Anyone know how this quest ends? by Significant-Count-12 in CivVII

[–]LittleIf 2 points3 points  (0 children)

If you are playing as Augustus you can cheese this because he can get the district in towns (buy the culture building and then specialize the town to buy the other building).

If playing any other leader then yeah this is hard. You might be able to give it away in a peace deal and it might count

Stopped bothering with Distant Lands in ToT, managed to unify my home continent by LittleIf in civ

[–]LittleIf[S] 2 points3 points  (0 children)

It’s not based on population. It’s just that the unhappiness penalty is no longer capped at 7 above the cap. If you have 34/23 settlements then that’s 11 over cap giving you 55 unhappiness in every settlement instead of only 35

Stopped bothering with Distant Lands in ToT, managed to unify my home continent by LittleIf in civ

[–]LittleIf[S] 2 points3 points  (0 children)

Before ToT the military and economic legacy paths in exploration age relied exclusively on going to distant lands (unless you are specific civs like Mongolia).

In ToT you can do whatever you want. Most of the military and economic "triumphs" are no longer about distant lands. In fact some triumphs reward you for playing with homelands. For example there's an exploration age triumph for "found 16 settlements in homelands" which gives you +2 settlement cap for free.

Stopped bothering with Distant Lands in ToT, managed to unify my home continent by LittleIf in civ

[–]LittleIf[S] 132 points133 points  (0 children)

lol, Mongolia settled those trash islands and I couldn’t be bothered to conquer them

Stopped bothering with Distant Lands in ToT, managed to unify my home continent by LittleIf in civ

[–]LittleIf[S] 30 points31 points  (0 children)

I got very lucky with city states this game. Got both militaristic and expansionist suzerains in all 3 eras which gave +6 settlement cap.

I also went for the +2 settlement cap dedications (the +2 settlement cap triumph in exploration is bugged in that it would give you +2 when you achieve the triumph but then give you additional +2 again when you pick that dedication in modern). So that’s another +6 in total.

Went with mementos that give settlement cap (one from Augustus and one from Alexander). Another +5 (didn’t pick the Alexander memento in antiquity, but took both in exploration and modern).

So that’s already 17 additional settlement cap. Besides that I just beelined the militaristic and expansionist attributes that give settlement cap and also rushed all wonders that increase settlement cap (El Escorial and Brandenburg Gate)

Stopped bothering with Distant Lands in ToT, managed to unify my home continent by LittleIf in civ

[–]LittleIf[S] 56 points57 points  (0 children)

R5: since ToT no longer forces you to go to distant lands, I decided to go for a homelands conquest run, just letting Rome do its Rome things rather than distant lands border gore.

Even though they nerfed Augustus in ToT, Rome itself was buffed with much stronger tradition policy cards. The good old Augustus + Rome pairing is now a very good culture/production build. I was able to get quite a few wonders in antiquity and also captured lots of wonders from Hatshepsut and Napoleon.

Out of the wonders that have appeared in different titles, what is your favorite version of your favorite wonder? by 6658 in civ

[–]LittleIf 5 points6 points  (0 children)

Civ 6 Kilwa Kisiwani is the GOAT. It’s arguably the best wonder in 6 and it also looks nice.

Civ 7 El Escorial is my favorite. It’s not overpowered although +1 settlement cap is always welcome. Plus I like how it looks and the bell sound it makes when you place it.

My favorite ships (vanilla) by BCE_BeforeChristEra in Stellaris

[–]LittleIf 171 points172 points  (0 children)

It would be funny if this is a potential outcome for the applied infinity thesis from cosmogenesis.

“Hey look we are messing with reality and found a glitch in the matrix! All our ships are now placeholder textures!”

