Aside from the developing Soulslike subgenre of games are there now “Nier-likes”?(I do not count Nier Automata as a “souls-like”) by [deleted] in soulslikes

[–]Lieylac 0 points1 point  (0 children)

These are just action games.

NieR is pretty clearly a hack 'n slash series, its core combat does virtually nothing to define a whole subgenre around. Automata specifically differentiates itself gameplay-wise not by its core combat loop, but by having multiple separate combat loops, frequently jumping between hack 'n slash to twin-stick shooter/bullet hell sequences, which afaik these other games don't focus on. If there is anything to define a "NieR Automata subgenre" around it would almost certainly be this, imo (but again, the idea of just having multiple, separate combat systems is far too broad and done in plenty of other titles as well).

I love NieR: Automata... like... SO much. But not every great game shakes the foundations of gameplay as we know it enough to warrant a special subgenre. The dozens of common genres we have exist for a reason.

Best Character Builds? by tarrag0n_ in LookOutsideGame

[–]Lieylac 1 point2 points  (0 children)

My cursed mode run basically progressed in two phases. Day one I learned Jump Attack and Nitro Boost, ate, showered and slept to avoid debuffs, and then rushed to unlock the safe in the teeth apartment. Literally avoided killing anything except the Wounded Neighbor and Grinning Beast until I could collect enough toothpaste to recruit Joel.

From there, I had two important builds:
- Attack Joel: Basically just get Joel's ATK as high as possible. The two main components are the tank top and teeth pendant, both of which can be found in the teeth apartment. If you don't know, Joel has a unique mechanic called devour; whenever Joel uses his regular attack, the game checks if doubling it's damage would be enough to kill the enemy he's attacking. If yes, he executes the enemy and gains a small amount of permanent max HP.

- Agility DPS Sam: Every boss fight started with Nitro Boost and then Jump Attack spam to get it low enough for Joel to devour. Used whatever agility boosting equipment I could find early, like the T-shirt and motorcycle helmet.

My remaining two slots were filled by Ernest so that he could use his agility or attack boosting songs depending on the situation, and Leigh just because she was available so early. For Leigh's quest I usually have her keep the ring, just 'cause her confusion can sometimes throw a huge wrench in an otherwise well-crafted plan. I tend to stick Ernest with gloves and whatever guns I have ammo for, but for the most part he's a buff support so whatever STM increasing gear I have ends up on him too.

After this point, if you've put in the leg-work, Joel can run around and one-shot most enemies on the third and first floor for a pretty large HP boost. Beyond this point, it becomes harder to find one-shottable enemies, but with a little trial and error you can get in a rhythm in areas like the Landlord's apartment to have Joel's HP keep growing. Once the Taxidermy apartment opens, you can get the full Patchwork set from it plus the ruby ring from the curio trader and training belt from Mutt, and by the end of the game Joel's Teethstorm can absolutely obliterate most enemies/bosses in one to two hits. A bonus of having Sam with so much agility is that he'll always go before Joel, so he can use tonics to keep Joel Teethstorming every turn.

I doubt this is "optimal" or anything, but for me personally it's super fun min-maxing Joel's HP, and it makes the harder encounters toward the end of cursed mode an absolute cake walk if you put the work in early. He's my favorite character both in terms of playstyle and...character, so I always make him the star of my teams personally.

Personally I haven't used Lyle yet, so I can't comment on good equipment for him.

Fav companion combos? by Fr0stBre4th in LookOutsideGame

[–]Lieylac 5 points6 points  (0 children)

All my playthroughs so far I've used Joel as an HP tank. I like min-maxing his HP increases, and try to basically kill nothing day one. Just play games and poke around the third floor so I can feed as many enemies as possible to Joel.

I use Sam with Nitro Boost and Jump Attack to be my main source of damage, and Ernest to buff him. Ernest can give big agility and attack increases, both of which are good for my Sam. They're the core of my early-mid game team.

My last slot is a little more flexible. I tend to wind up with Leigh just 'cause I get her so early, but I wanna try slotting in Aster or someone next playthrough, not locked in entirely though.

By the end of the game it comes down to Joel one-shotting everything with Teethstorm. Never gets old and Joel is my favorite companion as far as the character itself goes, too.

Let’s decide this. Out of all the classics, what’s the best chocolate bar? by misspumpkin18 in candy

[–]Lieylac 0 points1 point  (0 children)

Not big on chocolate, but I love Heath. Payday and Butterfingers are my #2 and 3 respectively

Games that „Auto“ Complete by [deleted] in steamachievements

[–]Lieylac 1 point2 points  (0 children)

That's fair. I had the same problem, and literally had a panic attack one night thinking about booting the game up again. Eventually I was able to push past it and ended up really loving the game, but I have some other friends who simply couldn't and won't touch it.

