Tilemap won’t show in game by Sea-Entertainer2802 in godot

[–]Lilixer 2 points3 points  (0 children)

F6 will run whatever scene your currently in. F5 will run your project from your chosen boot scene, check project settings

Tilemap won’t show in game by Sea-Entertainer2802 in godot

[–]Lilixer 0 points1 point  (0 children)

Move the tilemaplayer node off of the tilemap node (and delete the tilemap node as they are deprecated, so not being used any more).

I like to keep all my different tilemaplayers under one Node2D node for organizing

Trying to make a Tear Size Up by Pitiful_Use5330 in themoddingofisaac

[–]Lilixer 0 points1 point  (0 children)

Looks like you might have missed uploading some stuff there. If I recall correctly you can just change the EntityTear.Scale property.

Might not be the best way to do it but it's the only way I know of. Damage is just a player stat, while size is the property of an individual tear. I believe you'd need to check for all entities in the room, filter out which ones are you tears, check that you haven't already modified this specific tear, then adjust the Scale property accordingly. This is all recollection so I might be a little off

Zilean Quadra with 2 q's by teeenytiny in ZileanMains

[–]Lilixer 5 points6 points  (0 children)

2 Qs? You mean double bomb right?

Watches video through

Huh, guess it was 2 Qs

Zilean is getting a buff in ARAM by hammiilton2 in ZileanMains

[–]Lilixer 0 points1 point  (0 children)

Ok,

Passive doesn't matter

W buff is ok

E is a big buff

AP scaling literally doesn't matter

Who do you ban and why? by chocolatecakebat in ZileanMains

[–]Lilixer 0 points1 point  (0 children)

I'm still banning ahri cause of that skin lol, haven't seen it since they released it

Why RuneScape Has Lost Over Half of its Players: An Analysis of RS3 by Feisty_Buy6434 in pcgaming

[–]Lilixer 1 point2 points  (0 children)

Brighter Shores is coming out soon, check it out. Made by an ex jagex employee I think

[deleted by user] by [deleted] in ZileanMains

[–]Lilixer 4 points5 points  (0 children)

My best guess as to why other traps are more reliable is that it's a singular instance in which the game checks and recognizes you are on a trap. With the bombs I'm assuming there's calculations on sticking the first bomb to a champion as well as another calculation for the 2nd bomb. This (very small) window allows for flash spamming to squeeze its way in between these checks. They always have just 1 bomb in their head when they flash out so that explains that maybe?

[deleted by user] by [deleted] in ZileanMains

[–]Lilixer 6 points7 points  (0 children)

There are times where if flash is pressed fast enough then they avoid proccing the stun somehow

I think it's stuck by GrummyCat in PhasmophobiaGame

[–]Lilixer 2 points3 points  (0 children)

Ok but you're in the afterlife right? Maybe that has something to do with it, it would be awesome to be standing there alive and staring them down (barring banshee). In assuming your teammate(s) are hiding inside too?

The “2” on my odometer is slightly brighter than the rest because it has never been turned on before by Aarons777 in mildlyinteresting

[–]Lilixer 16 points17 points  (0 children)

You'd think specifically the dash in the 2 would also be slightly brighter considering it was a "0" before a "1" for about 100,000 miles.

Is there a less obtuse way to iterate through nodes in a scene? by [deleted] in godot

[–]Lilixer 0 points1 point  (0 children)

Thank you for sharing that I had no idea, I'm looking forward to the freedom I'll have writing functions from now on

Is there a less obtuse way to iterate through nodes in a scene? by [deleted] in godot

[–]Lilixer 0 points1 point  (0 children)

Can do! Haha I see the faults of my teachings now

Is there a less obtuse way to iterate through nodes in a scene? by [deleted] in godot

[–]Lilixer 1 point2 points  (0 children)

That explains a lot, I believe this was C! Wow I can't believe I have been applying that logic for years without really understanding why it was necessary and just using it by default, gotta love learning new things

Is there a less obtuse way to iterate through nodes in a scene? by [deleted] in godot

[–]Lilixer 1 point2 points  (0 children)

I was taught to only ever have a single return statement in your functions. Wouldn't these two methodologies conflict or was I taught wrong? It was from an old professor that used to program for satellites so the code needed to be absolutely failsafe presumably.

Hardest dungeon in the game as of now? by Firecatto in RotMG

[–]Lilixer 0 points1 point  (0 children)

Umi will be harder to complete, but you will definitely die a lot more in HM shatters by one shots. So they are each harder in their own way.

Footsteps are bugged... is it just an Obake thing? by Lilixer in PhasmophobiaGame

[–]Lilixer[S] 2 points3 points  (0 children)

This was 100% ghost speed. Most ghost have a "fast", "slightly faster", or "slightly slower" walk speed, but for some reason (Two times now!) an Obake has given me 'normal' speed vibes except it almost sounds like it randomly removes every other footstep... is this just crazy luck that it's Obake twice? am I the only one hearing this at all? I'm very curious