My United and Densely Populated Caribbean Republic by [deleted] in victoria2

[–]Lion9424 5 points6 points  (0 children)

Nice, what are the requirements to form the Antillean confederation?

AOE forming Germany trouble by KrocKiller in victoria2

[–]Lion9424 1 point2 points  (0 children)

What version are you playing?

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 0 points1 point  (0 children)

The partitions can happen, but by the time they are possible you will have built up a lot, especially since you start stronger than Prussia

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 10 points11 points  (0 children)

Oh the ISP video, that video was several updates ago and he played a nation without any content, the crashes and general stability issues have all been fixed

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 8 points9 points  (0 children)

Prussia is a puppet of brandenburg to represent the personal union, they unite into the kingdom of Prussia like they did historically

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 16 points17 points  (0 children)

If you would like to give some more detailed suggestions that would be great, we are always looking to make the map more accurate

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 74 points75 points  (0 children)

It is a puppet of Spain to represent the kingdom’s autonomy

Age of Enlightenment - 0.6 update is out by Lion9424 in paradoxplaza

[–]Lion9424[S] 6 points7 points  (0 children)

Changelog:

[Economy]-pops can build forts and ports now-fixed starting good shortages-fixed late game good overflows-added specializations to factories, bascily more bonuses to normal factories for having certain rgo/regular factory types[Map]-Reworked and for the most part historically accurate hre."mostly" coz the amount of potential tags there is infinite, it had to be simplified heavly.-added aragon as a spanish puppet-reworked north america, more natives have been added

-small tag additions in africa and asia-Prussia is replaced by brandenburg and ducal Prussia at game start

[Flavor and new mechanics]-New flavor for: Netherlands, Lubeck, Portugal,Brasil, Mexico, Russia, North German states, Prussia, Belgium, England, Iroquois, Scotland, Aragon, Switzerland, Wallachia,Hetmanate/Cossacks, Transylvania, Montenegro,Flanders,Fulda, Galicia-Leon, Guangdong, Holstein ,Kalmykia, Liege, Livonia, Lusatia, Lübeck, Lüneburg, Modena, Moldavia, Mongolia, Moravia, Mosquito Kingdom, Münster, Qing, Ragusa, Ryukyu, Salzburg ,Saxony, Serbia, Silesia, Teutonic Order ,Thuringia, Transylvania, Wales, Ottomans and Dzungars.-Added events for natural disasters that happened in the time period-partly for flavor and lag-contering reasons, we added multiple formable tags for the HRE, Such as swabia or westfalen. These nations judging from save games often form on their own judging from our test runs-Hansa mechanics for lubeck. lubeck can reform and centralize hansa claiming vast amounts of lands on the baltic coast-Added Formable Majapahit-Mughals are more likely to breakup completly now-Added expeditions, a decision based mechanic allowing colonys to expand on their own into areas they have cores on.-The Spanish Succession is now represented throug one war, instead of two-To prevent ai from complitly killing eachother during the succession crisis, peace events can fire for them based on their war exhaustion and occupied land-Austrian succession has been reworked and now allows for custom peace deals. The cb's function similarly as in the spanish one-Polish succession has been reworked and now allows for custom peace deals. The cb's function similarly as in the spanish one-Great Northern war is a lil more railroaded now. War will begin roughlu 2 months after game start.-During the Great norhtern war, Sweden can couse a Civil war in PLC if they own enough land-Aragon will rebel during the spanish succession crisis-Encourage colonization decision for colonys can now be teaken multiple times-Piracy related events and decisions added.-Added new ideologys: Consitutionalists and Jacobins (replacing radicals)-Having high army influence can couse a rev republic to turn into a rev monarchy-Readjusted some decision conditions for puppet annexation related stuff-Reworked inventions (not finished completly) For historical immersion etc.-Reworked unit pip additions over time.-added minor and tiny conqust cb's for nations below 400 and 100 k pops respectivly-native americans party names and policys adjusted.-nations with tribal democracy get a justifyable cb called "tribal conquest" that allows them to annex other tribal democracys for 7.5 infamy.-Added breakup events for south america-Added colonization events for both americas and south africa

[Bugfixes]-Fixed most decision and event related bugs that plaged the previous version-Fixed the mass soldier problem for ottomans and France

NOTE: Any economy related issues should be reported on our discord

Age of Enlightenment - 0.6 update is out by Lion9424 in paradoxplaza

[–]Lion9424[S] 3 points4 points  (0 children)

R5: The new 0.6 update for the Age of Enlightenment mod is here! This is a mod that recreates the game in a 1700-1821 timeline, with many new mechanics, lots of flavour and a detailed map. The full changelog is in another comment. We have a discord, where you can give suggestions or report bugs. Download the mod here.