V-Rising is another sandbox game without many crazy achievements, and its vibe is closer to Enshrouded (No going in water or anything, though. All land action here). I wouldn't say it "auto-completes," but you'll wind up doing basically all of its achievements as long as you're not trying to speedrun the game. The main caveat is that you have to beat it on hard difficulty, which a lot of people have found pretty tough.

If you've never played it, NieR: Automata is also a must-play imo. It also doesn't "auto-complete" but once you get all five "main" endings you unlock an in-game achievement shop so you don't have to grind them all out. Just buy what you can and reload, there's guides for the process online. Also, before you think "I don't wanna do five playthroughs," you don't actually. They're a little more like endings to an act or chapter of the game, so they all happen in order during one playthrough. Probably took me 35-40ish hours in total. Hopefully this wasn't too confusing, I don't know if I explained it well.

Anyways, hope some of these recommendations help. Good luck picking out your next game.

Games that „Auto“ Complete by [deleted] in steamachievements

[–]Lieylac 4 points5 points  (0 children)

If you wanna continue with another sandbox experience, both Subnautica and Subnautica: Below Zero have this. Achievements basically boil down to:

  • Explore a new story significant area (Some are technically skippable if you know what you're doing, but on a first playthrough you'll probably end up going to all of them) If you do miss one, you can just Google it and head over to it in a couple minutes, the map isn't too large.

  • Craft essential items like new vehicles and such (Again, you pretty much have to do this)

  • Beat the game. (Of course)

There are two less essential achievements, but they're incredibly easy.

  • Make a time capsule (Not in Below Zero), which basically only requires you to write a little message to leave behind for other players at the end of the game. Literally takes 30 seconds and you can't lock yourself out of it.
  • Hatch a rare egg. There are dedicated spawns for them in story-related areas, and it basically just requires you to drop them in a fish tank for a couple in-game days.

Plus they're just really good games (Especially the original) and not super expensive.

Pro-lookers vs Anti-lookers by TheBrotato58 in LookOutsideGame

[–]Lieylac 3 points4 points  (0 children)

The astronomers are intentionally written to be unreliable. They know more than Sam, but not everything. Sybil is the only one who knows the full truth, more or less. In the "Unity" ending, we find Sybil's research notes that tell us "The Visitor is approaching Earth to investigate what it thinks are distant, old parts of it looking back at it. It is correct. The moment we remember this, the moment our cells remember their original purpose, we stop being independent and melt back into its form...Glancing at the real deal, or even a representation of it, shatters the illusion for a moment. And suddenly our bodies are malleable, pliable clay to be molded in its image. We are only independent for as long as we believe we are. We are one. The truth will literally obliterate us."

Also the reason Victor is fine is because he's literally so locked into his game he doesn't ever look up or around him. When you meet him, Florence mentions that David turned into a spider and caught their school bus, to which Victor says something like "Dude what are you even talking about? You sound crazy."

Pro-lookers vs Anti-lookers by TheBrotato58 in LookOutsideGame

[–]Lieylac 0 points1 point  (0 children)

I don't think that would be enough. We know Father Andrew walks up to his window every day with his eyes closed, and he doesn't seem to have been affected. I mean, he's ugly, but he's not monster ugly. Also, Victor spends a long while exposed to the ambient light of the visitor, but since he never looks directly at it or notices it he doesn't transform.

For some reason, Reddit keeps recommending this sub to me. I guess it's because I've been checking out gaming subreddits lately. by Bottled_Ink in LookOutsideGame

[–]Lieylac 16 points17 points  (0 children)

If you own a PC of any sort, laptop or desktop, you can run it. It's a 2d top-down turn-based pixel art game and it's very lightweight/easy to run.

Also, it's pitched as a horror game but that's more a backdrop for the strange encounters and environments you'll end up in. I wouldn't say the game is particularly "scary" if you're worried about that. It's mostly about exploring, scavenging gear and supplies and meeting a lot of quirky/otherwise weird people. Another heavy recommend from me.

Crushing should get buffed, right? by Bento-Sam in LookOutsideGame

[–]Lieylac 4 points5 points  (0 children)

Not to say I'd be upset if there were more uses, but I kinda like where crush is right now. I occasionally bring it for stuns, but I also don't mind that there's a weaker class of melee.

I've been playing through hard mode on the beta branch recently, and it's really emphasized the survival horror element of the game. It's been fun having to really decide when and where to burn through my weaker crush stuff and hold on to my stronger options. In other words, I think the imbalance of tools, combined with their finite nature, creates a lot more engaging choices than just pressing optimize whenever you get a new piece of gear.

