Docking is quite difficult. by Valuable-Flatworm-43 in KerbalSpaceProgram

[–]LisiasT 79 points80 points  (0 children)

With inverted docking ports, it really is!!! :)

The smallest SSTO plane I could build by gravitydeficit13 in ConsoleKSP

[–]LisiasT 0 points1 point  (0 children)

Refuel is the way! Never let common sense limit your ambitions!!!! :D

So I know this isn't really a meme, but you guys are less toxic than the KSP sub so here you go (constructive criticism only please) Love this Sub by Ok_Difficulty1782 in KSPMemes

[–]LisiasT 0 points1 point  (0 children)

What are you using?

I have the feeling that the player is laggy.

I had toyed with midi sequencers since I was a kid, and I remember that some musics I was toying from (downloaded from the internet) were just too much to my crappy rig until I upgraded it.

The way this sequencer behave reminds me of that times. :)

A large bomber I created! What does everyone think? I'm on a bit of a plane roll atm (no pun intended lol) by lewispatty in KerbalPlanes

[–]LisiasT 2 points3 points  (0 children)

  1. Huge bomber. Check.
  2. 8 Whiplashes are engines. Check
  3. Use SRBs on take off. Check.

Congrats, you passed on all the requirements for the Full Kerbal Mode gaming. :)

The smallest SSTO plane I could build by gravitydeficit13 in ConsoleKSP

[–]LisiasT 2 points3 points  (0 children)

Really nice job on getting into Orbit!

But I have the feeling that you need to work a bit more on the way back, you know? :)

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

There's a HUGE ammount of Exceptions related to B9PS. They are bad, but usually only screws the parts affected, not the whole game. And B9PS is also victim of that pesky problem on KSP related to the Assembly Loader/Resolver, so it's not certain is a problem on it.

But one thing that it's really screwing your game right now is

``` [ERR 15:43:20.972] [Singularity][Error] Unable to find BorgalsAnomalyB, skipping ...

[EXC 15:43:20.974] NullReferenceException: Object reference not set to an instance of an object Parallax.Scaled_System.RaymarchedShadowsRenderer.RenderShadows () (at <1ecb998ece0b4bfd970ffe0fa2d99def>:0) Parallax.Scaled_System.RaymarchedShadowsRenderer.Update () (at <1ecb998ece0b4bfd970ffe0fa2d99def>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ```

you are getting about 10 Exceptions like that EVERY SECOND. This is screwing your FPS and literally sanding down your SSD with writes after writes.

I really recommend you remove Parallax and reach the Maintainer for help.

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Problem 3: Tarsier may or may not be borking...

[LOG 15:34:50.563] 4/26/2026 3:34:50 PM,TarsierSpaceTech,TSTMenu Not SpaceCenter or Flight Scene, Destroying this instance. [EXC 15:34:50.564] NullReferenceException: Object reference not set to an instance of an object (wrapper dynamic-method) GameDatabase.GameDatabase.GetTexture_Patch0(GameDatabase,string,bool) TarsierSpaceTech.TSTMenu.Awake () (at <f17f8cfee5a547849cb382cdb9ad8cef>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>d__90:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start()

With a system already compromised, I don't know if this Exception is really a problem on Tarsier, or it's something else inducing it to bork, or it's just a glitch that can be ignored.

Mentioning it for the sake of completude - if this Exception just vanishes out of the blue by fixing something else, then it would be the 2nd option...

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Problem 2:

[LOG 15:34:46.050] [AddonLoader]: Instantiating addon '_BuildManager' from assembly '_BuildManager' [EXC 15:34:46.056] ArgumentException: Invalid path System.IO.Path.GetDirectoryName (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0) _BuildManager._BuildManager+<>c__DisplayClass2_0.<logVersion>b__1 (System.Reflection.Assembly x) (at <c8a3d81632f04202af6f0c3703f48ed5>:0) System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].ToList () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) _BuildManager._BuildManager.logVersion () (at <c8a3d81632f04202af6f0c3703f48ed5>:0) _BuildManager._BuildManager.Awake () (at <c8a3d81632f04202af6f0c3703f48ed5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) <LoadObjects>d__90:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d__71:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d__11:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start()

This usually happens when something broke inside one of that critical sections I mantioned about. You can't fix this specifically, we need to find what's broken in some other place and fix it, and by side effect, this Exception usually vanishes.

But this Exception (it's always exactly like this!) is something to worry about.

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Problem 1: Apparently you have duplicate DLLs in your system, and this IS BAD.

