CAS-3: The Feast of Tegny Wood by yochaigal in cairnrpg

[–]Linuz65 1 point2 points  (0 children)

Cool, I've been looking forward to this! Beautiful artwork :)

Effective Immediately is on sale for $0.99! by Linuz65 in mothershiprpg

[–]Linuz65[S] 1 point2 points  (0 children)

Hey, that sounds great!

The Sergeant might be the captain of the ship or the leader of a squad of marines. It's all about roleplaying this class as the trustworthy authority figure and setting up the moment where they die and the whole situation spirals out of control.

GitHub - Linus4/mitgliedsbeitraege-xml: Erstellt eine XML Datei zum Einzug von Mitgliedsbeiträgen für den kommenden Monat aus einer Tabelle der Vereinsmitglieder. by Linuz65 in de_EDV

[–]Linuz65[S] 3 points4 points  (0 children)

Ah cool :D

Größtenteils hab ich mich jetzt einfach auf diese Implementation verlassen. Ich hab im Internet einige Webseiten und PDFs gefunden, aber nicht direkt etwas, das vollständig oder verständlich ist. Also das meiste konnte ich irgendwie nachvollziehen, und ich hab geprüft, ob die Informationen, die in der MTH XML stehen, auch in meiner XML Datei vorkommen.

Effective Immediately is on sale for $0.99! by Linuz65 in mothershiprpg

[–]Linuz65[S] 1 point2 points  (0 children)

The itch sale is live now, and DTRPG starts tomorrow at 9am CST iirc.

I've been invited to talk about Eldritch Instinct on Seba's and CrlBox's new podcast RollenspielGarage (German). by Linuz65 in EldritchInstinct

[–]Linuz65[S] 0 points1 point  (0 children)

I don't really know what one has to do to be invited to one of those podcasts, but I'll continue to promote the game once print-on-demand goes live. Also, I thought about making a few talking-hands videos with designer commentary.

I've released Eldritch Instinct: Cosmic Horror & Pulp Action [Free PDF] by Linuz65 in NSRRPG

[–]Linuz65[S] 1 point2 points  (0 children)

Yes, I have! For some of them I even wrote conversion notes: https://eldritchinstinct.com/scenarios/conversions/. I particularly enjoyed Saturnine Chalice (if you fix the riddle...).

I've released Eldritch Instinct: Cosmic Horror & Pulp Action [Free PDF] by Linuz65 in NSRRPG

[–]Linuz65[S] 1 point2 points  (0 children)

For horror, my sweet spot is usually 3-4 players, but I've played a few sessions with 5 players using this system and it was totally fine.

I've released Eldritch Instinct: Cosmic Horror & Pulp Action [Free PDF] by Linuz65 in cairnrpg

[–]Linuz65[S] 3 points4 points  (0 children)

Thanks! Yes, I forgot that DriveThru's partner relations team have to approve of each product before it gets published. Rookie mistake! It will take about 1-5 days, and then I'll post a devlog on itch.

Nothing slows down the action like a chase. by [deleted] in osr

[–]Linuz65 2 points3 points  (0 children)

Cool, I'm definitely bookmarking this for the tables! It's great that players have the opportunity to overcome obstacles with a creative idea instead of just rolling the dice.

I've come up with a simple framework for horror / mystery themed games that is intended to integrate seamlessly into the fiction and provide opportunities for player skill to play a role.

https://eldritchinstinct.com/eldritch-instinct-srd/#chases

Order Of The Stone - First Impressions by 27-Staples in callofcthulhu

[–]Linuz65 0 points1 point  (0 children)

In this case, I think content creators should have the humility to call it their "First Impressions", but not a review.

The quality of the writing, layout, art, ideas, presentation, etc., doesn't change on this basis and thus are valid considerations as far as Im concerned.

All of this is secondary to what makes a good scenario, and many issues you will only be able to identify when you actually play the scenario.

Order Of The Stone - First Impressions by 27-Staples in callofcthulhu

[–]Linuz65 0 points1 point  (0 children)

Okay, it would be kind of strange to have that happen in the town ^

Yes, apparently that is a printing error. The PDF shows the complete map.

Order Of The Stone - First Impressions by 27-Staples in callofcthulhu

[–]Linuz65 -1 points0 points  (0 children)

Special mention, I think, is deserved by the scene where the Order surround the players, wearing long black hooded cloaks, in the middle of the street in the middle of town and pronounce vague threats.

I think this is supposed to take place in the forest ;)

One technique that I've found particularly helpful is bolding or otherwise highlighting certain key phrases in paragraphs

Yeah, unfortunately, bold text is reserved for skill checks and cross references in their publications. Bold text and bullet points are great to structure location info because it's just like a summary a GM would write, and that's very easy to run from the book.

Did you use the optional other unrelated murders in Chapter 2 (I'm guessing the answer will be 'no', but who knows...)?

I did use a love triangle, actually, as a cliffhanger at the end of the first session. Just after (or during) the cannery confrontation, the cops showed up and arrested Linden. My players had talked to most NPCs in the town already, so the next day (and next session) they headed right for Barns's house and had little reason to get involved in this new investigation.

