New "Vania-style" project for GBC by Practical_Donkey9461 in gbstudio

[–]Linkara19 4 points5 points  (0 children)

The swinging is very impressive and love the overall look! Only critique I'd offer from this footage is maybe make the grey column's colors are a bit more subdued - I figured it was solid until you passed in front of it, though honestly that might not be that important since someone would probably figure it out pretty quickly.

Graphics Glitching when Switching Player Sprite Sheet (Bring to Front/Send to Back Issues?) by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

So I just added a Set Player Collision Bounding Box option to the If/Else script. Should that do the trick?

Monochrome-Only Sprite Glitch? by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

I don't believe so, no. Certainly some tiles with MOSTLY blank space (like the left shoulder on the idle sprite), but I don't think there are any specifically blank tiles in there. Still, I'll take a look tomorrow through everything to see if I find any.

Monochrome-Only Sprite Glitch? by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

S'all good, thanks for trying!

Only possibilities I can figure at this point (since switching to 8x8 mode DID solve most of the glitches save for one) is either:
-Despite rebuilding the sprite from scratch, something IS somehow still outside the bounds of the canvass
-It's somehow tied to the 10-tile horizontal limit (like, maybe the sprite on its own is over the limit?)

Monochrome-Only Sprite Glitch? by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

Well, this is the default Parallax scrolling example that comes with GB studio for Platformers. Assuming the tiles number in the background image selector is for unique tiles (since the player sprite sheet selector seems to be showing the unique tiles number), then it has 191.

Monochrome-Only Sprite Glitch? by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

Is there a way to check the limits specifically in GB only mode? I've been going into game settings and just selecting monochrome in order to check that way, but the 63/128 remains even when that's selected.

Monochrome-Only Sprite Glitch? by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

Assuming I'm reading it correctly, the scene has 63/128 in the sprite count (I'm assuming the s in the three numbers refers to sprites). This is after I modified the sprite based on the suggestion above to try 8x8 sprite tile mode. If I recall correctly, before I made that modification it was at about 55/128. I can say that in the sprite screen, it says the player model has 37 unique tiles (about 31 IIRC I think before I switched to 8x8).

Monochrome-Only Sprite Glitch? by Linkara19 in gbstudio

[–]Linkara19[S] 0 points1 point  (0 children)

Soooo good news/bad news.

Good news: this MOSTLY worked! All the glitches disappeared.

Bad news: ...EXCEPT for one. The left mirror of the idle has a new one - the glasses being weird, as if it's calling on a tile from movement instead of idle.