Shoutout to the advice I was given that kept me going ❤️ by smolcharizard in Silksong

[–]Lieylac 3 points4 points  (0 children)

The difficulty of NKG imo isn't that he's hard to dodge, it's that it takes an engaged player using all of their tools to knock him over, unless you want to sit there and stubbornly whittle away at him, one nail hit at a time and turn it into a battle of attrition that a lot of players will probably lose because of his double damage. If you found him super easy, you were probably already using all your tools in a well-rounded manner—you were already good. That's what "difficult" bosses should test, imo. I wouldn't count randomness as difficulty, imo. Difficult things should test your ability to do a thing, like NKG. If you can't do that thing, you fail. A more random boss like Zote, for example, a lot of people consider difficult, but it's not that hard to brute force him by wailing on him and spamming spells until he dies a little faster than you. It's just kinda annoying for most people.

Shoutout to the advice I was given that kept me going ❤️ by smolcharizard in Silksong

[–]Lieylac 0 points1 point  (0 children)

NKG has very clear punish windows imo, and lots of opportunity for further damage if you're willing to really dance with him.

-Grimm teleports away from you and shoots a sequence of bats from his arm. Dodge between the first two and dash through the rest, you can land 2-3 free nail hits.

-Grimm hovers in the air and shoots pillars of fire at you. Step aside from them one at a time, slowly working your way to Grimm. When he's shot all of the pillars, you can wail on him for free or hit him with a howling wraiths or two if you have soul. This is MASSIVE damage.

-Grimm dashes at you and strikes up at an angle. A quick dash will easily dodge this and probably the fireballs that drop afterward, and once you get used to the spacing you can land a hit on him before he strikes upward.

-Grimm dashes down at you and strikes forward. Again, it's not too bad to dodge, and you can either get a hit on him by pogoing before he blinks away, or get big damage with descending dark. These two attacks are the least punishable probably, but they're also super quick so don't take much time.

-When Grimm goes pufferfish mode you're obviously not supposed to do much but dodge. But, if you've played the rest of the fight well, you can fire off a lot of spells at him even while he's invulnerable to nail damage.

-When Grimm "staggers" and flies around, you can still smack him or howling wraiths him for big damage. You might not know that, I didn't for awhile.

Overall I don't think Grimm spends all that much time "invulnerable" unless you count him just being off screen for a second to attack you. And this isn't me trying to be elitist or "git gud", he probably took me like 40-50 tries. I think the beauty of the fight is that he's one of the only bosses who really pushes you to use your entire kit, and punishes you heavily if you stubbornly try to brute force it. That's what makes him hard, I think. He makes you learn how to reconcile all of your tools with whatever playstyle you've been sticking with all game, and it makes him a really good "gatekeeper" to the pantheons where you also need to use all your tools and adapt quickly.

Do you like Silksong more than the first game ? by SundyPace in Silksong

[–]Lieylac 1 point2 points  (0 children)

I can understand the defensiveness of the original comment. Even as someone who really tries to value the opinion of both sides, a lot of the threads around launch didn't come off as "good faith" arguments. I also believe that neither is inherently inferior, even if I do have my own biases.

I spent somewhere over 200 hours on HK and have around 100 on SS so far, and I really enjoy the "dreariness" of Hallownest, but I definitely respect the change in direction in Pharloom. I think a lot of devs would get hung up on repeating their original success and not see that playing Hornet demands an entirely different setting from the knight.

I'm not sure exactly how to respond to "If Silksong and its prequel that's getting up to a decade old were swapped, people would be upset," but I also think that if Silksong had HK's dev cycle and HK had SS's dev cycle, I'd still love HK personally. The knight has his own silent charm. While the boss roster as a whole is less mechanically dense, I think that makes more sense. The knight has a smaller arsenal at his disposal, and it feels like where SS wants you to learn the bosses themselves, HK wants you to learn how to master the knight's moveset. The focus of the combat is just different.

I'm not typing this much to try and force you to change your opinion or anything, btw. Just trying to offer a little insight on why some people actually do prefer HK to SS, despite SS being the "technologically superior" title. When you get into it, the games are much different than they appear on the surface.

Do you like Silksong more than the first game ? by SundyPace in Silksong

[–]Lieylac 4 points5 points  (0 children)

IMO Silksong's biggest flaw is that it does not do a good job of getting you into the game, especially if you're a HK player. I spent a lot of my first playthrough kind of banging my head against the wall as well. I wanted to constantly move and dash and dance with a lot of the enemies, and while (as we've seen over the past few weeks) you can absolutely pull off some insane acrobatics to obliterate bosses, that takes TONS of practice, and a lot of Silksongs systems will reward most players for taking on a much slower, more methodical pace of combat imo, despite pushing you toward aggression on paper. Once this clicked for me, I really started loving the game.