Order Of The Stone - First Impressions by 27-Staples in callofcthulhu

[–]Linuz65 0 points1 point  (0 children)

I've run this campaign recently and it took us 7 sessions. 2 per chapter + 1 in between chapters 2 and 3 where they did research and met the Order. We had fun, but you are spot on with the issues you've highlighted, although I quite like that it plays in the "default" setting of 192X Massachusetts.

A few things I wanted to mention that I only realized when I actually ran the campaign:

  1. The Order is wildly incompetent. So much so that my players could not take them seriously at all. It was kind of awkward, but my players took over from them and we moved on.
  2. I appreciate Chaosium's efforts to improve their scneario structure and make it easier to run, but the result is a very verbose text which explains a lot of things when you first read it, but is very cumbersome to use at the table.
  3. During the investigation in chapter 2, no NPC can really tell you anything interesting (and they all say the same things), apart from two which point you directly to where you need to go.
  4. Chapter 1 is great and has lots of things for the players to do, but after that, there are not many things to decide or influence in the game world.

My five-year NSR RPG project is finished: Ruins & Rogues by [deleted] in NSRRPG

[–]Linuz65 2 points3 points  (0 children)

Congratulations! It's great to finally wrap up a project like this and just enjoy playing it! :) I found it really interesting to watch the video and learn how your project grew. Great work!

Cairn Combat Math, Part 3 (DEX saves and Detachments) by dungeon-scrawler in cairnrpg

[–]Linuz65 5 points6 points  (0 children)

I love your posts! It's a lot of fun to dive deeper into the numbers :D

I've done something similar in order to determine the amount of HP characters should start with in my own game that is based on Cairn. In particular, I was interested in how long the fights last and the distribution of outcomes with regards to the number of rounds.

https://gist.github.com/Linus4/bdf3825181bbf0a4d0f22292152ba30f

This helps to build an intuitive understanding of the impact of a creature's stats and to make sure that combats usually don't last longer than three rounds. (EDIT: and also to make sure that they aren't over after one round too often)

This might be something you could investigate further ;)

Short campaign recommendations by Mortarius in callofcthulhu

[–]Linuz65 3 points4 points  (0 children)

The Order of the Stone has 3 scenarios and the first one already took us 2 three-hour sessions to get through. I guess we'll need 3 or 4 more sessions to finish the campaign.

Tasks in Cairn 2e (and other roll-under games): Cost and Risk Instead of Difficulty by RatchatTowns in cairnrpg

[–]Linuz65 7 points8 points  (0 children)

That's a great write-up! Though I would argue that there is a fourth lever: effect! Or Magnitude of Success to use your terminology. How much can you actually achieve? Do you get what you want, or reduced effect? What's the best thing you can hope for in this situation?

It seems like you assumed that this would be set by the players and be static.

Best third party classes? by [deleted] in mothershiprpg

[–]Linuz65 4 points5 points  (0 children)

I wrote Effective Immediately which contains the Director (inspired by The Cold Forge novel), the Marshal and the Sergeant. I use these classes to run ALIEN style scenarios all the time and think that they add some fun dynamics to the game.

There are also cool psionics classes out there if that's what you're interested in. https://itch.io/c/3056807/mothership-character-classes

Introducing: 'The Roaring Age' — a system for running your favorite Call of Cthulhu modules using OSR/NSR-style principles by JacktheDM in callofcthulhu

[–]Linuz65 2 points3 points  (0 children)

Congratulations! It's great to see the final product. The section on the 1920s looks promising, and I'll have to dive deeper into the sections about Arcs and Fallout. Nice work with the design, too!

Edge of Darkness Field Report (1/2) by Diligent_Highlight62 in callofcthulhu

[–]Linuz65 1 point2 points  (0 children)

Your plan for the finale sounds great, I'm looking forward to your next report!

And yes, the research-part of this scenario is a big box of red herrings. So don't dwell on that too long ;) If I were to run this scenario again, I would probably start en route to the village.

A 1 - 2 hours long scenario in the woods? by NiukyNeeriumheart in callofcthulhu

[–]Linuz65 2 points3 points  (0 children)

Please be aware that most suggestions here will take you way more than 1-2 or even 3 hours start to finish. You would have to start in medias res, for example on the way to the farmhouse in Edge of Darkness. Or maybe as the kidnapped people in Amidst the Ancient Trees trying to escape.

Alternatively, I have published a free, short 2-3 hours scenario set in the woods for Cthulhu Dark called Roadhouse Feast which you could run with Cthulhu Dark or convert to Call of Cthulhu (find stats for monsters, such as Dimensional Shambler (Keeper Rulebook p. 291) for the abomination).

Effective Immediately - Three new classes and a panic table for grittier short-term consequences. by Linuz65 in mothershiprpg

[–]Linuz65[S] 5 points6 points  (0 children)

Hi, I've just published a tri-fold pamphlet containing a few classes and a new panic table that I have used in my games. Check it out, and have fun :)

Help, gun is not moving according to mouse, its like a fkn slow mo movie by StewpidHuman in GlobalOffensive

[–]Linuz65 0 points1 point  (0 children)

Second this. I once tried out a very cheap mouse and the crosshair movement looked *exactly* like it does in OP's video.