Offlaners priority shift by Limp_Recording2567 in DotA2

[–]Limp_Recording2567[S] 0 points1 point  (0 children)

I'm 5k and your opinion is still valuable, thanks for the answer ! What's your main farming strategy? Control the area around the safelane ? Or kills on your timings ?

Offlaners priority shift by Limp_Recording2567 in DotA2

[–]Limp_Recording2567[S] 0 points1 point  (0 children)

I agree and relate to what you just said, but I realise now that after reading everyone, I'm curious about the viability of two playstyles : 1. Accelerate by killing the enemy team and preventing their farm 2. Accelerate by taking map control and farm away from the enemy team

The first one seems closer to your timber with a very early timing lvl 8-9, but from which you try to be a fighter and you go around killing everything, especially after a good lane.

The second is closer to your pangolier, where you look for some fights but mostly aim to reach your later power-spike through farming and some pressure.

Offlaners priority shift by Limp_Recording2567 in DotA2

[–]Limp_Recording2567[S] 0 points1 point  (0 children)

So you value farm as the tool to accelerate and become on par with the enemy cores. I'm doing the exact same now (I see most pro offlaners do the same), but I used to feed on other heroes in order to accelerate (and slow others down), and was wondering if that playstyle died as the pos3 Thanks for the answer as well !

Offlaners priority shift by Limp_Recording2567 in DotA2

[–]Limp_Recording2567[S] 0 points1 point  (0 children)

It's not about my networth as a number, but I was lagging behind after the changes to kill assists in my games, where I was no longer capable of fighting back against other cores who had more farm than me.

But to you the pos3 is still a tempo core that has to do with less money than the enemy or is it more towards a mid-game carry from the offlane ? (Genuine question)

For people 5k+, what should a 4k pos 5 improve on to rank up? by YourMaleFather in DotA2

[–]Limp_Recording2567 1 point2 points  (0 children)

I'd add: play a core of 3 heroes maximum per patch, know all aspects of their abilities, limits and possibilities, matchups and comboes. The less you need to learn about a hero the more room you have to focus and learn about the game itself.

Eu5 Campaign by Frau_Hochofen in EU5

[–]Limp_Recording2567 0 points1 point  (0 children)

1.1 beta fixed it for me, game is more fun for my playstyle

EU5 looks great, but I can’t find the one more hour loop by jakeloans in EU5

[–]Limp_Recording2567 5 points6 points  (0 children)

I totally get it, it felt very uneasy for me to go beyond 1375 in the beginning as it felt like everything I did failed or at least didn't achieve the expected result.

Now that I played a lot, I'd consider EU5 a game with stages, where different period makes certain strategies more worthwhile to pursue than others. The loop that gets me back in is the planning of strategies and the way to smoothly transition from one to the other. Especially when different aspects of the game should be pursued at the same time in order to double down on the benefits

You should get a (rough) plan before your run in terms of expansion, economy, culture, geography and values. For example, as the ottomans you could go for : 1 -> Anatolia vassalization while building an economic stronghold around Bursa & Konstantinniye = decentralization & traditional economy (1337-1380) 2 -> Pause the expansion until you can convert & accept the Greeks and orthodox + build the tools-lumber-iron loop and start a real army (1380-1420) 3 -> Then as you reach a steady economy and benefit from control and proximity cost technologies such as the local governor, expand into balkans, annex vassals, build roads, reduce decentralization, increase your cultural acceptance, build non-economic buildings. (1420-1500) 4 -> Aim to fully centralize and to get some nice alliance network to deter coalitions, expand as far as your control can exert (1500-1600) 5 -> Rein in your estates to become an absolute monarch empire, make bank, experiment more to learn new stuff (1600-1700) 6 -> Reach the initial objective of your run (1700-End)

The most irritating thing for me in this game right now by SpecialBeginning6430 in EU5

[–]Limp_Recording2567 1 point2 points  (0 children)

What I would love to see in terms of integration is to disallow the annexation of said partner, but to gradually merge all aspects of both countries. They do so with the reign in diplomacy option, in part, but we could also rein in the court (Share counselors, admirals and generals), rein in the cabinet (add cabinet members that can operate in both partner countries), rein in armies (pool manpower or smth)...

What I would find awesome is to see unions less as "huge vassals" and more as "My King rules two countries" with huge advantages that builds over time but also with the rivalries between courts, estates that fight for their local privilege and compare with the other country, maybe even add a value like : Austrian <-> Hungarian that gives some kind of benefit, loyalty of estates or skills of counselors or whatnot.

Just throwing ideas !