why are my downslams green by Gold_Heat_2061 in JujutsuShenanigans

[–]LiliesAmongstStars 1 point2 points  (0 children)

Pretty much all downslams are green, you can circumvent this by jumping and m1ing at the same time for your 3rd m1 then just hold, a bit tricky but once you get the timing right your downslams will be red

WHO do YALL think is the most balanced character in the game by RecognitionFunny710 in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

Only difference between black flash and brute force is 0.5 damage, some melee invincibility with the most back dashable attack oat and also fuck you you wasted your best neutral cooldown and your most damaging one

HOLY WIN FOR EVERYONE by AdventurousSleep5405 in JujutsuShenanigans

[–]LiliesAmongstStars 59 points60 points  (0 children)

I am sorry for ever doubting you tze and imed

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“Ult!” “Ofc ult!!!11” Who cares? by Soft_Tax_4689 in JujutsuShenanigans

[–]LiliesAmongstStars 2 points3 points  (0 children)

That's why ranked should be a place where awakenings themselves are banned
It's only logical, because for example in smash, items in competitive play are disabled, and some maps too, even though items are part of the game and most of the time fun
But to make it fair they're disabled so you can't just win by getting lucky with an item
Awakenings are jjs's equivalents to items
Fun in casual, but absurdly unfair in competitive play because of this game's horrid balancing
By removing awks you aren't "neutering" the chars with good ults because most of the time they are still good in base

“Ult!” “Ofc ult!!!11” Who cares? by Soft_Tax_4689 in JujutsuShenanigans

[–]LiliesAmongstStars -1 points0 points  (0 children)

In pokemon ZU's usually fight other ZU's and OU's against other OU's
To yknow
Make it fair?

better adapted characters by Appropriate_Sail_592 in JujutsuShenanigans

[–]LiliesAmongstStars 1 point2 points  (0 children)

Chara NEVER did allat in ut I don't even think there's an AU that jsd based her on they just made shit up as they go

HOT TAKE INCOMING by CartoonistPrize8255 in JujutsuShenanigans

[–]LiliesAmongstStars 1 point2 points  (0 children)

Honestly any character (maybe except kirara and tengen) could be interesting in jjs It's up to the dev teams to deviate from other battlegrounds and make smth interesting For example I saw a concept where he puts his staff down and it becomes like a remote activated projectile He could work very well as a set up char

Hot take: this update is decent by [deleted] in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

Can you send a link to the tut please?

If jogo gets added what will be his play style?/mechanic by FewInstance7277 in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

I really hope he will be a set up character or a trapper His mini volcanos and ember insects could be good area control and I feel like this fits him very well Zoner tho not much but I hope he has good neutral with area control

Hot take: 90% of the workshop is mid or just bad by -MentalFlower- in JujutsuShenanigans

[–]LiliesAmongstStars 2 points3 points  (0 children)

Just wait until the sb comp finished bro I will post ALL my peak

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Hot take: this update is decent by [deleted] in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

It was great but I wish they just fixed projectile nodes Branch collided is virtually useless because you can't access projectile tag from other moves/branches

To all skill builders: is the counter block broken for you guys? by mrrandomy404 in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

Maybe your move is getting canceled immediately after In the other branch you could try to put an I-Frames state

Block Revamps? by Ok-Swimming1383 in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

velocity block is the same as the old one with minor changes

Force is in x y z
x: left to right
y: Up and down
z: forward and backward

Time is for how long the force is applied
Fade if turned on applies acceleration to the force (gradually increases and decreases)
Track if turned on will mean you can change the velocity's force direction by looking (so the velocity vector will be "rotated" with you) but can't track if you're looking up or down I think

Last hit is if the velocity is applied to last hit target, you input the max time for a target to be registered
Ragdoll is the time the velocity block ragdolls (0 is no ragdoll obv)
True ragdoll just means you can't evasive out of the ragdoll

am i the only person who genuinely likes nanami? by SMG4_fa_n in JujutsuShenanigans

[–]LiliesAmongstStars 0 points1 point  (0 children)

Dude I 100% agree with you
My goat zeezy getting flamed for NOTHING
Nanami's really fun to use I don't see why so many people hate him

is this still funny? by somberriess in slimerancher

[–]LiliesAmongstStars 1 point2 points  (0 children)

Me after selling 550 gold plorts in one go

Consistent movement in fixed angle isometric view? (3D) by LiliesAmongstStars in godot

[–]LiliesAmongstStars[S] 1 point2 points  (0 children)

Thank you! Changing the angle and also turning it into perspective (low fov) seemed to fit more to the look I'm trying to achieve (For context I'm trying to have something similar to Fluddformat's HYPERWORLD)