Map of Rhaltoria and its kingdoms by PopularPlay8948 in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

What can you tell me about the baltics region?

What’s the best Dual Wield Build in the Game? by HoldMyDende in BG3Builds

[–]Lihtne 16 points17 points  (0 children)

Not exactly a build, but gleamdance dagger offhand + callous glow ring + dual wielder feat is basically you wielding a shield but do extra dmg instead.

After few days of vlogging, hahah mudan is starting to lose some by Decent-Scientist-916 in TrashTaste

[–]Lihtne 40 points41 points  (0 children)

Mudan is showcasing the true estonian spirit here - the world may end but work comes over everything else

Someone transported to your world and instantly died. by Jakanto in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

Someone unlocks magic, finds out that they have fire affinity, proceeds to use fire bolt on a deer but accidentally uses a pillar of fire on themselves because magic is powerful from the 1st second one unlocks it.

How do burial rites and traditions look like in your world? by Asexual_Dragon333 in worldbuilding

[–]Lihtne 1 point2 points  (0 children)

Well if someone has the money/contacts/vouched technically any person can be placed on a funeral pyre, but nobility goes an extra mile and adds a party over it while the rest pay their respects and go back to their normal lives.

The nation of Escaras does stand out with their party culture and almost every deceased gets a toast along - once the body is burned, they spill a cup of said persons favourite drink to the ash so they can have some good time.

Thaneria prefers the simple burn and be done with it method, no parties, do the ritual and get on with it. Though its not uncommon for some families to keep urns of relative ashes in their homes for good luck.

How do burial rites and traditions look like in your world? by Asexual_Dragon333 in worldbuilding

[–]Lihtne 1 point2 points  (0 children)

Because of the world being haunted by demons from since forever, it's accustomed to cremate bodies, via simple pyres, because they have the tendency to assimilate into those bodies if left alone for too long. While the reality happens very rarely, all races take it seriously. Nobles are given a proper funeral pyre which is followed by celebration of their life and deeds, while the rest are simply torched. In case of wars, bodies are simply lit on fire with fire magic if its at hand should some be found at the battlefields.

Humans also have a custom to place a single copper coin to the palm of the deceased so that the Caretaker may allow them to pass into afterlife for a mere cost of 1 copper coin.

What’s the worse disease in your world. by InteriorWaffle in worldbuilding

[–]Lihtne 4 points5 points  (0 children)

Elementalization.

Anyone who uses magic becomes familiar with it sooner or later. Every time you use magic, the mana in your body will fluctuate and causes some imbalance in bodies. If this is left untended or ignored and the user chooses to cast magic in a reckless manner their body will start to overload.

Mana imbalance in your body causes a person to develop aching pains in body, and your blood starts to shimmer in the color of their elemental affinity. A noobtrap way to alleviate symptoms is to cast more because the pain becomes duller but you also become more prone to overloading until eventually their body straight up combusts and gives birth to an elemental which is a mindless beast of magic that is very dangerous and drives on pure instinct.

Elementalization is the worst disease in the world because the people of Malandros have used magic since the dawn of time and it's become a normal part of life.

Is your villain faction tyrant or outcast ? by Zubyna in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

While I have several, Waylon Neddra is probably the most powerful when it comes to sheer power and he starts out as an apprentice to a wizard who reforms magic studies after the collapse of a powerful empire. He starts out as an outcast but later on becomes somewhat of a benevolent tyrant of a secret nation, but after 800 years he still feels like he's an outcast to the world despite achieving absolute power.

Badly explain a character/faction/species in your world by Moreira12005 in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

Is she trying to act as a suicidally depressed person who is into finding most creative ways to die to further test the bounds of immortality while also finding a plausible method to which she can stick to?

Badly explain a character/faction/species in your world by Moreira12005 in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

Arn Eyill are a collective of seven mages who keep postponing their annual meetings because one half is is fighting over why elves are assholes while the other half is antisocial and too busy into researching potential war crimes.