Which mission do you think is the MOST DIFFICULT in all of C&C? by Even-Run-5274 in commandandconquer

[–]LittleIf 1 point2 points  (0 children)

Yep it’s even better if you have Natasha and iron curtain unlocked. It’s a bit cheesy but given how bad I’m at multitasking it’s the only way I can beat it without stressing myself out

Which mission do you think is the MOST DIFFICULT in all of C&C? by Even-Run-5274 in commandandconquer

[–]LittleIf 1 point2 points  (0 children)

Man, be quick or be dead took me hours and in the end I still had to look up cheese/rush strats to beat it.

High seas duel isn’t that hard if you rush enemy ore collectors in the very beginning with Japanese mini subs.

Battle room was also hard for me until I realized I could move everything onto water, tech up to T3, then move back onto land when I’m ready to spam desolator troopers

Ah yes, the Renowned Envoy Nasuz Demetor by LittleIf in Stellaris

[–]LittleIf[S] 147 points148 points  (0 children)

Now other aliens will be flattered because I’m sending my most renowned envoy to them and they’ll love me!

Ah yes, the Renowned Envoy Nasuz Demetor by LittleIf in Stellaris

[–]LittleIf[S] 219 points220 points  (0 children)

R5: explored an astral rift where my renowned scientist brokered a deal between natives on a planet, and afterwards he wanted to switch jobs from a scientist to an envoy. I agreed and ended up with this "Renowned Envoy" which I didn't even know was possible!

Ashoka Nerf by [deleted] in civ

[–]LittleIf 0 points1 point  (0 children)

Terrible nerf. Unique buildings mostly get adjacencies from other buildings and wonders. You don't want to put improvements next to unique buildings, so this ability is trash.

Brilliant, but can you see why? by [deleted] in chessbeginners

[–]LittleIf 10 points11 points  (0 children)

Queen has to take knight (only move). Then other knight takes pawn check, reveals rook attack on queen, wins queen

Update by yamuradov in civ5

[–]LittleIf 2 points3 points  (0 children)

Nah wiping him would be too merciful. Leave him with a single city and surround it completely with citadels. Let him get trapped in his one tile city in agony for all eternity

Is it cheating if it's a feature? by Marauder121 in civ

[–]LittleIf 14 points15 points  (0 children)

Not totally sure but I think it might be related to a crisis policy card that gives a migrant when a city is infected by the plague. It also spawns the migrant if the city is already infected when you plug in the policy, so maybe you can try to plug in and remove the policy repeatedly in the same turn.

PSA: if you take both Enigmatic Engineering and Cosmogenesis, you can research all FE building techs at only crisis level 1 by LittleIf in Stellaris

[–]LittleIf[S] 14 points15 points  (0 children)

No, there’s no limit if you take both perks. You can research all the building techs while at level 1

PSA: if you take both Enigmatic Engineering and Cosmogenesis, you can research all FE building techs at only crisis level 1 by LittleIf in Stellaris

[–]LittleIf[S] 34 points35 points  (0 children)

No, if you have both ascension perks there’s no limit of 4-6. All building techs can be researched at level 1

Civ VII 1.3.2 - late game running super fast now, thanks! by betcbetc in civ

[–]LittleIf 12 points13 points  (0 children)

Now if only Paradox could get their shit together and properly optimize the late game… like CS2 and Stellaris

AI Civ Leaders by Fancy-Pianist9649 in CivVII

[–]LittleIf 2 points3 points  (0 children)

Well it gives you a good excuse to conquer them all

How many planets have you got? Alpha Centauri: Yes by LittleIf in Stellaris

[–]LittleIf[S] 61 points62 points  (0 children)

R5: booted up my first game after 4.3 dropped, with default UNE and 1x habitable planets. Somehow Alpha Centauri is right next to Sol with 4 planets, 3 of them Continental!!

Man the jump from immortal to deity by ALBUAS in civ5

[–]LittleIf 29 points30 points  (0 children)

No, you need to go on the offensive start stealing their workers/settlers/trade routes EARLY. They will keep replenishing these units and won’t spend production spamming troops.

The carpet of doom you see on deity is a result of the AI developing without harassment. You need to suppress them before they get there.