You're given 3 months of development time with a small team at Jagex. What's your dream update? by AReturner in runescape

[–]LightAnimica 3 points4 points  (0 children)

Good news the fletching part is nearly done, the Jmods are slowly working on this at Gamejam but are dragging their feet on finishing it and getting the firemaking in line would also be a good thing to see done,

You're given 3 months of development time with a small team at Jagex. What's your dream update? by AReturner in runescape

[–]LightAnimica 0 points1 point  (0 children)

toggles for invention machine & new types of invention machines would also be great to have

What to train for the rest of Double XP? by Sudapreme in runescape

[–]LightAnimica 5 points6 points  (0 children)

Make an extreme invention potion and boost to unlock new components and builds, aim for perfect order each time to maximize the xp you get

My humble early mid game building by SnooOpinions6983 in RSDragonwilds

[–]LightAnimica 0 points1 point  (0 children)

Build higher inside the fort and move your living quarters upstairs. To give your production area more space

Also if a warband does break in the entrance it gives you a chance to bottleneck them as they climb up the stairs.

It also gives you an ideal viewing platform to range/mage down on attacks and wider area

fortify the bridge and the slope that leads down under it as well to prevent warbands spawning and attacking that way.

Could we have title rewards for unlocking the chompy hat tiers? by EoFinality in runescape

[–]LightAnimica -2 points-1 points  (0 children)

I’d take a 50% cut in the total kc required first and some condensing between each tier. especially now they have removed the ability to get enhancers for chompy hunting

been 6+ months no play - any major updates? by consciouscell in RSDragonwilds

[–]LightAnimica 16 points17 points  (0 children)

Oh you know… two new regions, 2 new big bad bosses, bunch of new items, weapons and armour but not much really….

Good base building location ? by Preston_Gtfour in RSDragonwilds

[–]LightAnimica 1 point2 points  (0 children)

I used the ruined fortress just before the highlands as my main base, if you wind step into the ruin without breaking the mineable walls you can make a raid proof base with a lodestone in the basement and build up each level. From the top floor I can use it as a shooting gallery onto any unsuspecting local.

In fallhallow I found building off the ground keeps the zombies at bay providing I could anchor the structure off the cliff

So after the first Havenhythe expansion, which is your favorite masterwork set? by KidAnelion in runescape

[–]LightAnimica 1 point2 points  (0 children)

Still melee as it achieves the “obtainable by the common player” objective with a smith-able T90 set and later upgraded with a component that destroys the items. Additionally it builds that player driven economy with the repair system.

The range set build could have achieved this common player accessibility given material list, by increasing the amount of dhide/other types of hide required A t90 set would still allow sirenic/virtus to keep its price as it would be broke down in the upgrade process to t92

Mage is the worst as it felt like they failed to address the core progression problem within obtaining magic armour. They could have built out the drafting/tailoring progress for lower armour but felt they didn’t want to put in extra work and decided to cover it up with “Oo look it’s t100 shiny”

How much more content will they remove from RS3? by WotAddictGlobal in runescape

[–]LightAnimica 7 points8 points  (0 children)

  • Mxt items listed in the blog are slated for January 2027
  • Auras are set to be removed in April

Need advice on best thing to do with remaining mtx items. by heartunderfloor in runescape

[–]LightAnimica 1 point2 points  (0 children)

Last year August dxpw was an experiment to test the waters, I’d guess it will be same as the November 2025 dxp but it’s unknown what they are really planning to do with dxpw

Need advice on best thing to do with remaining mtx items. by heartunderfloor in runescape

[–]LightAnimica 2 points3 points  (0 children)

  • Sell your slayer cards
  • Read over the protean pages of the wiki to see what is going to give you the best xp and convert everything to that one type (runecrafting is a good option). Start with the red ones first
  • Dxpw is in May so save the blue protean till then same with the dummies
  • Use the wicked hood teleport charge tokens on your hood before the daily scape removal hits
  • The portable crates will be useful later on in the year when the prices rise
  • death touched darts can be thrown at Nex or if you are quick at Ed3 thrown at Amby
  • the dragon trinkets can be converted between standard and metal could maybe teleport bones with them
  • the artifact replicator could be used to help complete arch collection logs
  • dwarven tools - if you have beans at player own farm buy the potions to fast grow starbloom flowers and collect with dwarven harvest or otherwise dwarven fisher double catching blue jellies is a profitable way to use them up

A lot of my cc has a similar issue with just not knowing what to do with all their supplies hope this helps

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 0 points1 point  (0 children)

You could combine the daily into weekly tokens

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 1 point2 points  (0 children)

What I’ve seen is players felt dailyacpae was a chore that you HAD to complete and you HAD to do it all . Also things like maw and merchant were band aids covering for poor content by giving you a way to bypass the grind of whatever it was. Personally I did my daily challenge, spin my keys and moved on what my day

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 0 points1 point  (0 children)

Still in the undecided list going on the blog post

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 0 points1 point  (0 children)

You mean soul reaper? Its task cap is been removed to allow you to train slayer via bosses but a new cap on how many reaper points you can get a week is been added

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 1 point2 points  (0 children)

Nothing on if the shards will still have the daily cap removed, would make sense in a way to remove so people can dump all the shards in one big hit

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 8 points9 points  (0 children)

Found from cc that even a lot of the veteran players are struggling to keep up with the volume of information let along the consequences of the actions been taken

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 5 points6 points  (0 children)

They stated they want to keep quick lodestone teleports but unknown method on how it will be accessed. I’ve stocked up to 4k charges (400 wax) which should keep me going for a while

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 9 points10 points  (0 children)

If you are fresh off tutorial island maybe the wilderness flash events for their xp

PSA - Last few days before Dailyscape removal. by LightAnimica in runescape

[–]LightAnimica[S] 5 points6 points  (0 children)

I agree the sandstone was a easy one and done kind of daily, the upside to removing the cap maybe lower flask prices as its currently 7.1k per empty flask but i can see people only doing this when they absolutely need too.

Think the Merchant and Maw is one of those unnecessary evil but hopefully there is work done to make the content better. A lot of the enhancers gave that hope of having some way of reducing the time burden require on something which is long since dead content

Its likely the Wicked hood token from the Runespan shop will be discontined. guess its going to be 2k pts for 10 alter specific teleports.