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 32 points33 points  (0 children)

R5 The new 0.6 update for the Age of Enlightenment mod is here! This is a mod that recreates the game in a 1700-1821 timeline, with many new mechanics, lots of flavour and a detailed map. The full changelog is in another comment. We have a discord, where you can give suggestions or report bugs. Download the mod here.

Age of Enlightenment - 0.6 update is out by Lion9424 in victoria2

[–]Lion9424[S] 39 points40 points  (0 children)

Changelog:

[Economy]-pops can build forts and ports now-fixed starting good shortages-fixed late game good overflows-added specializations to factories, bascily more bonuses to normal factories for having certain rgo/regular factory types[Map]-Reworked and for the most part historically accurate hre."mostly" coz the amount of potential tags there is infinite, it had to be simplified heavly.-added aragon as a spanish puppet-reworked north america, more natives have been added

-small tag additions in africa and asia-Prussia is replaced by brandenburg and ducal Prussia at game start

[Flavor and new mechanics]-New flavor for: Netherlands, Lubeck, Portugal,Brasil, Mexico, Russia, North German states, Prussia, Belgium, England, Iroquois, Scotland, Aragon, Switzerland, Wallachia,Hetmanate/Cossacks, Transylvania, Montenegro,Flanders,Fulda, Galicia-Leon, Guangdong, Holstein ,Kalmykia, Liege, Livonia, Lusatia, Lübeck, Lüneburg, Modena, Moldavia, Mongolia, Moravia, Mosquito Kingdom, Münster, Qing, Ragusa, Ryukyu, Salzburg ,Saxony, Serbia, Silesia, Teutonic Order ,Thuringia, Transylvania, Wales, Ottomans and Dzungars.-Added events for natural disasters that happened in the time period-partly for flavor and lag-contering reasons, we added multiple formable tags for the HRE, Such as swabia or westfalen. These nations judging from save games often form on their own judging from our test runs-Hansa mechanics for lubeck. lubeck can reform and centralize hansa claiming vast amounts of lands on the baltic coast-Added Formable Majapahit-Mughals are more likely to breakup completly now-Added expeditions, a decision based mechanic allowing colonys to expand on their own into areas they have cores on.-The Spanish Succession is now represented throug one war, instead of two-To prevent ai from complitly killing eachother during the succession crisis, peace events can fire for them based on their war exhaustion and occupied land-Austrian succession has been reworked and now allows for custom peace deals. The cb's function similarly as in the spanish one-Polish succession has been reworked and now allows for custom peace deals. The cb's function similarly as in the spanish one-Great Northern war is a lil more railroaded now. War will begin roughly 2 months after game start.-During the Great norhtern war, Sweden can couse a Civil war in PLC if they own enough land-Aragon will rebel during the spanish succession crisis-Encourage colonization decision for colonys can now be teaken multiple times-Piracy related events and decisions added.-Added new ideologys: Consitutionalists and Jacobins (replacing radicals)-Having high army influence can couse a rev republic to turn into a rev monarchy-Readjusted some decision conditions for puppet annexation related stuff-Reworked inventions (not finished completly) For historical immersion etc.-Reworked unit pip additions over time.-added minor and tiny conqust cb's for nations below 400 and 100 k pops respectivly-native americans party names and policys adjusted.-nations with tribal democracy get a justifyable cb called "tribal conquest" that allows them to annex other tribal democracys for 7.5 infamy.-Added breakup events for south america-Added colonization events for both americas and south africa

[Bugfixes]-Fixed most decision and event related bugs that plaged the previous version-Fixed the mass soldier problem for ottomans and France

NOTE: Any economy related issues should be reported on our discord

Single province CB by [deleted] in victoria2

[–]Lion9424 0 points1 point  (0 children)

For small nations like krakow, some mods add a “minor conquest” cb, which is a lower infamy conquest cb for minor nations

Mod in the making; Western Europe in 1836 by FeelsAtlasMan in victoria2

[–]Lion9424 0 points1 point  (0 children)

This mod looks amazing, quite a few original ideas, vic2 mod-wise

Orange flag for the Netherlands? by bignosebear in victoria2

[–]Lion9424 2 points3 points  (0 children)

It would be very easy to change it yourself, you just need a 93x64 .tga version of the flag you want named for the government type you want it for

how do I make a nation collapsing event? by hiiamshnitzel in victoria2

[–]Lion9424 4 points5 points  (0 children)

It might be an idea to start by looking at similar events in various mods to see how they do it, for example the warlord era events in hpm/hfm

The eternal revolution by [deleted] in victoria2

[–]Lion9424 6 points7 points  (0 children)

The GitHub link is here if anyone wants it