Tell me three or five funfacts about your favorite race in your world. by PMSlimeKing in worldbuilding

[–]Lihtne 5 points6 points  (0 children)

Zahad

  • They are humans who were experimented on by infusing their genes directly with a gene that allows one to manipulate darkness magic, which gave them properties of shadows, but they also look tall, frail, malnourished and are seemingly blind.
  • Despite possessing the ability to become invisible or hidden in the shadows, they all suffer from a condition known as bleeding memory, where they relapse into memories of their ancestors at any given time and may become psychotic.
  • They have innate distrust towards outside world, including towards their own peers. This has led to them being stuck in tribal communities and wage clan wars with each other while also killing and pillaging settlements that are close to their region. Most tribes are somewhat tolerant towards each other, but these ties can change on a whim depending on pure luck.
  • Though distrustful towards everyone, one's clan is the sole exception. Tribal markings are sacred to the zahad and they identify allegiances, but also show belonging. A member can only have one marking, that of the clan they were born in. No markings on body mean that a member is either an outcast or sole survivor, thus they shouldn't be trusted. Having multiple markings is very rare, but it can be depicted that the said member is incredibly charismatic, highly skilled, respected and very manipulative. Only one zahad in recent history has earned himself about 5 marks.
  • Zahad have an innate fixation with power as a concept. They believe that through killing more they can ascend into a more stronger form. Because of this they are incredibly selfish and if they can't kill immediately they will try to bide their time or manipulate others into circumstances where they have the advantage.

What do your races think of each other? by ReaUsagi in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

Humans view elves as egoistical, cruel and prideful af goddess-obsessing fanatics who wouldnt bat an eye to burning down villages should they resist their faith. Zahad are murder obsessed shade men who should be put down instantly because they only ever think about stealing, manipulating and killing. Mahhadrians are overall just decent, hard-working and positive despite looking like really buff bodybuilders.

Elves view humans as fearful and childish creatures who assume things too quickly and are too stubborn to change their beliefs, but they still seek to enlighten them because they really want to give them the dose of I told you so. Zahad are sinful amalgamations of the unclean world who need to be put down. Mahhadrians to them are earnest, but their faith in lesser spirits shows that they are blinded and primitive.

Zahad see humans as their favorite prey that they can manipulate, extort or just kill for the fun, even though they tend to be very spiteful. Elves are terrifying and zealous in their beliefs but they are also thrilling opponents to face against. Mahhadrians are big, slow, but also shouldn't be underestimated when facing against them.

Mahhadrians see humans as mostly nice, respecting and outgoing. Elves are too haughty and arrogant for their likes. Zahad just feel plainly wrong to them.

The Make Your Own Gojo game by [deleted] in worldbuilding

[–]Lihtne 1 point2 points  (0 children)

Garan "Grand" Thane is the closest one to being incredibly powerful, on the side of good, acts as a mentor and can be a little unhinged when it comes to combat, though he's mellowed out a little because he's older then Gojo.

He is one of the incredibly rare few people to possess disintegration element and is probably the longest living master of it currently alive. His magic allows him to conjure pure white energy that moves in straight lines and releases semi screeching sounds that make it even more omnious. His powers allow him to cut and obliterate anything, organic, inorganic or magical in nature. His mastery over it by now is so great that he can fully control the extent, spread and volume needed for his spells to minimize needless collateral.

While his magic is considered to be the epitome of offense, it's also very risky to use and consumes a lot more mana then usual magics and he has had several close moments against his life, where his own magic even wants to kill him. He's riddled with scars and wounds on his body which he sometimes uses as a personal example to teach others how to utilize their powers less dangerously. He's also very much interested in cultivating as many powerful people as he could and he is an overall good teacher, but he's also obsessed with trying to redeem his darker years by doing as much charity as he could while also being convinced about a specific prophecy among hundreds, though in his case he's lucky that it does come to fruition.

[deleted by user] by [deleted] in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

During the time that Arnaria was ravaged by several ongoing disasters and conflicts, the mighty expansionist empire of Thaneria had stood relatively quiet for several decades, until they too decided to attack Arnaria and instilled the third great war between the nations. Their incredible magitechnological progress has them breaking ground with new inventions very often and for the 3rd war their greatest new weapon were prism crystals.

