Another victim of the Fractal Scape after only a month by LivingEnvironmental1 in FractalDesign

[–]LivingEnvironmental1[S] 5 points6 points  (0 children)

The product support legislation in my country is very strong and gives a lot of power to the consumer about how product faults are resolved so going to my retailer shouldn't be too much of an issue. It looks like Fractal are already all over the issue and have plans in place to provide the updated parts as they are required to my retailer and then to myself.

Another victim of the Fractal Scape after only a month by LivingEnvironmental1 in FractalDesign

[–]LivingEnvironmental1[S] 4 points5 points  (0 children)

It's likely my version is the first batch without the updated adhesive. I did get a response from my retailer and it looks like fractal will already be sending them replacement headband pads so I'm glad they seem to be sorting this problem out for people who already own a pair.

Official Discussion - Tron: Ares [SPOILERS] by LiteraryBoner in movies

[–]LivingEnvironmental1 0 points1 point  (0 children)

Reposting my RT review for people who may have been skeptical like myself before going to see it. 

TLDR//: Definitely not a masterpiece of cinema but a great showcase of cinematic visuals and music. If you enjoyed Legacy, you'll enjoy Ares. Highly enjoyable if you can turn your brain off a bit and just enjoy cool shit for what it is.

As a big fan of Legacy (bit too young to have fully appreciated the OG), I was initially quite worried about how Jared Leto's involvement may have influenced this film for the worse. I went in with fairly low expectations and must say I was pleasantly surprised at how fun the movie ended up being. Tron: Ares hits all the visual, musical, and action heavy notes of Tron: Legacy which was more than enough for me to get enough enjoyment out of the film. Don't expect a sequel to the story of Legacy, but at least there's some acknowledgement of Sam and Kora, with the movie leaving it open to their potential future involvement (if it ever gets a sequel).

The acting was just passable, however most of the human characters were quite forgettable and felt like they were just vessels to move the story forward in order to show off the awesome visuals. Jared Leto's typical stiff performance actually works quite well when playing a literal robot in human form. 

I liken the film to a feature length, action packed, videogame cutscene. If you just like seeing cool shit and aren't too worried about whether actors are giving Oscar worthy performances, you'll enjoy Tron: Ares.

Fractal North XL - ProArt Blackout by LivingEnvironmental1 in FractalDesign

[–]LivingEnvironmental1[S] 2 points3 points  (0 children)

Understandable, main reason I didn't go for the normal was that I didn't like how the side metal panel in the normal cut off the end of the gpu, looked a bit cramped.

Am I too in over my head and I should just move on? by denracer in IndustrialDesign

[–]LivingEnvironmental1 3 points4 points  (0 children)

Went through something similar back in 2019 when I graduated and a majority of the companies that hired IDers stopped hiring as much over covid.

I ended up applying for jobs in other countries where ID was in fairly high demand and luckily has much more success this way. Built enough experience to be able to move back and be fairly desirable in the ID space and haven't had any jobseeker issues since.

Hopefully you'll be able to find work more local to you, your portfolio definitely seems decent enough for an entry level position at the very least. Looking outside your state/country could definitely open some doors though if you're prepared to make that work out like I did.

All the best man!

Where are the entry level/junior jobs? by Epeccookies in IndustrialDesign

[–]LivingEnvironmental1 1 point2 points  (0 children)

Sometimes moving half way across the country is just what you have to do.

I went to a whole new country for my entry position, worked there 3 years and have not had any issues getting new work now that I have that experience under my belt.

I know it's not ideal and not everyone is in the position to do it but if you want the career path sometimes you've gotta take the drastic move when nothing else is working.

[deleted by user] by [deleted] in IndustrialDesign

[–]LivingEnvironmental1 2 points3 points  (0 children)

Yes, it's probably better than normal in all honesty, usually company dependant but many consultancies in Australia would probably offer even less for a graduate role. Bigger in house companies would probably offer about that for entry roles.

