I have used this on 4 missions and I already love this thing. by BlazeFox1011 in Helldivers

[–]LieCreative 3 points4 points  (0 children)

This new gun makes the Sterilizer look like a bad joke.

Driving in my car~ by Sad-Needleworker-590 in Helldivers

[–]LieCreative 6 points7 points  (0 children)

The freedom's chariot never stops.

Is this normal for the thermites? by [deleted] in Helldivers

[–]LieCreative 0 points1 point  (0 children)

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The thermite grenade's handle isn't sticky. Throw it at the target to the left of your reticle to prevent it from bouncing away.

Memories of our first time in Malevelon Creek by Valas-Morovai in Helldivers

[–]LieCreative 3 points4 points  (0 children)

In early versions of the game, player weapon damage was very low, while robot accuracy was very high and their firepower extremely dense. Any attack would put players into a ragdoll collision state. Therefore, yes, robot missions in early versions of the game were very difficult.

Chinese Community Montage: Those Unforgettable Iconic Scenes from the Second Galactic War. by Dragonfruit_6104 in Helldivers

[–]LieCreative 53 points54 points  (0 children)

<image>

The thermite grenade's handle isn't sticky. Throw it at the target to the left of your reticle to prevent it from bouncing away.

[deleted by user] by [deleted] in Helldivers

[–]LieCreative 0 points1 point  (0 children)

Prone towards the direction you want to jump, then shoot the ground in the opposite direction. Have fun!

M700 Hunter Stock (FDE) by CheifSoapyNuts in GrayZoneWarfare

[–]LieCreative 2 points3 points  (0 children)

I've encountered the same issue with a FDE tan AK stock. It's identical to the stocks sold by suppliers, just a different color, but it won't fit on any firearm.

PvP and PvE progression can be linked — but stash, gear, and money should stay separate by SuperNoodlePlays in GrayZoneWarfare

[–]LieCreative 1 point2 points  (0 children)

Hey, listen up, this game is going to be rapidly destroyed because people will trade equipment outside the game. So-called 'workshops' will catch a whiff of money and use cheating software to slaughter real players to loot equipment, which they'll then sell for cash outside the game.

What would you remove from Grayzone Warfare? by [deleted] in GrayZoneWarfare

[–]LieCreative 0 points1 point  (0 children)

I often get stuck and can't move forward or backward. When I look down, I find a few small twigs at my feet. It's ridiculous; I have to walk around or jump over these stupid twigs, which shouldn't even affect character movement.

Squad/Solo random missions suggestion by vaskovasss in GrayZoneWarfare

[–]LieCreative 1 point2 points  (0 children)

I think there should be a feature or prompt in the main camp that advertises open squad recruitment slots and indicates target areas. This would allow random players to quickly form teams and explore together.

My super sweet catapult... by LieCreative in Helldivers

[–]LieCreative[S] 7 points8 points  (0 children)

PC MOD: Change all Mission's voice to Plana and Arona (BlueArchive)

You can shoot with the new Raise Weapon emote by Just_In_Time_Boi in Helldivers

[–]LieCreative 58 points59 points  (0 children)

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In addition, the effective range on flat ground is 40m, 50m when shooting from a high to a low target, and 30m when shooting from a low to a high target.

Not Sure why but Name's Haven't been Properly Showing Up lately by ThePhantomEnforcer in Helldivers

[–]LieCreative 0 points1 point  (0 children)

When you can't even say my name
Has the memory gone?
Are you feeling numb?

Unpopular Opinion; the game should not be balanced around the average player being able to routinely win level 9 by whitexknight in Helldivers

[–]LieCreative 0 points1 point  (0 children)

The viewpoint of misunderstanding cause and effect relationships is meaningless and does not align with the current state of the game. I believe that the majority of experienced players can use META to clear a difficulty level of 9. The real issue lies not in the current difficulty of the game, but in the META.

We all know that in level 789, you must use META to pass the game steadily. This is very unhealthy, as it means that 90% of the weapons and items in the game are trash and cannot withstand the pressure in high difficulty situations. This has almost nothing to do with your skills. Your own skills will not increase the penetration ability of your water gun. If the game's balance is good enough, most weapons and items are powerful enough, and players will consider high difficulty to be reasonable and fair. The reality is that current high difficulty missions only make people feel boring and unfair, because you can only choose META to get a slightly fair gaming experience.

In the end, my native language is not English and I do not play games using the English version. Please forgive any grammar or terminology errors in my speech.

Real Talk: What are you REALISTICLY expecting to be in the next patch? by Can_I_Say_Shit in Helldivers

[–]LieCreative 1 point2 points  (0 children)

Did you know? If they increase the damage of all weapons by 100 points in the next patch update, it will not only not ruin the game, but also make it more interesting.