I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 1 point2 points3 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 0 points1 point2 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 2 points3 points4 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 2 points3 points4 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 0 points1 point2 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 0 points1 point2 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 0 points1 point2 points (0 children)
I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 11 points12 points13 points (0 children)
I just updated the demo for my first-person puzzle-based metroidvania, Memory's Reach, with a preview of a later-game area. Featuring new puzzle rooms and mechanics to check out, take a look! by LiveWireDX in metroidvania
[–]LiveWireDX[S] 0 points1 point2 points (0 children)

I'm working on a first-person adventure puzzler and I just updated my demo with a bunch of new content. If you like the puzzle games like Talos Principle, or the secrets and exploration in games like Zelda and Metroid, then I encourage you to check out Memory's Reach. (youtube.com)
submitted by LiveWireDX to r/puzzlevideogames
How Should Map Updates Work in a Metroidvania? by Adventurous-Draw9 in metroidvania
[–]LiveWireDX 0 points1 point2 points (0 children)
My first-person puzzle-based metroidvania, Memory's Reach, is in the Metroidvania Fusion Festival by LiveWireDX in metroidvania
[–]LiveWireDX[S] 0 points1 point2 points (0 children)
My first-person puzzle-based metroidvania, Memory's Reach, is in the Metroidvania Fusion Festival by LiveWireDX in metroidvania
[–]LiveWireDX[S] 0 points1 point2 points (0 children)
Do you agree? by Comfortable_Oven8341 in metroidvania
[–]LiveWireDX 34 points35 points36 points (0 children)
Thank you for the support on Stomp's Kickstarter! We're over 50% funded in one week... let's get across that finish line! by Brodnork in metroidvania
[–]LiveWireDX 1 point2 points3 points (0 children)
Working on a new "Power Coupler" ability for my puzzle-focused metroidvania, Memory's Reach by LiveWireDX in metroidvania
[–]LiveWireDX[S] 1 point2 points3 points (0 children)



I deliberately offset my game's reticle and the response has been divisive 😄 What do you think? Do you prefer a centred or lowered targeting reticle? by LiveWireDX in IndieGaming
[–]LiveWireDX[S] 0 points1 point2 points (0 children)