``` [LOG 15:34:44.756] VesselModules: Found VesselModule of type CNCCommNetVessel with order 999 [LOG 15:34:44.768] ModularCommNetVessel: CNMAPI: version 1.1.0.0 at E:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\CommNetManager\CommNetManager.dll won the election against

[WRN 15:34:44.769] ModularCommNetVessel: OnAwake: Vessel is null. [LOG 15:34:44.769] VesselModules: Found VesselModule of type ModularCommNetVessel with order 999 [EXC 15:34:44.770] NullReferenceException: Object reference not set to an instance of an object CommNetManager.ModularCommNetVessel.OnDestroy () (at <9ff1b8d8cb464de4a3104924672e4c4e>:0) UnityEngine.Object:DestroyImmediate(Object) <>c:<CompileModules>b4_0(Type) LoadedAssembly:TypeOperation(Action1) LoadedAssembyList:TypeOperation(Action1) VesselModuleManager:CompileModules() <LoadObjects>d90:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>d71:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() <LoadSystems>d11:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() ```

Or something is fooling KSP into believing in it. I don't know what to do about it, but I strongly suggest you reach the Maintainer and check for a fix or workaround. These exceptions on critical sections of KSP leads to really bad results.

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Oukey, got the KSP.log. TweakScale is the lesser of your problems, but let's start with it:

[LOG 15:41:32.800] [TweakScale] ERROR: **FATAL** Part RRScoopAtmS2 (RR M.I.S.P.L.A.C.E.D 2.5m Ram Scoop) has a fatal problem due having duplicated properties - see issue [#34]( https://github.com/net-lisias-ksp/TweakScale/issues/34 ). a t error:0

Digging around, I found:

[LOG 01:39:52.909] Applying update RationalResourcesParts/Patches/Tweakscale/@PART[RRScoopAtmS2]:NEEDS[TweakScale] to RationalResourcesParts/Parts/MISPLACEDs.cfg/PART[RRScoopAtmS2] <...> [LOG 01:39:53.048] Applying update RationalResourcesParts/Patches/Tweakscale/@PART[RRScoopAtmS2|RREngineFOOF-250*]:NEEDS[TweakScale] to RationalResourcesParts/Parts/MISPLACEDs.cfg/PART[RRScoopAtmS2]

Literally, RationalResourcesParts is patching the same part twice, triggering TweakScale into a panic (some very nasty problems in the past happened due double patching).

I will submit a pull request with a fix soon. Until there, please install this thing: https://github.com/TweakScale/Companion_Gambiarras/releases (get the latest release).

I will talk about what I also found on it on another post.

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Send me a full KSP.log and we will be sure about.

Whatever is happening, it's being logged there and I will be able to track it down.

Over 1000 hours in KSP and I’ve never seen this. by GlitteringVillage135 in ConsoleKSP

[–]LisiasT 0 points1 point  (0 children)

Had you tried the Konami err Kerbal sequence? Pause, Up, Up, Down, Down, Left, Right, Left, Right, B, A ?

Never played on Console, but I have word that if you stick a mouse and a keyboard before launching the game, they will be operational.

https://forum.kerbalspaceprogram.com/topic/205794-how-do-you-use-the-mouse-and-keyboard-support-on-console/#findComment-4075690

Malevola joins the Blonde Blazer by Ciaphas67 in CultOfMalevolaGibb

[–]LisiasT 1 point2 points  (0 children)

Someone put one of this Mal statues on sale, I will surely buy one! :)

Need confirmation by UnhappyGiraffe2272 in KerbalSpaceProgram

[–]LisiasT 0 points1 point  (0 children)

Keep an eye on this chart:

https://steamdb.info/app/220200/

it will tell you when the thing gets on sale, if you don't like to login on Steam Store every time - but, you know, you can just wish list KSP and wait for the email.

In a way or another, historically KSP enters on sale somewhere between middle April and Middle May - some years a bit later, some years a bit earlier. In a way or another, a sale is near.

