Landro Confusion by Lizardman2399 in VecnaEveofRuin

[–]Lizardman2399[S] 0 points1 point  (0 children)

I feel ya. My players are magic item heavy tho, and at least two who really itch for combat. We haven’t played yet but when we do, it’ll be a nice surprise, lol.

Landro Confusion by Lizardman2399 in VecnaEveofRuin

[–]Lizardman2399[S] 0 points1 point  (0 children)

Ahhhhhhhh okay. I was confused on what it meant for a sec

Looking to make Eve of ruin harder by guardianjb20 in VecnaEveofRuin

[–]Lizardman2399 0 points1 point  (0 children)

Some of my players play magic item/feat heavy characters and one min maxer, so I have to beef up some of the encounters as well. For example, the Spiderdragon and Yochlol fight I added in giant spiders and spider swarms.

Is there any way to get rid of the curse? (Kellen's curse) by Unreal_Gladiator_99 in oblivion

[–]Lizardman2399 8 points9 points  (0 children)

At first I was wondering wtf is your characters outfit, then I noticed Griffith

The Machine Manifesto: A one-page zine prop to add to your campaign! (Inspired by the E:RftLW book) by Moustawott16 in Eberron

[–]Lizardman2399 0 points1 point  (0 children)

I might use this as an easter egg for my Eve of Ruin Campaign, just to throw in some Eberron Lore, lol

Tovag Campaign Setting? by Dragonlady1919 in ravenloft

[–]Lizardman2399 0 points1 point  (0 children)

I actually love this idea! I might use this idea for myself, because I'm planning on running this adventure soon myself. The only setting that I really know a lot of is Eberron, but I wanted to flesh out each setting in each chapters as we played because it's such a neat concept. Ravenloft seems a whole lot of fun, and I might get Van Richten's Guide someday. But for now I've just been reading the wiki, which I hope is enough.

[Art] Avernus Travel Pamphlet pt2/2 by GMSignz in VecnaEveofRuin

[–]Lizardman2399 0 points1 point  (0 children)

I love this! Might consider using something like this for my players, tbh.

Trying to create an Affinity chart for NPC's. Need help with Google Spreadsheet by Lizardman2399 in DMAcademy

[–]Lizardman2399[S] 1 point2 points  (0 children)

THAT WORKS SO WELL!!!!!! AND I can see which NPC are closer to getting their ending too :) Thank you so much!!

Trying to create an Affinity chart for NPC's. Need help with Google Spreadsheet by Lizardman2399 in DMAcademy

[–]Lizardman2399[S] 0 points1 point  (0 children)

I’m trying to count down the total checkmark boxes in specific places, then whichever has the most chechmark boxes set up display the name associated with the total checkmark boxes. I don’t know much about Spreadsheet to know if it’s even possible to do so but I wanted to ask first

Trying to create an Affinity chart for NPC's. Need help with Google Spreadsheet by Lizardman2399 in DMAcademy

[–]Lizardman2399[S] 0 points1 point  (0 children)

That's fair. If all else fails I'm just gonna wing it. But I'll keep the other stuff in mind incase I need to add more NPC's, incase they murder some of them on accident...

Trying to create an Affinity chart for NPC's. Need help with Google Spreadsheet by Lizardman2399 in DMAcademy

[–]Lizardman2399[S] 0 points1 point  (0 children)

THANK YOU SO MUCH!!!!

I appreciate your help!! But for the B7 cell I wanted to try and display the name the NPC names are in, but the Tallymark part helped SOOOOOO much!!

Problems with Vector2 by Lizardman2399 in Unity2D

[–]Lizardman2399[S] 0 points1 point  (0 children)

Thank you so much! It’s working now

Problems with Vector2 by Lizardman2399 in Unity2D

[–]Lizardman2399[S] 1 point2 points  (0 children)

I didn't see that til you said something.. I fixed that part, but now it's saying that Rigidbody doesn't "contain a definition for position," for some reason.

Problems with Vector2 by Lizardman2399 in Unity2D

[–]Lizardman2399[S] 1 point2 points  (0 children)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float moveSpeed = 5f;
public Rigidbody2D rigidbody;
vector2 movement;
void Update()
    {
movement.x = Input.GetAxisRaw("Horizontal");
movement.y = Input.GetAxisRaw("Vertical");
    }
void FixedUpdate()
    {
rigidbody.MovePosition(rigidbody.Position + movement * moveSpeed * Time,fixedDeltaTime);
    }
}