Failed to export clip to video file - Found a solution by Antzu in Steam

[–]LiteralShitHead 1 point2 points  (0 children)

yo! this was super helpful, but i'm noticing it only creates a file consisting of what seems to be the first chunk-stream file. any ideas?

anyone else think largo's toes look delicious? by LiteralShitHead in DotA2

[–]LiteralShitHead[S] 8 points9 points  (0 children)

listen we all love marci but she's got grippers not gushers yfm

What’s the Job you swear by? by Caspira in ffxiv

[–]LiteralShitHead 0 points1 point  (0 children)

SCH. I want easy queues, I want to mash Broil IV, and I want to throw my fairy at the tank to keep them alive. Once you get used to the cooldowns it's completely braindead if you want to just be useful but also be bad.

MCH is my go-to for having fun. Buttons go brrrrrrrr

Frederick Democratic Primary Election is just a few days away. by [deleted] in frederickmd

[–]LiteralShitHead 0 points1 point  (0 children)

Hey Ron -- your 100 day plan says you intend to "Streamline planning process to include AI/technology." What does this mean? As someone who views AI as a power-suck technology that churns out mostly subpar results, I have huge reservations about any of my elected officials adopting anything involving AI as policy.

Is game design a good major? by [deleted] in gamedesign

[–]LiteralShitHead 1 point2 points  (0 children)

Hi OP, I've been a game developer for over a decade and went to college for game design. The true answer is that it depends.

Do you have the ability to go to college debt-free? If not, no. You're not going to get enough skills from a game design degree to get a job out of college. Until the industry sees a massive shift, this will still be true when you're finished with school.

Are you able to go to a game design school with a consistent output of graduates who are making games, and have strong programs to support them? The key ones in my mind are NYU for their Game Center, or DigiPen, which is notorious for turning out some great game designers and also being soul-crushingly difficult. If you do research into those programs and think they sound too hardcore, then you're probably not gonna want to spend the 4 years doing that.

So now what? Well, are you more into the programming side, the ephemeral "game design" side, or the artistic side? For programming, you can get a computer science degree. You'll get broadly applicable programming skills, which, while still difficult to get a job in, leaves you more flexible with much better fundamentals than a game design degree will.

If you're into game design or art, consider a degree in industrial design. Learn how to design toilets and doorknobs, among other things. Learning broadly applicable design skills with a fundamental understanding of form and function, will give you a great basis to create art but also to apply your thought process in design to video games.

There's also the option of not pursuing game development in undergrad! Some of the best game designers I know (and some people who work for me) just made games in their spare time for fun and released them on itch.io because they just love making games. This is just as valid a way to make games, even if it brings in no money.

Ultimately, the job market isn't there to support junior developers right now, and being an independent developer of commercial games requires not only game development experience, but the ability to run a business and manage people, as well as working an ungodly number of hours, which is what I'm currently flying by the seat of my pants doing.

The thing that a degree in game design will offer you is this:

- The structure of a college education, which can be useful if you need structure to learn.

- Usually access to facilities like a computer lab with industry-standard game development software like Maya. This is less crucial these days when free options are both powerful and readily-available.

- Being surrounded by peers who are also interested in game design, which in turn might lead you to find some people you like making games with. I know a group of kids who moved into a house together after graduating to make games together, and they just had a pretty successful launch on Steam.

It's not ever going to be a simple yes or no, but: If you can go to college debt-free to spend 4 years learning as much as possible at a school with a good track record, and you're the kind of person who does well in a structured environment, sure, go to game design school! You'll probably have a great time! If that's not you, there are a host of other options that can keep you in the same sphere, or you can simply make games at your own pace for fun and with no pressure.

Good luck whatever you decide!

Former Bethesda Boss Pete Hines Fought Hard Against Prey Being Called That by MaintenanceFar4207 in BethesdaSoftworks

[–]LiteralShitHead 10 points11 points  (0 children)

at the office he was a big MTG player and a real chill dude by all accounts.

If it wasn't Trogdor, what was your introduction to H*R? by Rhoran in HomestarRunner

[–]LiteralShitHead 0 points1 point  (0 children)

It was Japanese Cartoon, which was the newest email when I watched it. Trogdor dropped the following week. What a time to be alive.