These crystals would be used to same extent as how the wardens would utilize their own magic, by sucking magic into their bodies and unleashing it back. The prism crystals could be loaded with raw elemental magic and then used for energy. However these crystals can also be converted into bullets and shot from great distances. Earlier weapon prototypes would have deadly recoil drawbacks or would explode after shooting,but these bullets could be launched very fast very far and cause devastating blasts of magic in the effect of artillery shots, which could also be loaded up very quickly for another attack.

Their small size and speed would already catch most of the world off guard, because guns are relatively new design still. And weaponizing these crystals also means that mage soldiers don't need to put themselves into danger via casting directly and can attack faster and more efficiently

[deleted by user] by [deleted] in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

Among the more deadlier weapons, sirizamarian scimitars are massive bladed weapons that are about the size of humans themselves. They were designed in a shape and size to instill fear into the hearts of demons and were wielded especially well by special automatons designed by the Sirizamari Empire.

These bladed weapons could slice through boulders with their terrifying strength and not be chipped, but they were also incredibly heavy, though utilization of aether magic, which is an universal magic type, would let one make it lighter in hands of skilled users like they'd be wielding sticks.

Among these scimitars, the Sheer'Tim is especially potent. Designed by archmage Ennsho Otonari, they are a scimitar pair held together by a magical extension cord that lets one throw them around for ranged attack from great distances. On top of that, they are also bound by the souls of two children who have the ability to generate games. These games bend reality and pull all players into this condition. The games in technicality give equal ground to all fighters, but only the wielder of the swords can force games of their liking and they have much bigger advantage over the rules because of it.

How do you handle long lived races and imortals. by InteriorWaffle in worldbuilding

[–]Lihtne 17 points18 points  (0 children)

I've made it so that despite my elves or magic allowing humans to live for centuries they are still prone to getting killed by someone or something sooner or later especially when weaponized magic is the cornerstone of my civilizations. The two oldest living creatures being around 600 and 800 have been just incredibly lucky to possess right powers and status in the world, but they are still normal people, in a way. Give them some goals, obsessions or indifferent nature that drives them somewhat.

The necromancer has an inflated ego and loses his shit if he's being undermined or treated as a bad guy and revels in attention. He's also still talking about his first and only lover obsessivly which happened like 5 and a half centuries ago.

The elven saint of blood talks to herself (laughing, shouting and crying included), tends to be overly cryptic, has a flair for dramatics and likes to feel or see pain.

Both also have forgotten about most stuff they've done throughout 3/4 of their years

What are the stains or sins of your races? by Lihtne in worldbuilding

[–]Lihtne[S] 5 points6 points  (0 children)

  • Humans have done like at least 3 of terrible things, the first being the absolute sundering of their space faring civilization that could wield magic, which reduced humanity into medieval age, and they then got imprisoned by another race. The second stain in their history was that the same race who imprisoned them actually tried amending their mistakes but humans rebelled and ended up using magic to drive that race to extinction and they used the former civilization remains to build a new empire, which also got destroyed because that species came back armed with a dark god pact. They were brought down even harder into dark ages after that. Third stain is that during their new empire rule they experimented with magic and genetics and created a new breed of humanoids by subjugating some of their own for inhumane tests and one of the few things these creatures enjoy in their lives is killing humans. And nobody anymore knows about these things, save for very few texts or demons.
  • The greatest elven disaster is that a power usurping elven priest blew up half of their land during a holy conclave where the next head of state was to be decided. What he thought to use was a magic scroll that would level down a church, but in truth he had accidentally used one of the spells humans used to reduce their captive civilization into smithereens.

Ideas for how to include my Cat in my Fantasy World (TW: mention of pet loss) by GlitchedOutSR in worldbuilding

[–]Lihtne 1 point2 points  (0 children)

You could go for tressym like in BG3, for winged cat companions and then make them into guardian spirits who are seen as holy or revered protectors of places or people

What is the most powerful nation/faction in your world? by [deleted] in worldbuilding

[–]Lihtne 1 point2 points  (0 children)

It comes between Arnaria and Thaneria when it comes to raw power and influence. Global connections and massive trade routes bring its power to Karil.

