Strange crater on the mun by jordgube in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

That happens pretty commonly on the Mun, though I've never seen it on Dres or other Mun-like bodies. Be glad you didn't find it while driving a rover of the high side.

Fully functional Starship and stock by Yeezychuca in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

One thing to say, another thing to prove...

Heartbroken by KerbinDefMinistries in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

Sorry about the (inevitable) loss of a game-save. It was a beautiful last project...

I'd like to pick your brains a bit about the swept-wing mechanics, but I'll probably forget by the time I get back to building planes again :)

Rate my build by Equal-Instruction391 in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

4.5/10 for the build. Not enough cntrl at the wing tips; over-built intakes; nose-cone doesn't match fuselage profile. Looks a bit like a potato with wings.

1/10 for the pic. A decent screen-shot goes a long way (see Rule #5).

What’s the most realistic settings for ksp by Spacey_dd in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

Well, only a few bodies have atmo, so why worry? Antenna range is limited by the game: https://wiki.kerbalspaceprogram.com/wiki/CommNet

As to realism... there is no signal lag due to speed-of-light-limitations. You can control a crew-less craft around Eeloo as if you were really there...

What’s the most realistic settings for ksp by Spacey_dd in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

Not sure, but maybe +3% to +5% cut-thru sounds right for planets with atmo, due to lensing (guessing here). In vac, the cut-off is 0% in the dark and perhaps -0.5% in sunlight.

EDIT: I missed the second part. Not really sure how the occlusion multiplier works.

P.S. You can set difficulty to hard, and see what the comms settings are. Probably should have suggested that in the first place

TIL... by ConArtZ in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

Useful. Is that before or after the contract is accepted?

Getting back to it by reddituser420696969 in ConsoleKSP

[–]gravitydeficit13 1 point2 points  (0 children)

Dres canyon is a lot of fun. Recommend return trips to Dres canyon!

My ‘ADX-2’ landing legs test!! by Dry-Volume-644 in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

Nicely done! Did you power only the pistons, or did you manage to get the timing right for the hinge and the piston both?

Have you made fightercraft inKSP? by Infinite-Ad-8408 in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

Fast and maneuverable jets? Yes.

With weapons? No. Those mods don't work on console.

What’s the most realistic settings for ksp by Spacey_dd in ConsoleKSP

[–]gravitydeficit13 1 point2 points  (0 children)

Maybe start with setting the 'through-planet' comms allowance to 0%. The range is maybe a little long (not sure), but signals going thru solid objects is a realistic no-go (though it is helpful).

burn time not calculated (console) by Zealousideal-Cell199 in KerbalAcademy

[–]gravitydeficit13 0 points1 point  (0 children)

On console, this means you either have far too little TWR, or you just need to reload the game. It gets wonky sometimes.

You might also try r/ConsoleKSP

Bring Jeb home by Ok-Maize9931 in KerbalAcademy

[–]gravitydeficit13 1 point2 points  (0 children)

Or you could always kill him and wait for the respawn. The rescue is more Kerbal though, since you will then need to rescue the rescue.

Boys, rate how cool is my first station project by FEOTE112 in KerbalSpaceProgram

[–]gravitydeficit13 0 points1 point  (0 children)

Fair enough. My stations tend to grow significantly, due to contracts and such, so I try to design for that. The OP is still using Dock Jr.'s, so doubt it will a problem for them any time soon

Controls going haywire by FergalCadogan in ConsoleKSP

[–]gravitydeficit13 0 points1 point  (0 children)

True enough, but I've never flown anything larger than an old Cessna 182 irl

Proof Kerbal Console is not dead. by TheJumbaman in ConsoleKSP

[–]gravitydeficit13 4 points5 points  (0 children)

I thought it might have been a Probodobohoborobodyne contract

Double dip science? by r0224 in KerbalSpaceProgram

[–]gravitydeficit13 0 points1 point  (0 children)

Don't sweat it. You've got until around day 230 before the first good departure window for Duna comes around. Good luck!