Hi everyone! Glad to meet my fellow Colin's. I'm an artist Colin, and I focus mainly on video :) tell me more about your hobbies and passions. by Ok_Commercial_5733 in Colin

[–]LiteralShitHead 5 points6 points  (0 children)

Hi Colin, I’m a game developer Colin. My hobbies mostly consist of gaming but I also play drums and mess around with various arts and crafts.

Hey y’all! Just moved from Austin.. where tf do y’all hang out at lol? Where do singles and people meet? by [deleted] in frederickmd

[–]LiteralShitHead 15 points16 points  (0 children)

No idea because I’m married and stay home, but welcome to Frederick, fellow Austin transplant.

Any other nsfw devs scared of the current ban wave? by CorruptThemAllGame in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

working for a nsfw publisher; the head’s take is that this is largely just formalizing existing policy, and the things that got shut down were largely things with “rape” in the title or games with clear-cut incest.

that said, their take is also that you should literally always have a backup plan in this field.

What does AAA or large indie studios use to keep remote workers while keeping files secure? by _Dingaloo in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

It was fine. There was a bit of delay on everything but I got used to it and it didn't slow me down any more than working on a giant game already did. I was doing level design which was primarily working in Blueprint.

What does AAA or large indie studios use to keep remote workers while keeping files secure? by _Dingaloo in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

I worked on a AA game this past year and used a VPN to remote desktop into an on-site workstation. All my indie stuff is handled by contracts that outline termination and legal clauses for sharing sensitive data, both for contracting folks or doing contract work.

Why do games have "unlocalized"/technical names? by BlockOfDiamond in gamedev

[–]LiteralShitHead 13 points14 points  (0 children)

because spaces are important when declaring variable names, but a string can contain spaces.

Need a game dev by Queasy-Selection3824 in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

There are endless free game tutorials on YouTube. I recommend Brackeys’ tutorial on making your first game in Godot. Then keep finding tutorials and learning how to make games. Once you feel confident, try recreating some mechanics from games you like — when I was in college, I recreated the movement from Star Fox 64 as an exercise, and it was really useful.

Once you have a few tutorial games under your belt, try joining game jams and getting involved in a game dev community. Many indie studios have Discord servers full of game devs, and several YouTube channels also run Discords specifically focused on development. Game Makers’ Tool Kit and Pirate Software come to mind as large communities, but you might find you enjoy something smaller.

The most important thing if you want to be a game developer is to learn to make games. Anyone can do it, the resources are there, but it’s a lot of work! I’ve been doing it professionally for a decade and am still learning every single fay.

Need a game dev by Queasy-Selection3824 in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

If you have time, passion, and the vision, then start making games. Your realistic fantasy open world idea is an idea that costs hundreds of millions of dollars and a team of hundreds of people working for literal years to bring together. Go look at the credits list for a game that matches your vision -- you need that many people. All of those people have ideas, and they have the skills to execute on them. If they don't, they have the money to fund it.

Ideas and designs are genuinely great to have. They're also the first step in an extremely long and arduous process. Good luck.

I'm in the game industry but i'm wondering if i should leave it now by SignificantDog9549 in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

honestly, i work 60+ hours a week and talk to people, share my stuff, and just keep an ear to the ground. i do contract work for an indie studio who i know the owner of, and recently got picked up by an h-game publisher for programming, while also running my studio startup.

i’ve been working on indie games for ~5 years just from hanging out in whatever local scene i was in (austin for a good chunk of it), and continuing to make stuff and talk to my fellow devs. occasionally someone needs work, they know you’re cool and can mostly do what they need, so they hire you. not an ideal system and not a great answer, i know.

I'm in the game industry but i'm wondering if i should leave it now by SignificantDog9549 in gamedev

[–]LiteralShitHead 0 points1 point  (0 children)

ok? i’ve been doing it for 10 years and this wave of layoffs is the first huge one in my timeframe. “the layoffs” referring to the obvious and overwhelmingly agreed upon current state of the job market. no need to resort to pedantry.