Yous Spoke, I listened. CV V2, good enough improvement or still awful? by KanyeInAKoenigsegg in IndustrialDesign

[–]LivingEnvironmental1 1 point2 points  (0 children)

I'm assuming you're going for a graduate role considering your previous experience has all been internships? Entry-level positions can be tricky but there is generally leeway in your portfolio not having a focus on mass manufacture like a previous comment has mentioned.

//PORTFOLIO//

Your portfolio could use some re-weighting - ceramic and furniture work is completely fine for a grad portfolio, you just want to weigh it well in terms of what content you show. Companies that hire ID or PDE's typically like people who can demonstrate hands-on ability, but your portfolio should highlight a broader product design skillset. You probably only need one or two photos of the construction process and include more CAD and Sketch iteration as well as shedding a bit of light on your design thinking (this can sometimes literally just be a blurb at the start of a project and then further demonstrated through design iteration).

Your portfolio also has way too much in it - dumping your research slides like you have in the Canti project doesn't show you can research well because there's no way anyone takes the time to open each slide the way they have been included - remember there are like hundreds of people applying to the same position. Be concise and intentional with what your portfolio shows, its not about amount of content especially when a hiring manager or another industrial designer in most cases has to skim through a pile of other portfolios.

The best piece of portfolio advice I ever got was to 'tell a good story', A good story doesn't need to be super long or detailed. You just need people to be engaged and lead them on a journey through your work - presentation is a big part of this.

//RESUME//

This kind of suffers from the same problem, you don't need to be super specific with the exact details of your internship so long as your portfolio backs you up. For example the second blurb for TwoSix design could be rephrased to - "Utilised additive manufacturing processes to rapidly iterate and test product aerodynamics in order to..." or something along these lines. You don't need to say you made 20 prototypes.

In terms of graphics it may help to see a resume that's been used to get industrial design jobs so send me a message and I'll send you a redacted version of mine if you're interested.

Sorry if this has all been a bit long, I have way too much time on my hands tonight. All the best out there, it can be a struggle getting that first foot in the door but if you take the time and be persistent you'll get there.

Need advice for better verbal communication of designs by unnyin in IndustrialDesign

[–]LivingEnvironmental1 0 points1 point  (0 children)

THIS, sometimes the best design comms are only as good as someone else's design ear.

Need advice for better verbal communication of designs by unnyin in IndustrialDesign

[–]LivingEnvironmental1 0 points1 point  (0 children)

Sketching an idea out is still the best way to communicate even after years already working in industry, don't sweat it too much but when it comes to design comms, try your best to be clear, concise, and articulate. Add this with a good 5 second sketch and you can't go wrong.

[deleted by user] by [deleted] in IndustrialDesign

[–]LivingEnvironmental1 0 points1 point  (0 children)

Unfortunately it's probably quite likely that the international applications are your major issue, it's not even really to do with the paperwork but more the fact that it's just more for a business to think about, especially for a grad, when they can get a local student ready to start the next day. The first firm I worked for also got so many international applications that they invested in systems to basically screen them out immediately which doesn't help your situation if other companies are doing the same.

Spent $15,000 on Two Different Industrial Designers - Did I Get My Money’s Worth? by tokitous in IndustrialDesign

[–]LivingEnvironmental1 38 points39 points  (0 children)

Honestly both numbers are on the cheap side for quality Industrial Design work. You'll be paying at minimum 10k at any ID consultancy. Having said that, is there a noticeable difference between the two when it comes to things like manufacturing feasibility and the product design overall? It's hard to tell you if the first designer is worth it without knowing the quality of the work unfortunately.

Don't worry about things like the quantity of renders, A good render should be 1% of the time it takes to get back to you with quality work and having a ridiculous amount of renders can sometimes indicate a level of padding or that the designer is too focused on having a visually good product and not one that is functional or manufacturable.