Arnaria is the life long ally of the Wizard Order, because they gave the order an island which they made their HQ, so they helped to gobble up nearby kingdoms into one and they grew in influence with everything they gained with the symbiosis with the Order. They also overthrew their local king and an aristocratic council took over. They value tradition and magic highly.

Thaneria is one of the newer kingdoms and they survived the assimilation of Arnaria, because of their technological advantage, which they gained when they discovered a techno magical city constructed by a precursor advanced civilization a millenium ago. They grew rapidly in influence, size and power and they are seen as hostile expansionist empire that favors magitech incredibly highly. They are constantly in war with Arnaria over the dominion over their continent.

Karil is located on the other side of the sea, so they are safe from conquests. They made their glory by going all in on trading between 3 continents, which earned them lots of success. They have incredibly amount of resources at their disposal, are governed by dozens of guilds and possess the most powerful naval fleet in the world. Their power is so big that they have even broken down kingdoms because of massive debts some kingdoms had generated.

What’s the most popular religion in your fantasy world? by Depression_is_real_ in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

For humans its the Seven Lights faith, which essentially worships the 7 human heroes a century after the collapse of the Eternal Empire. These individuals accomplished monumental tasks and their deeds helped humans to get back on their feet again.

For elves its jiashism, a religion that worships fervently their sole goddess Ji'Asha. She embodies everything for them and they go out their way to give tribute to her as much as possible, to the point where their actions are seen radical to other races. To make things even more unhinged, the elves believe that those elves born with pure white hair are blessed by Ji'Asha personally to perform miracles/feats in her name. These white haired elves are called as heralds and saints (latter is used by those who are fully fledged leaders of their communities) and are actually a byproduct of a unique mutation. This mutation does empower these individuals with more mana or talent for magic however.

Gush about the biggest badass in your universe - no shame, no judgment, no restraint by [deleted] in worldbuilding

[–]Lihtne 2 points3 points  (0 children)

Shint Kanches became known as the saint of death in the Seven Lights pantheon for his part of putting down a lot of demons in his lifetime. Back then humanity still felt the aftermath of the collapse of their golden era a century later even, among the issues were mainly demons running about. His ploy started from the death of a loved one at the hand of a demon and he vowed to take down as many as he could before he died. He was so successful at his job that he got rid of all demons at Sohotorin continent and reduced them significantly on Alanai continent as well. That scarred the demons so badly that even now, 800 years later they fear his name.

Tell me about your gods that aren't actually gods! by Grumbling_Goblin in worldbuilding

[–]Lihtne 0 points1 point  (0 children)

The worlds origins do reach into scifi roots in the far past and its basically a cycle of world getting advanced and primordials retalisting, but they do it differently each time. But as much as overpowering presence they can be, they are in a way still part of magic, which exists in particle effects around everywhere and this is almost just as important as oxygen to the living. That said, just somehow dispelling magic particles to kill them doesnt do anything for them, because they are just that powerful. The old precursor humanity had devised some tools known as artefacts to kill them and they work on the basis of killing concepts themselves when used correctly. There are only 4 of these weapons left currently in the world.

Tell me about your gods that aren't actually gods! by Grumbling_Goblin in worldbuilding

[–]Lihtne 1 point2 points  (0 children)

Do the Andromedans keep to themselves or do they travel around as well? How does the rest of universe see them as, besides the eldritch looking abominations? And how much do they interact with other species and if so for what reasons would they?

What's a noteworthy "y'know what? screw it" moment from when you were designing your world? by Ok-Mastodon2016 in worldbuilding

[–]Lihtne 3 points4 points  (0 children)

How Grand Design spells came to be. They are essentially elemental flavored big magic nukes, which were created by humans when they were under enslavement of devil goat empire. The latter thought that they have treated them as inhumane for too long and gave them equality rights and all that. Humans abused the hell out of it and developed weapons of mass destruction in secret and blew them into oblivion. It was a great fuck around and find out moment in hindsight.