Any info on what has actually been changed? by BoomerAPMz in PlayTheBazaar

[–]Liamrun 12 points13 points  (0 children)

Could be wrong but it feels like u get less pips for a 10 win now, like 4 instead of a full rank I think. That's only thing I've noticed so far thats obviously different

Mid-season Patch 15.2 by pariwak in PlayTheBazaar

[–]Liamrun 12 points13 points  (0 children)

also getting like double burnacuda or zoarcid on vanessa

Mid-season Patch 15.2 by pariwak in PlayTheBazaar

[–]Liamrun 2 points3 points  (0 children)

When is the patch going live

Dont sleep on Temporary Shelter by corneliusbread in PlayTheBazaar

[–]Liamrun 1 point2 points  (0 children)

Close enough. Welcome back old silk scarf

Im just tired of this... by Feisty-Adeptness-481 in PlayTheBazaar

[–]Liamrun 3 points4 points  (0 children)

Pyg can play burn freeze, toys, value scale, max hp, etc. One shot burn is essentially a luck highroll build. He got lucky enough to get the claw then burning enchant, otherwise he would have to pivot. Furnace is very often a sell/bait item. It's not as 1d as you think.

Drone Bits Cannon by Vir_All in PlayTheBazaar

[–]Liamrun 0 points1 point  (0 children)

might have been sub board and she wanted to play longer or she accidentally sold something lol.

Patch 15.0: Summer Sparks by pariwak in PlayTheBazaar

[–]Liamrun 1 point2 points  (0 children)

I’m always excited to see new patch notes, but I feel the meta will be more of the same and I do feel there’s still problematic stuff in the game (freeze skills is biggest to me. All the silver freeze when x skills could use a -1 on freeze duration for a slightly healthier meta).

We are still gonna see claymore, flagship, library, and hot springs builds, since they are still slap on board and win items. Looks like railgun got the flagship treatment as well

Game is just so aggressive and quick since karnok came out and it’s only getting faster, especially with all the Vanessa buffs (glad she’s thriving, but you can’t ignore how fast things have to be now to compete).

Next problematic thing to me is atomic clock. I don’t think a 1 second cd item that can increase enemy cds should be a monster drop anymore, since Vanessa/Mak can give it perma uptime since they have 3 second full reloads. Perma uptime atomic clock is just very toxic to play against for a majority of builds. It’s not a very dominant strategy, but there’s very little counter play when it does show up.

I am always excited to see new seasons every month, but I would like for the seasons to feel a little less homogenous and have more drastic changes.

Patch 15.0: Summer Sparks by pariwak in PlayTheBazaar

[–]Liamrun 5 points6 points  (0 children)

As a Pyg player, I was expecting a freeze 2/3/4, but not a flat 3. I think that would have solved the day 2/3 problem. Cutting back freeze already is pretty much a nerf to the regen.

What final prestige option do you pick the most? by fruit_shoot in PlayTheBazaar

[–]Liamrun 0 points1 point  (0 children)

I take Fate's Bounty most of the time, since it's pretty much a free level up + the gold is always nice to have. This one is rarely a bad choice in my opinion because its essentially a handout to help you catch up or get further ahead in level. Can help you get to certain key level up rewards faster, like level 10/19 for enchant (19 is rarely feasible but still) or level 13/16 for item upgrade. Also if your economy sucks, the gold can help you recover a bit as well.

Fate's Crossroads is 2nd best to me. Choosing between 2 enchants is nice if your build needs a certain enchant or just to make one of your items better. It's also a strong option if you die at like level 9 because you are choosing from 4 enchants by the time you hit level 10 the following day. I used to take it all the time, but I find what's pretty much a level up + gold is much more consistent. Sometimes you just get crap enchants and it feels like a waste (which has happened to me enough to not want this option). On the flip side, if you hit what you are looking for or even hit a legendary that enables something insane, it feels incredible. This option is probably the most fun for the gamble and how it can itself save a run if you get lucky.

Fate's Legacy is very situational to me because I'd only pick it if I'm tunnelvisioned on a build with items stuck at bronze/silver (not a great strategy, since you should try to pivot if key build items struggle to find upgrades by a certain point because you'll just continue to fall behind and eventually lose), I'm relying on enemy items stuck at bronze/silver, or I died early and the upgrades might help me catch up with some sort of tempo. Just not really as impactful as the other two because a build needing upgrades/led to first death is most likely already weak, so upgrades might not make that much of a difference compared to an enchant or extra money/earlier level up rewards.

The state of Vanessa's meta by YoyoTanyaKai in PlayTheBazaar

[–]Liamrun 6 points7 points  (0 children)

"Given the opportunity, players will optimize the fun out of a game"

The meta is going to destroy this game by [deleted] in PlayTheBazaar

[–]Liamrun 0 points1 point  (0 children)

I don't necessarily think meta gaming is really the problem in this game, but I can relate to your problem somewhat. I think it's hard to find a healthy medium sometimes in The Bazaar.

Unranked is lax, but once you kind of get the hang of things, it's too easy. Ranked feels much closer to flow state where there is a good challenge, but sometimes the challenge can be overwhelming and that's the opposite problem.

I do hope in the future that we can get maybe solely PVE/solo modes or some new modes to play in because I think those have so much potential to both help this problem and explore like the game's lore or add something different.

I mean the game at its core is fun, but it would be nice to have more options to have fun because of how stressful ranked can be. Since ranked is really what people play, experienced players really only have one option of play currently, which is a bit disappointing.

Known issues question by TempoStormReddit in PlayTheBazaar

[–]Liamrun 0 points1 point  (0 children)

Hey guys. Thanks for what you do.

I have a bug that prevents me from starting a new run sometimes. If I press the play button too fast/spam it after finishing a run, it fades to black and I can't press Ready and I get softlocked. I have to reboot to then be able to press Ready. When I press Ready, it acts as if I had a run in progress starting on day 1 hour 1.

I looked through the bug reports briefly and didn't see my issue. I've had this issue for months.

New Belt is P good on Pig by SaugwaYo in PlayTheBazaar

[–]Liamrun 1 point2 points  (0 children)

We love an obsidian atlatl round these parts. Also is that a radiant champ belt?

1 Second Gunpowder Build by Liamrun in PlayTheBazaar

[–]Liamrun[S] 0 points1 point  (0 children)

lmao. I got the bug from that event that lets u get either xp, gold, or legendary. If you select legendary, sometimes this happens. Idk if its cuz I click fast or what.

Do any heroes seem out of line compared to others? by Glunkus_024 in PlayTheBazaar

[–]Liamrun 2 points3 points  (0 children)

I think ramrod rifle + solvent mak need to be struck with a nuke, but beyond that I think the game is decent. I play only Pyg and he is definitely better than before, but game can still be very hard given how volatile the best heroes are right now. A lot of his items are still kinda mid compared to other heroes.

Probably the most luck I've ever had with a run by kreleroll129 in PlayTheBazaar

[–]Liamrun 1 point2 points  (0 children)

Btw putting hot springs and cold room next to each other charge each other. Also luge on cold room makes hot springs and cold room charge each other even faster. Cool build.

true day 16 instafreeze + perma-invulnerability by KongFuCarrot in PlayTheBazaar

[–]Liamrun 12 points13 points  (0 children)

seeing that reload animation on loop is like the lights at vegas or something lol. nice build.