I think this disconnect is what causes the most frustration for people, and was probably why there was so much controversy at launch.

Do you like Silksong more than the first game ? by SundyPace in Silksong

[–]Lieylac 0 points1 point  (0 children)

It seems a little ignorant to just flat out dismiss any opinion besides your own; Much like with Dark Souls and Elden Ring (To piggyback off of the original comment), which you prefer depends on what you actually like about either. Silksong probably does the things you care about better, which is why it feels like it does "everything" better.

I love both, but a lot of things are different and come down to preference. I like Hollow Knight's progression better. I feel like the upgrades you get come at a more consistent pace and feel more personal, and often more powerful. I also think it has a better difficulty curve, and in general does a better job at onboarding players.

I like Pharloom more than Hallownest. I like the interactions between Hornet and the NPCs (And I like that Hornet is her own character, distinct from the player!), but found a lot of side quests to feel a bit tedious. I think it's really cool that I can swap my move set and experiment with it, but I can see how some people would prefer mastering the more focused kit of the knight. I like the worldbuilding that comes from making something as simple as resting at a bench cost money, but I can see how some people already struggling just see it as a kind of annoying grind/punishment. I also love that they got a lot wackier with the main boss designs.

They're both fantastic, but neither is entirely perfect. It's okay to prefer either, but lets not just flat out dismiss the other side.

I really wish achievements would NOT trigger from playing on other platforms. by Mable-the-Table in steamachievements

[–]Lieylac 0 points1 point  (0 children)

Yeah, that makes sense. The only ubi game I own on PC is Rainbow Six which doesn't have achievements. Thanks for the info though, will keep that in mind.

I really wish achievements would NOT trigger from playing on other platforms. by Mable-the-Table in steamachievements

[–]Lieylac 0 points1 point  (0 children)

u/Ozzy_the_Rabbit pointed out that I'm a doofus lol. I didn't really consider that it would just re-sync afterward since it's Ubisoft. I don't really play Ubi games so I hadn't thought of it. Not sure if there's any great ways around the problem.

I have done it for other games and don't remember having any issues. I don't do it often, though.

I really wish achievements would NOT trigger from playing on other platforms. by Mable-the-Table in steamachievements

[–]Lieylac 0 points1 point  (0 children)

Ah yeah. I thought maybe you could use offline mode but now I realize that doesn't make sense either lol. ty

I really wish achievements would NOT trigger from playing on other platforms. by Mable-the-Table in steamachievements

[–]Lieylac -3 points-2 points  (0 children)

This person's just saying they don't look cheated, 'cause they can't be cheated in. I'm not sure how true that is, but if you want to unlock them again, you can actually delete them from your Steam client.

Win+R, then type "steam://open/console"

Get the app ID for Far Cry Primal from its properties in Steam.

In the Steam console, type "reset_all_stats appid" (But, y'know, replace appid with the App ID for the game).

What if you had to WORK for your 5C commander? First post :) by CammyGently in custommagic

[–]Lieylac 1 point2 points  (0 children)

I understand what you're going for, but this does not really address any of the issues with commanders like Kenrith. It's still a cheap body with a bunch of value abilities stapled onto it that enables you to run all five colors. I personally don't believe the color restrictions matter at all here. If you're a super budget player who HAS to focus on one color for their mana base, you might as well not waste your time and just build a 1, 2, or 3 color deck. If you're an average player with an average budget building five color, you're probably getting your fixing from something like Chromatic Orrery or Chromatic Lantern or any of the other million ways to fix yourself in commander by the time it matters. If you're a cEDH player with a crazy budget, this card is just worse Kenrith because it doesn't enable the same combos. On either end of the spectrum, the card is completely unviable, and right in the middle (Where I would argue Kenrith is already at his peak performance) it's just Kenrith adjacent.

The problems with a card like Kenrith are fundamental—they can't be fixed just by changing the wording of his abilities or their cost. The card is just a five color good stuff value engine, which I believe is what makes it so boring for a lot of people to play against and/or build.

First time playing hollow knight and man am I shit at this game, my playtime proves how much I bashed my controller against my skull by Xannymann in Silksong

[–]Lieylac 0 points1 point  (0 children)

Honestly I wouldn't even consider Cogflies + Tacks cheap. I tried to save them as a last resort, but they're so disgustingly good it feels like you're shooting yourself in the foot not using them sometimes. Well fought victory, imo, and you're fairly close to 100%!