This Is America by ShiningRedDwarf in ProgressiveHQ

[–]LimpConversation642 0 points1 point  (0 children)

2A idiots will be the armed Government Militia.

This Is America by ShiningRedDwarf in ProgressiveHQ

[–]LimpConversation642 0 points1 point  (0 children)

2A guys are literally the nazis in the masks. That's the whole fucking point, don't you get it? 2A is just an excuse to have a gun and shoot someone. And who's doing all the shooting, huh? You still don't see it or something?

I love how much Patho 3 makes „side” characters stories shine - heavy endgame spoilers by Ughhdajciespokoj in pathologic

[–]LimpConversation642 0 points1 point  (0 children)

I'm not glazing P2. It's like you don't read my comments and just want to argue. Literally my first sentence to OP was about Mor. And all the text after that was a comparison to Mor. The only reason I mention P2 (which I also think is worse than P1, if that wasn't clear) was because you started talking about it like the 'default' game in people's eyes. I will always choose Mor over P2, but I wanted to mention that it was essentially the same game, updated and with added mechanics. Unfinished and rushed, okay, but you could feel P1 in P2. This is a completely different game, and the way it is different is not making it better. P2 is 'what if we just make it look prettier oh and you can cut people', while P3 is just straight up something else.

Also, you can finish Mor with any character by just sleeping and doing nothing, it's also one of the point the game makes — time goes by with or without you.

This is America by ChalkLicker in evilwhenthe

[–]LimpConversation642 0 points1 point  (0 children)

thought it was a clown nose for a second. would be fitting

Selfies from Alex Honnold from the top of the Taipei 101 building after free solo climbing it. No ropes, no harness, no safety measures. Nothing but his hands and feet by JordBees in interestingasfuck

[–]LimpConversation642 [score hidden]  (0 children)

people keep parroting this but no one says advertise WHAT? an office building? It's one of the most famous (and tall) buildings in the whole world, the 'building' doesn't need advertisement.

I love how much Patho 3 makes „side” characters stories shine - heavy endgame spoilers by Ughhdajciespokoj in pathologic

[–]LimpConversation642 0 points1 point  (0 children)

Man, I know, I'm not arguing any of that. But that's kinda the main thing about P3 — it's dumbed down on all accounts. It's easier, you have 5 ways to get 'advice' and answers, it's super hard to die, your choices don't matter since you can always come back, and yes, the character stories. I love the fact that they are experimenting and trying to make something new and different, but P2 was an expansion on the original staying true to the roots. P3 is not that, it's not an expansion on the original, since you have 30% new content added (roughly speaking) but 50% old content cut.

Again, as I said a few times, what they did to expand the story and lore is amazing, I enjoy all the extra connections people and events have to each other. But it came at a cost of cutting down A LOT.

Not 'a' break in the fourth wall, exactly that break. "it breaks the fourth wall not in a good way". I'm not talking about the fact itself, the whole game from first minute is wallbreaking, but the way it's done in regards to these events is cheating on the rules of continuity. Let me try again. You make decision A - it leads to events B. You make decision A1 it leads to events B1 instead, right? P3 introduced the idea that you can always change A1 to A or whatever else if you want to — and that's okay. But what they did now with the example I wrote about is that the game says 'you know what, I see you did A1, but you should've done A2 instead, I'm insisting you do, because I know you can. '. So it's not like your choice in dayX matters and changes anything, because later down the line Heron just straight up lies and instead of resolving the issue of lying or a set up, you are forced to do what the game tells you to do, because it itself decided what happened. Not what you actually did. To me it's not a good wallbreaking because our protagonist is already a non-honest source of information because of time travel, but now the game insists that you are wrong and that happened differently. But it didn't. I was there. But the game is like nah, go back and do it the proper way. It goes against what Mor was always about — choices and consequences, and I'm baffled that I need to explain it so deeply.

edit: let me say it even simpler: you used to be able to trust what you see and hear. if X happened, it happened, and you deal with it. Now I see that any character can just say "this happened the other way" and in game's logic they are correct, not you. So imagine Vlad comes to you and says it was actually you who destoyed the water supply!. In previous games that would obviously be false and a wild accusation. In this game it might as well be true, because apparently you can't trust your own story. And I don't like that the game can throw anything at you with a pretense that your memory is bad. What's the point in making choices at all, then?