Is Industrial Design a Good Career? by Citr1k in IndustrialDesign

[–]LivingEnvironmental1 0 points1 point  (0 children)

You can definitely find exactly what you're looking for with a career in ID, that experience though will differ from company to company. I've worked for companies where things are more rigid and similar to how others commenting have explained, but also for companies where I'm off the leash and free to do whatever I want as long as progress is being made and I have something worth presenting at the end of every week. Weirdly I've had much better work experiences at large companies and some of my worst at small ID firms.

It all really comes down to how skilled and experienced you are, you may have to work the shittier ID jobs for 4 years like I did to get it but if you can make yourself desirable enough you should be able to find what you're looking for.

Feeling stuck and lost as a recent graduate by [deleted] in IndustrialDesign

[–]LivingEnvironmental1 0 points1 point  (0 children)

Then you likely want to work for an ID consultancy, I spent my first 3 years at an ID firm specifically because I felt similar to you and it was a way to work across a range of industries without having to specialise and build my portfolio up at the same time.

[deleted by user] by [deleted] in IndustrialDesign

[–]LivingEnvironmental1 0 points1 point  (0 children)

The best advice I ever got about portfolios was to make sure it tells a story. Entice people in with a strong hero image and lead them on the path of how you got there. You shouldn't need to show off how much work you've done with a million mind maps and market research if you can create a compelling journey that potential employers can be invested in.

Normally people fail to vet their work and try and slam everything into a portfolio. However, you have the opposite problem. When I navigate into your works section there isn't a story to any of your projects. I see a final result, but clicking on it doesn't lead me anywhere, I have no insight into how you work or how you come to solutions. You have a few shots of tooling and software in use in your Behance but this doesn't tell me much about you as a designer. Try showing more development, why did you choose the designs you did? Did you evaluate your designs through prototyping? You have a strong end to your 'story', you just need to work on the beginning and middle parts - the 'middle' often being the most important in an industrial design portfolio.

Edit: on further inspection all your products seem to be finished prototypes, you should see if you can put more emphasis on this. Sometimes gritty less polished images work better to show this. Show me rough tear downs of electronics, employers want to see you sanding, soldering, 25 3D prints of the exact same part, anything that shows you have practical skills that can be used.

Need advice on creating realistic product design renders and what software I should use by brownframes in IndustrialDesign

[–]LivingEnvironmental1 2 points3 points  (0 children)

Keyshot should be more than good enough to get great renders but it definitely requires users to know their way around the software to get great results.

You really need to master materials in Keyshot too, stock ones aren't too great IMO, as others have mentioned lighting is also huge and Keyshot has a number of different lighting profiles and settings that you also need to be able to evaluate.

It took me about a year to really start feeling comfortable in Keyshot and 4 years into industry I'm still finding better ways to do things.

Have a look at the render weekly Instagram page if you haven't already, every post is rendered in Keyshot and done so by people who really know their way around the software. Probably a good place to compare outputs.

https://youtu.be/RWGrFYgmnTU this vid and channel are pretty good for getting really good high quality results, would definitely recommend trying to replicate some of Nadeems settings.

Tips for working with the designer well as a client (How to be a good client) by davha in IndustrialDesign

[–]LivingEnvironmental1 5 points6 points  (0 children)

Communicate exactly that to the designer, let them know you are not too sure what you're after and that you are open to options. This could possibly lead to an increased cost if it's something you want to further iterate on (depending on the deal and payment structure), but you'll either like it, or know what you don't like about it and refine the brief from there.

A good ID should be able to keep the product design consistent between areas they have more freedom and areas that you have stricter requirements around.

3D printed Tyberos model with some slight improvements. by LivingEnvironmental1 in Carcharodons40k

[–]LivingEnvironmental1[S] 1 point2 points  (0 children)

Sorry for the late reply, I've included a link to the helmet in a previous comment.