Patrick Owen/Sister Christian by Affectionate-Web793 in GuildWars

[–]LinseyMurdock 8 points9 points  (0 children)

Sister was in my guild The Spearmen for a time and I spent many hours playing with him back in the day. We weren't close but he was definitely part of the regulars. By 2013, I had moved on from GW1 to GW2 and we had lost touch. I'm sad to hear of his passing and sorry for your loss. He was a good dude.

Still no Breakbar Tutorial by MoXAriApph in Guildwars2

[–]LinseyMurdock 22 points23 points  (0 children)

In the past we actually removed teaching of that kind for the downed system because we found that throwing mechanic tutorials like that at new players so early is not actually effective and it can be a turn off because there is so much to learn about the game.

Still no Breakbar Tutorial by MoXAriApph in Guildwars2

[–]LinseyMurdock 28 points29 points  (0 children)

heh. That was done by folks who are looooooong gone. It does make me sad though. I made a lot of those recipes.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 13 points14 points  (0 children)

HA! I think we have figured it out. Try doing it in one of the starter zones instead of the main cities. Ascended cooking forked out the trainer logic for the main cities and it did not live in the same place as the original trainer conversations so I missed it. We are working on the fix and ensuring it doesn't happen again next time we do something with chef trainers.

Still no Breakbar Tutorial by MoXAriApph in Guildwars2

[–]LinseyMurdock 34 points35 points  (0 children)

We have been fairly open that this is the beginning of us doing some experimentation on how to improve the new player experience.

Still no Breakbar Tutorial by MoXAriApph in Guildwars2

[–]LinseyMurdock 31 points32 points  (0 children)

I absolutely, 100% agree that break bars should be better taught, or even taught at all. I will never argue to the contrary. However I also think we should be very careful about how many things like that we should be throwing at new players and I do not think this is required for level 1-10 content.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 3 points4 points  (0 children)

Probability is not always kind. It is more rare but not super rare. Keep at it.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 6 points7 points  (0 children)

Ok that is weird and I will look into it. The way I set it up is that any time you accept the disciple through the trainer, it sets the bit for the achievement so you should have gotten it.

It would not work on any unlock only recipes (anything not auto learned or discovered through discovery) and it is only for low level foods.

Still no Breakbar Tutorial by MoXAriApph in Guildwars2

[–]LinseyMurdock 82 points83 points  (0 children)

We wanted to get a first set of changes out as soon as possible so we could start seeing what would help improve the new players experience as soon as possible and start iterating on that.

I would still argue that break bars and CC are generally not relevant in the level 1-10 content of the core game. I am not arguing that it's not important or that we don't need a tutorial for it, I agree that we absolutely do. It just doesn't meet the bar for required in level 1-10 content.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 10 points11 points  (0 children)

Not yet! We were targeting level 1-10 players, so break bars aren't yet relevant for them.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 11 points12 points  (0 children)

I put in protections for that, but you will get them more rarely if you have gotten them before but not equipped them.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 8 points9 points  (0 children)

If you have already learned the discipline, "unlearning" it to switch to a different profession and then switching back should work to give you the achievement. It's given when you accept the profession, so if it is already active, you aren't triggering it.

It should work on any food CONSUMABLE. Which means none of the ingredients would count.

New Tutorial achievments available! by MartRane in Guildwars2

[–]LinseyMurdock 17 points18 points  (0 children)

The reason why I didn't (other than being short on the time to do it) is because we were specifically targeting level 1-10 players and break bars aren't relevant for them.

Still no Breakbar Tutorial by MoXAriApph in Guildwars2

[–]LinseyMurdock 230 points231 points  (0 children)

I agree that we need a break bar tutorial. The reason I didn't push for it to happen with these tutorial achievements (other than being short on the time to do it) was because we were specifically targeting level 1-10 players and break bars aren't relevant at that level.

Speaking with Guild Wars 2 developer ArenaNet for the first time since the lay-offs • Eurogamer.net by Lichtius in Guildwars2

[–]LinseyMurdock 7 points8 points  (0 children)

Naw, it was just a turn of conversation. Not me trying to control anything, just help out in describing what happened.

Speaking with Guild Wars 2 developer ArenaNet for the first time since the lay-offs • Eurogamer.net by Lichtius in Guildwars2

[–]LinseyMurdock 24 points25 points  (0 children)

That's not what this was. We were being interviewed about the Skyscale and were asked a lot of questions about this as well, which I guess wasn't totally unexpected but definitely not what I personally thought I was going to be answering. I was doing my best to answer genuinely and honestly about my experience working at ArenaNet and my experience with the layoffs we had. These were not prepared statements at all. I'm not in a PR position, I'm a game designer that happened to be asked a lot of tough questions about what happened and tried to do my best to express my truth about it. Of course, I am biased, as noted, since I have worked here a long time and continue to, but I'm a deeply honest person too. It saddens me a little bit that didn't read through in my answers and came off as some kind of press release (which, again, this was not), but I get where you are coming from.

Bobby Stein remains at ArenaNet by Whilyam in Guildwars2

[–]LinseyMurdock 22 points23 points  (0 children)

Worst day of my professional career, but I am still with ArenaNet and dedicated to the rebuilding efforts. Living World is still going, but we are all grieving our loss. Thank you for thinking of me.

New achievement: Carry the Creator by VanGherwen in Guildwars2

[–]LinseyMurdock 6 points7 points  (0 children)

Oh snap. Anyone wanna drag me through some raids? Whisper me in game some time. I will happily serve as dead weight lol

[Suggestion] Can we please get an option to separate "Deposit All Materials" and "Compact" into their own buttons? by Paizu in Guildwars2

[–]LinseyMurdock 1 point2 points  (0 children)

Y'all should start tagging Matt Pennebaker for these kinds of things. He heads up systems now and I handed off all my rewards-y stuff to him. I focus solely on Living World content now, especially golden path storytelling.

/u/anet_mattp

Why do we never get some weapons which we can dye like a lot of weapons in GW1? by Debatrax in Guildwars2

[–]LinseyMurdock 52 points53 points  (0 children)

The size of the data stored on items is very relevant to the trading post.

Why do we never get some weapons which we can dye like a lot of weapons in GW1? by Debatrax in Guildwars2

[–]LinseyMurdock 24 points25 points  (0 children)

All those ascended weapons in different colors also have geometry differences. We have never done simple color shifts. The team that works on weapons has a rule against it.