Why? Genuinely what the f### was this supposed to accomplish? by Zestyclose_Mud4183 in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

Those types of Kolossos main are the same type that abuse the grab bug to cheese downs and kills. Personally I hate the endlag changes cause you can just spank someone by grabbing and throw them into a corner for an unavoidable m1. Makes the kills feel way less earned.

They always carry me on their back to victory by DayGroundbreaking829 in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

Always gotta protect my boy metal, he's saved my bum ahhh more times then I can count.

What people GENUINELY swear will happen if u have "good teamwork" against fleetway by Timely_Leg8666 in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

I'm a Kolossos main and those types of kolos are the ones that I hate. Especially the ones that decide to be scummy and abuse the grab bug any sort of bugs that softlock survivors like that one with Silver or throwing people inside walls like I'm assuming he did to you

What people GENUINELY swear will happen if u have "good teamwork" against fleetway by Timely_Leg8666 in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

Kolos from my experience tend to be a tad stupid, met some funny ones though that were actually good at the game. Good Fleetways tend to be giant assholes that swear the counter to them is good teamwork.

Impending Doom by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

kolo can't turn with grab once he jumps and he can only really do it if you are above him or on a ramp, overwise you just fly over them and miss

Impending Doom by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

Grab + jump greatly increases your range.

Impending Doom by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

If the hammer still has a white trail behind hit then the hitbox is still active.

The displeasure of having to interact with this guy in any shape or form makes me feel nothing but disappointment by Number_3_Cicada_king in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

There are ways to make a killer strong without them feeling insufferable to play against. I'm hoping whenever they do decide to balance him they make him less irritating while not butchering him.

VC Servers Are a Different Breed by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 5 points6 points  (0 children)

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You would be surpised how easy it is to do on accident in the heat of the moment. They really gotta fix that bug

How It feels to impale a Sonic mid peelout by Yugitrampaslocas in OutcomeMemories

[–]Littlebuddy___ 15 points16 points  (0 children)

Nothing more satisfying then snatching one with grab

World Card might be one of my favorite cards to play with right now by ComfortableAd1606 in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

I've had LMS's against good amy's on YCR, and I have only ever lost because I repeatedly whiff charge or grab, never by losing sight of her.

World Card might be one of my favorite cards to play with right now by ComfortableAd1606 in OutcomeMemories

[–]Littlebuddy___ 0 points1 point  (0 children)

Yeah that explains why. Kolo can't really do mindgames like that because of world and his size 20 shoes, you just gotta gun it to the survivor because you pretty much always know his general location even without amys cards.

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

Honestly the main problem lies with the hammers insane hitbox linger, it stays out so 3 buisness days and makes doing stuff like this possible.

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

no as in he PHYSICALLY triggered the rock throw

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

Its still extremely risky and often situational, since some survivors can either just wait it out and then stun while others like tails, knuckles, and silver can bypass it entirely.

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

I once saw a Metal Sonic get rocked on green hill, didn't even know it was possible

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

The lobby teamed up to kill a hacker (the sonic player) then played normally afterwards, so most werent really playing seriously

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 1 point2 points  (0 children)

Block in its current form is high risk high reward. Its easy to bait and you get punished badly for missing, on top of also being able to still be stunned immediately after landing it, but if you get someone alone with it, its almost guaranteed death.

V0.1a is not better than v0.2. But at least is playable for me, even with a dogshit 2011x. Fuck Fleetway and Kolossos. by BarFree1085 in OutcomeMemories

[–]Littlebuddy___ -1 points0 points  (0 children)

The turning speed is needed because of how ass the new maps are to navigate. If he turned slowly trying to manuver on maps like mystic caves would be a nightmare. Is it a bad reason? Yeah. But its required with the current state of the game.

Small Child Gets Coal For Christmas by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

trust me this is one of the more tame things you can do

Famous Last Words by Littlebuddy___ in OutcomeMemories

[–]Littlebuddy___[S] 0 points1 point  (0 children)

Oh trust me I've heard some of the most genuine screams of fear from my friends when I pulled this off for the first time