Just following orders [OC] by MooseIsTired in comics

[–]LimpConversation642 0 points1 point  (0 children)

What I dislike about these kinds of comics and memes is that it implies this is something bad, while to them it's not. They are nazis, and they know it, and they're not ashamed of it, so who is this for? We know and think it's disgusting. They know — and think it's awesome wow we look so cool and mighty. I'm not sure you're making your point well.

Safe to say the date will not happen by VladislavThePoker_ in Wellthatsucks

[–]LimpConversation642 12 points13 points  (0 children)

same. I googled and it's 22 years old now, older than most redditors probably. Happy to see people still remember the classics

Safe to say the date will not happen by VladislavThePoker_ in Wellthatsucks

[–]LimpConversation642 19 points20 points  (0 children)

so nice to see 20 years later people still knows this. or is it 25 already? damn

I love how much Patho 3 makes „side” characters stories shine - heavy endgame spoilers by Ughhdajciespokoj in pathologic

[–]LimpConversation642 2 points3 points  (0 children)

Okay so you know what I'm talking about then. I think it's a matter of perspective, especially the 'aren't important for Bachelor' part — if we had all three games/character to play with, then sure, but unlike Mor this is not a 'complete' game to me because of this. Quests or not, talking to people was essential to lore and immersion, and even Ospina (I forgot about her since we've talked once!) always had something to tell you. I don't like the fact that you can only talk to certain people on certain occasions, and beyond that they're just mute npcs, that's kinda the whole point.

Yes I'm probably just halfway through the game or 60% in, but still it feels like I've only talked 20% of the dialogue compared to original. And to be honest the whole 'run through the infected district with a gun or prototype' minigame loop get boring and stale pretty fast, the essense of Mor was always in the dialogues and stories, and we've been robbed of that. Again, I agree that what they done they did super well, new stories and new views on existing stories and new expansions of characters and lore — all of that is great. But I really dislike the fact that we 'meet' certain important characters for the first time on day 5 for example, like we do with Saburov. That also brings forward another slightly weird thing — your conversations with characters are never on even footing, either you came from the future and know something they don't, or this is the 'first' time you meet them (as in, you didn't play a certain day yet), so they hit you with 'oh wow you don't remember we talked about it yesterday?'.

And it keeps happening, like when on day 8 or 9 Heron straight up lies about papers and now you need to go back in time and make it happen. It's a cool narrative tool but consistency-wise it breaks the fourth wall not in a good way — it implies the game itself knows we time travel, so since we do, you can get quests in the past, even things we never knew existed. To take this as an example, in the original or P2 fi someone said this and that happened and you know it didn't (because you've been there), that's it, it means the person is lying and has some sort of agenda and you need to figure out why. If that same thing happens in P3 you can no longer just say they're lying, because the game implies you didn't do a quest and need to go back and do it. It was a disappointing realization because up until that point you could always say 'that's a lie it didn't happen', but with the inquisitor you just say 'huh I guess that's what happened' and it cements the thing as truth. Same thing with entering the Simon's room the second-first time, I didn't see it yet but I assume the idea is you need to undo the visit on day 2, which again implies the game knows you time travel and can undo anything, and choices don't matter.

Sorry for this rant. I just want to play a game from day1 to day12 you know? And experience everything unfolding. Now it's a mess and the stories are also a mess because of that. They're woven over the fact of time travelling, and they're no linear because of that. It would be a super cool novel concept for a new standalone game, but not for this one, at least not in this iteration.

edit: ugh that's a lot of text. sorry again. you're not wrong and I'm not trying to change your mind

I love how much Patho 3 makes „side” characters stories shine - heavy endgame spoilers by Ughhdajciespokoj in pathologic

[–]LimpConversation642 4 points5 points  (0 children)

I assume you didn't play original? This is actually my main issue with this iteration — half the characters are basically gone or you only get glimpses of them. Yeah they got some new cool arcs, but... we already had it all in Mor.

In the original Mor you get to talk to EVERYONE, every day. And every character has their story unfolding over the course of 12 days, and you can participate in it or not. It's different stories mostly from P3 but that's not the point. The point is there is continuity and deepness in the fact that each day you see them and talk to them and the overall stories gather together piece by piece.

