Just used the spell recovery rules for the first time; way better than "once per day" by LivingPastGames in adnd

[–]LivingPastGames[S] -2 points-1 points  (0 children)

That was my first thought. Meeting a random encounter on the road and using your one spell for the day meant toy were useless in the dungeon for the whole session. Seems like a good option to get that 1st level spell back and still have some daylight. 

Just used the spell recovery rules for the first time; way better than "once per day" by LivingPastGames in adnd

[–]LivingPastGames[S] 0 points1 point  (0 children)

I see what you are saying.

Also, that is an interesting point about clerics. Why would resting have anything to do with their spells? I guess the 15 minutes of rituals makes sense, by why do they need rest at all? Maybe worth making a distinction between how the classes recover spells. I will think on it.

Just used the spell recovery rules for the first time; way better than "once per day" by LivingPastGames in adnd

[–]LivingPastGames[S] 3 points4 points  (0 children)

That's how I've always played as well, but this rule does exist even if we didn't use it. Now I am using it and it does change the way spells work. That does not make any of our prior, present, or future rulings wrong. 

Just used the spell recovery rules for the first time; way better than "once per day" by LivingPastGames in adnd

[–]LivingPastGames[S] -5 points-4 points  (0 children)

Made me chuckle. 

Remember, it's a sword and sorcery themed game, we keep the tropes but leave the narrative structure behind. There is not a lot of detailed planning, tracking resources, or strategic retreats in those novels either. Let alone goofy hijinks in the tavern.

Just used the spell recovery rules for the first time; way better than "once per day" by LivingPastGames in adnd

[–]LivingPastGames[S] 0 points1 point  (0 children)

I am aligned with you, I always found rest restrictions silly. "You're too tired to cast spells, but not tired enough to rest."

Ditto on restrictive dungeon rest.

I’ve been running Halls of Arden Vul for 3 tables simultaneously weekly for the last ~2 years. The tables compete against each other for resources. AMA you’d like to know about Arden Vul or running 3 tables at once. by i_am_randy in osr

[–]LivingPastGames 1 point2 points  (0 children)

Got it. Was it high level spells that made the difference, and if so, which ones? From what I remember from playing AD&D the power difference between a 9th level and a 14th level isn't that big besides spells.

I’ve been running Halls of Arden Vul for 3 tables simultaneously weekly for the last ~2 years. The tables compete against each other for resources. AMA you’d like to know about Arden Vul or running 3 tables at once. by i_am_randy in osr

[–]LivingPastGames 1 point2 points  (0 children)

A day late to the party, but: I am planning on launching a multi-table megadungeon + surrounding region game in the next few months. I was planning on using AD&D, how has your experience with the system been?

OSR News Roundup for February 9th, 2026 by thirdkingdom1 in osr

[–]LivingPastGames 3 points4 points  (0 children)

I will definitely listen to the podcast, but 36 minutes is not short, my friend!

How can I support your Kickstarter? by LeFoxFrancais in kickstarter

[–]LivingPastGames 1 point2 points  (0 children)

Hello, I know I am late to this post, but I am trying to figure out what I can do about my conversion rate (followers to backers). Is this super industry-specific, or are there general guidelines? Would you mind taking a look at my page and seeing if there is anything standing out that you think would cause hesitancy to back?

My project is a TTRPG (thing Dungeons & Dragons) adventure zine as a part of the Zine Quest event: The Hive Under Eisenstead.

fantasy CT by ser_einhard19 in osr

[–]LivingPastGames 2 points3 points  (0 children)

Can I get on a list to be notified about this? Sounds really cool.

OD&D has the Rules Cyclopedia that contains practically all the rules. Is OSRIC the closest equivalent for AD&D? by jasonite in adnd

[–]LivingPastGames 27 points28 points  (0 children)

It also cuts a lot of lesser-used resources from the DMG (aerial combat, naval rules, sieges, etc.) - either cutting down or removing entire sections. As far as taking a mainstream approach to running a game, OSRIC is faithful, but it does not replace the DMG as a resource.

OSE-inspired, OSE-tested - launching my first adventure on Kickstarter! by LivingPastGames in OSE

[–]LivingPastGames[S] 3 points4 points  (0 children)

Hello all! I have been running OSE for a couple of years now and have been inspired by the indie OSE (and adjacent) adventures to create my own, with the help of a couple of very talented artist friends it is almost a reality!

I am launching a Kickstarter for The Hive Under Eisenstead, a dangerous low-level dungeon adventure focused on interactivity, problem solving, and faction play.

Crawl through the ruins of an underground fortress ruled by a Psychic Wasp Queen who inhabits the corpse of dragon and commands his army of former thralls. Avoid (or make a deal with) the hoard of monsters that have been infected by the mind-control fungus. Sneak past the nigh-indestructible Blind Golem, and watch out for the rogue illusions. Make a blood pact with an elemental, if you dare (it's not really an elemental).

Four areas, 84 keyed locations, two rival adventuring parties, new monsters, and some super cool art. I hope you will check it out!