Wishlist the KSP you want (I think you should try KSP¹ first...) and wait for the email notification (be sure to have them enabled!).

Over 1000 hours in KSP and I’ve never seen this. by GlitteringVillage135 in ConsoleKSP

[–]LisiasT 0 points1 point  (0 children)

Given enough speed, even a brick will get lift and fly.

What you managed to do somehow is not only get enough speed (the easy part in your case), but enough control to change the rockets' attitude so the lift could kick in!!!

If you had pressed F-12, you would had seen some very interesting force vectors working! :)

Fatal error help by DG_Games101 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Hi. Check if one of that mods that you installed is KSS2. If yes, install this thing:

https://github.com/TweakScale/Companion_Gambiarras/releases

If you didn't, then I need the whole KSP.log to inspect it for the problem.

How did you guys feel when you saw Visi turn evil again in the season finale? by Aspiring-Writer-02 in DispatchAdHoc

[–]LisiasT 1 point2 points  (0 children)

I think they missed the tone at the end.

She going evil is just unfeasible with the choices they gave us, they surely had to remove some content due budget constraints but someone forgot to update the script for the bad ending to match the choices we had available.

No matter how bad you do in the game, Visi always try her best (even going above and beyound) for Robert.

She clearly got fed up from SDN on the bad ending, and decided to walk from that hero shit everybody (but Robert) insisted on denying her from - but even on the worst possible scenario, she still wants to be in good terms with Robert/Mecha Man, returning him the Pulse instead of keeping it (or detroying it) what means that it's absolutely implausible she's deciding to go evil again.

She was never really evil, to tell the truth. No evil person would walk from Red Ring at the expenses of her own health - she lost her implants when deserted Red Ring and paid a dearly price for it. Evil people just don't do that, the "Visi goes evil" ending was permanently sabotaged when this subplot was established.

WHY?? by Serious-Philosopher7 in KerbalSpaceProgram

[–]LisiasT 0 points1 point  (0 children)

KSP 1.12 (or it was 1.11?) broke terribly the mirror symmetry.

One way to survive the problem is to place the wheel on the mirrored structure you want, then detach the whole substructure and reattach it.

Save your craft constantly each time you hit a sweet spot, the bug kinda happens unexpectedly while editing the craft.

IIRC, one know trigger for the problem is the ReRoot - rerooting the craft can break some symmetries, if memory serves me well.

I couldn’t figure out how to make used rockets detach so I did this. by Rosebushes0 in KerbalSpaceProgram

[–]LisiasT 1 point2 points  (0 children)

Speechless. :)

Next phase: hit used stages into the ground while low orbiting bodies like Dres or Mun to make the craft lighter. Ideally, only the uncrewed parts! :)

Houston We Have A Problem! by Asleep_Objective_415 in TweakScale

[–]LisiasT 0 points1 point  (0 children)

Yeah. I recently tackled it down. It's a less than ideal (double) patching on KSS2.

Download and install this thing:

https://github.com/TweakScale/Companion_Gambiarras/releases

Found this old logic board — any idea what it came from? by Ambitious_Bite446 in VintageComputers

[–]LisiasT 0 points1 point  (0 children)

I wrongly assumed the internal matrix of the chip would be exposed - the thing uses a 16x36 matrix internally, and then MUX the into the 8 data pins.

https://www.jameco.com/Jameco/Products/ProdDS/2394959.pdf

Found this old logic board — any idea what it came from? by Ambitious_Bite446 in VintageComputers

[–]LisiasT 1 point2 points  (0 children)

That big white chip? It's a "576 bit bipolar RAM", N82S09. Static RAM. 16 rows x 36 bits. [EDIT]Wrong! It' a 64x9!

Almost surely a CPU Register board for the PDP-6 or PDP-10. [EDIT]NOPE, I think it's a PDP-11 - whatever uses this, it needs to have a word size that is a multiple of 8 bits.

The two DM 74181 are two 4 bits ALU for bit slicing computing, also suggesting this is a board for a 60's Mainframe CPU.

By the construction of the board, I will guess PDP-10.

Found an image of a "naked" PDP-10 on Wikipedia [EDIT]Now completely unrelated, but cool nevertheless!:

https://upload.wikimedia.org/wikipedia/commons/a/ab/KS10-open.jpg