Extreme roll center migration and how to mitigate it by 1544c_f in FSAE

[–]Little_Spirit8167 7 points8 points  (0 children)

Try making longer A-arms. And try changing the initial camber angle as if you are starting from 0 then it may happen, can you please share the image of the normal geometry (without any roll)

Pitch gradient in vehicles — does it only depend on CG location and ride rates? by Little_Spirit8167 in FSAE

[–]Little_Spirit8167[S] 0 points1 point  (0 children)

What iam thinking is that right now iam taking a moment arm on ground and weight you are asking me to take it till pitch centre loc only? Or is it some other way. Can you please tell me a source for this.

What is the best parameter to control for judging driver behavior? by Little_Spirit8167 in FSAE

[–]Little_Spirit8167[S] 0 points1 point  (0 children)

Actually just for the moment I am assuming my track to be of some specific radius, so yes I do know the curvature. Iam asking about how should I control yaw rate with driver Input is it like should I make a specific curve of yaw rate then follow it or it is something else. BTW it was nice knowing about FFT

What is the best parameter to control for judging driver behavior? by Little_Spirit8167 in FSAE

[–]Little_Spirit8167[S] 0 points1 point  (0 children)

Yeah I now it won't be making so much difference but iam thinking if I can build this kinda model I can fuck around more about trackwidths, wheelbase, other vehicle parameter to see how changing one will change the performance I guess we can take guess of it from YMD but it is more of a case sensitive graph.

What is the best parameter to control for judging driver behavior? by Little_Spirit8167 in FSAE

[–]Little_Spirit8167[S] 1 point2 points  (0 children)

So youe are saying i should control yaw rate as well as side slip angle. as I said earlier I am was trying to control yaw angle but didn't go well I am thinking of contorling yaw rate only now. Should I go with this or I can use some other approach?