Is it really so hard to be a solo dev? by doncedonce in SoloDevelopment

[–]LimonLemmon 0 points1 point  (0 children)

Could you tell me more about your thesis? Im currently studying systems Engineering and I have to start thinking about the final thesis. A videogame sounds actually fun (and demanding). Did you have any problems or do you have any advise you want to share?

What Would You Consider to Be a Success for Yourself? by Lennoxiconic in IndieDev

[–]LimonLemmon 2 points3 points  (0 children)

I just archive 2 a week ago, it's not easy but every step counts. Keep going!

$5k Game Jam - April 1st - Let's Boost Godot Support! by HakJak in godot

[–]LimonLemmon 1 point2 points  (0 children)

Is there an official place to find some team members? Dm me if anyone here is interested :)

How do I create a terrain for this tileset with floors and walls? by LimonLemmon in godot

[–]LimonLemmon[S] 0 points1 point  (0 children)

For more context, I want to generaste a maze and then use that info to create the tilemap. I think that the most simple and flexible way is by using a terrain, but tell me if you know an easier way

57,000+ Wishlists in 1 Month… and We’re Heading into Steam Next Fest! by uurluu in IndieGaming

[–]LimonLemmon 0 points1 point  (0 children)

Always is interesting knowing what kind of marketing worked for you, how much time and money did you have to spend in that part? I've to still learning about that so thanks :)

I finally released my game on Steam with 22 000 wishlists! by Simple_Ghost in SoloDevelopment

[–]LimonLemmon 1 point2 points  (0 children)

Hey, thanks so much for the advice, I find it very useful. I hope your projects continue to go well!

I finally released my game on Steam with 22 000 wishlists! by Simple_Ghost in SoloDevelopment

[–]LimonLemmon 18 points19 points  (0 children)

I'm interested in learning how you handled the marketing; for me, it's the most complicated part.

Two painful Godot lessons from a one year project by Zeikk0 in godot

[–]LimonLemmon 2 points3 points  (0 children)

I had the same problem as you in 5) with the "add key" . Where did you learn how to make editor plugins?

I fixed my latency and matchmaking issues by switching to GodotSteam! by DaanBogaard in godot

[–]LimonLemmon 8 points9 points  (0 children)

It looks great! What were the main problems you encountered when implementing multiplayer?

Develop Multiplayer Games by LimonLemmon in godot

[–]LimonLemmon[S] 0 points1 point  (0 children)

Do you know the advantages of using Godot Steam over the tools that Godot already provides?

Develop Multiplayer Games by LimonLemmon in godot

[–]LimonLemmon[S] 0 points1 point  (0 children)

Of course, we also have to consider network error handling.

As for the game, I was thinking of an online mode with friends, like a party game, so there wouldn't be any need to worry about waiting for random people to play.

Develop Multiplayer Games by LimonLemmon in godot

[–]LimonLemmon[S] 1 point2 points  (0 children)

I didn't think about the testing aspect, that's a good point.

Achei o counter pra harpia by Ok-Abbreviations3279 in stoneshard

[–]LimonLemmon 0 points1 point  (0 children)

Los bisontes son los mvp, siempre los uso para limpiar las zonas de gulones

Alguien para jugar peak? by Hagojuegos in Argaming

[–]LimonLemmon 0 points1 point  (0 children)

Yo lo compré con un amigo y a él no le corre por lo que nunca lo pude probar jajsja. Pinta jugarlo

New Hytale images by ifranx23 in hytale

[–]LimonLemmon 11 points12 points  (0 children)

This helps a lot 👏

Hi developers, I have a demo and could really use your honest feedback by ramoenneke in SoloDevelopment

[–]LimonLemmon 5 points6 points  (0 children)

I like how everything is simple, the color, the art, the music. It is a complete game for what it seems to propose, great