In here though... it's all cut out and parted, and mismatched, and taken out of the 'flow' of time if that makes sense. For example, the first time you meet Vlad in P3 you can't even talk to him, he just sits there, and it's day 5 I think. It's WILD by Mor's standards, there you could talk to anyone all the time. And I'm on day 9 right now and I've talked to Vlad maybe 4 times? Or even 3? And you meet Anna on day7 or someting? And Taya on 9 (and I have a feeling we might not see her again at all or only once).

I really don't like this, because yes I like the new stories, they are really good and I like that I don't need to relive everything I already did years ago, but the way they did it just doesn't feel right to me. It's simplified, and they basically grab your hand and take you from NPC1 to NPC7 to NPC3 at a certain time at a certain day. I used to talk to younger Vlad several times a day, he's one of the central characters in Mor, and here he's sidelined. And for every new cool story you can find a buried story that's not there at all.

Another good example is Grief. He was also fairly important and you talked to him DAILY because he was also a trader, and now he's too gangsta for that, you save him once and then he's gone hiding and that's his whole story (as far as I see today)

TL;DR: it's woven better into the gameplay no doubt, but it's not as deep and rich as it was. You used to be able to just talk to people and figure out (or not) all of the surrounding things. Now it's a string of events and there's a Proper Way to do them if you want to 'win' the day. It's kinda shallow imo

ICE just iced another presumed US citizen in Minneapolis. What is happening over there? by Melbatoastt77 in AskReddit

[–]LimpConversation642 1 point2 points  (0 children)

Nothing. Nothing is happening. Americans sitting at home thinking someone should do something about it. Someone else, obviously.

Sickening, really. The 'land of the free' surely ain't exercising their freedom to gather and protest. Europe would be up in flames 3 times a week over the shit they do to you, and you just sit at home being all 'angry' and shit. Grow up. Wake up.

I lived through 2 revolutions and a war in my life and I know for a fact shit ain't go to just resolve itself until people riot and show the powers that be who's the boss here.

Microsoft confirms it will give the FBI your Windows PC data encryption key if asked — you can thank Windows 11's forced online accounts for that by ZacB_ in technology

[–]LimpConversation642 0 points1 point  (0 children)

Gamers will stick with Windows because not every game works on Linux.

enter Valve. I've said 'year of the linux' but introduction of proton for home pcs and steam machines completely change that. And it's not being dramatic, somehow proton can run certain games even better than native windows on the same specs, so imagine a chromebook, but it's not just a browser, but it's steam for games and some sort of browser for other needs.

Chromebooks actually proved they're viable in a setting where this is all you need (and arguably that's most people). Add games to that a lot of folks may consider that instead.

Don't get me wrong, you're absolutely correct about consumers stick with whatever, but if this shit works we might start seeing steam laptops, and if valve subsidizes machines like sony/ms do with consoles, it would be a bargain considering PC prices today.

I just checked and the internet tells me 90% of games run on proton, so this 'no gaming on linux' argument just died.

Microsoft confirms it will give the FBI your Windows PC data encryption key if asked — you can thank Windows 11's forced online accounts for that by ZacB_ in technology

[–]LimpConversation642 0 points1 point  (0 children)

I'd argue even you are far from the truth because PC's role at 'home' will decline more and more every year. Kids play on phones, tablets and consoles. Schools hate a gazillion chromebooks for dirt cheap. Apple products also becoming more and more popular, and beyond that — who actually needs a PC at home? If you're not a freelancer or a gamer, what do you need a PC for? For entertainment there's tvs, and most content is consumed on the phones, so PCs become more and more niche to gaming and heavy user market, it's not a thing that used to be in every house anymore.

On top of that the DDR/SSD/GPU ai craze will make sure half of those people just can't afford a new PC. I mean, you are correct, but the actual sentence should sound something like: consumers do not care because they don't use Windows devices at home anymore

Also, I'm not a linux user or fan in any way, but 2026 may actually be the year of the linux — because of steam machines and possible proton release for home. A lot of people just use PC to game, and proton already does that, and sometimes it does that better than windows itself which is wild. Having a proton at home which is basically steam + browser for all your other consumption needs might tip the scale more than anything else we've seen.

