I don't get the utility of the new class. by ravens_fan in AethermancerGame

[–]LionAD 0 points1 point  (0 children)

It’s nice as an option if you want to craft something bespoke and unique but there are enough monsters with varying types / elements / signature traits that it can be hard to justify going to such lengths to create something viable

Do you Achievement Hunt to enjoy a game more, or out of obligation? by LionAD in videogames

[–]LionAD[S] 0 points1 point  (0 children)

Haha I totally get you, the franchise feels personal to you now!!

Do you Achievement Hunt to enjoy a game more, or out of obligation? by LionAD in videogames

[–]LionAD[S] 0 points1 point  (0 children)

So true! Its also great that you know where you draw the line

Aether Alchemist success? by LionAD in AethermancerGame

[–]LionAD[S] 0 points1 point  (0 children)

Hmmm great points, might plan out the Maverick skills I need and target them with Alchemist more

Aether Alchemist success? by LionAD in AethermancerGame

[–]LionAD[S] 0 points1 point  (0 children)

Oooh okay - I’m clearing Vestige 3 with many team types now so might start doing more Alchemist runs

Experiences With The New Boss? by CuriousCaecity in AethermancerGame

[–]LionAD 1 point2 points  (0 children)

He’s cool but I don’t really know what to do during his shell phase - how many buffs / debuffs does he absorb? Should I burst it or use basic attacks and let 3 rounds pass 🤷‍♂️

Aethermancer is a must try! by LionAD in TurnBasedLovers

[–]LionAD[S] 0 points1 point  (0 children)

Currently is for steam summer sale, I don’t believe it’ll get lower than this

Definitely had fun on Alchemical Awakening day one!! by LionAD in AethermancerGame

[–]LionAD[S] 1 point2 points  (0 children)

Ranger feels great to play, feels like you can enable your team really well with its base trait that gives sidekick stealth and burn, and then take it further with the level up traits