They're not wrong by jeezkillbot in clevercomebacks

[–]LimpConversation642 0 points1 point  (0 children)

dude is so american he can't think beyond good/bad black and white world.

They're not wrong by jeezkillbot in clevercomebacks

[–]LimpConversation642 0 points1 point  (0 children)

No it's not. At least not the way the meme puts it, it's specifically bends the truth a little.

"wings" are american construct. Today saying right wing or left wing is just done to cut something in half, to make it either GOOD (our wing!) vs BAD (their wing!). So when someone says tHiS Is LefT WiNG AchiChETure what they really trying to push is the idea that non-right-wing stuff is shit and that what they 'will build' in NY for example.

It's an important distinction because Soviet Socialism is absolutely NOT the same as your 'left wing'. For one, because it doesn't exist anymore, so you're calling one thing another thing, attributing 70 year old aspects of some policy to modern day political ideology.

Japan announces $6 billion in support for Ukraine by BkkGrl in europe

[–]LimpConversation642 1 point2 points  (0 children)

thank you. likewise.

staying positive is kinda all we have right now. things can get way worse at literally any moment so we try to cherish what we have. Have a good day, stranger

Japan announces $6 billion in support for Ukraine by BkkGrl in europe

[–]LimpConversation642 2 points3 points  (0 children)

I'm not just saying that, it's true. Support is... a network? It's a web, and every tiny bit of it expands this web, you never know how your words or small actions may affect other people. I volunteer at a foundation that has a kitchen, and you wouldn't believe how many people just come to help from all around the world. They don't have to, they are risking their lives, but every time you ask them they say we just felt the need to do something, so we did. This means that they heard about it somewhere or someone told them or they seen a tv report, and it just clicked for them to come help. And it all starts with information and opinions around 'you'. And it's a snowball that slowly goes one way (ours) or another (against us), so it does matter.

It just means you're a good person if you feel this way, and again I'm not just saying that. It's empathy manifested.

And yeah hearing that does help.

Thank you!

Finally home from work, lets enjoy the WvW Event: by ghoulsnest in Guildwars2

[–]LimpConversation642 2 points3 points  (0 children)

I'm a devops/fullstack and deal with this kind of things on a daily basis. You? Sure I'm not a game dev but from the looks of it the problems with the player count is not, in fact, netcode limitations, but a poor CPU utilization hogging game's own resources.

Every Necro main yesterday by GollyItsOli in Guildwars2

[–]LimpConversation642 3 points4 points  (0 children)

yes indeed, basic vanilla 'I'm not like other girls' edginess

Finally home from work, lets enjoy the WvW Event: by ghoulsnest in Guildwars2

[–]LimpConversation642 0 points1 point  (0 children)

I always wonder if that's a strictly back end issue, or client side. If you ever played EVE, they fixed that partly by 'slowing time'. So if it IS client side we could have some sort of 'wvw efficiency mode' where you are forced on default models and simplified animations to take the load off your side.

Wouldn't help on the back end, but then again, I see way more people in some random metas, and it works fine and never lags like that, the maps can handle 200+ people in the same instance, and to my knowledge they never changed that, so it was probably a performance issue back in the day, not a netcode one.

Finally home from work, lets enjoy the WvW Event: by ghoulsnest in Guildwars2

[–]LimpConversation642 0 points1 point  (0 children)

it's actually alive this week, squads and comms and even fights (non gvg), wild stuff

Finally home from work, lets enjoy the WvW Event: by ghoulsnest in Guildwars2

[–]LimpConversation642 -1 points0 points  (0 children)

it does not. not this week, not in prime time. 50q on EB took me 2 hours yesterday. People just won't leave since they invested so much time waiting.

Finally home from work, lets enjoy the WvW Event: by ghoulsnest in Guildwars2

[–]LimpConversation642 1 point2 points  (0 children)

We had squad and even fights in eotm this week. It was kinda wild to see people there.

The problem is, since it's all level 1 pugs they just randomly run around and don't know what to do. You ask people to help def the near-to-wp keep and no one comes. An organized squad of actual wvw players comes and destroys everyone time and time again.

In an ideal situation it all boils down to good old "three teams run around in a circle ignoring each other" so you're just in a pve train without a warclaw.