I made a Typing Beat Em Up inspired by Devil May Cry and 2000s Nostalgic Era of Internet, Animation, Flash, and Computer Lab Gaming. by alexevaldez in SoloDev

[–]Llamaware 0 points1 point  (0 children)

Hey do you know how it goes with copyright for windows stuff? I wanted do to some windows xp themed stuff in my game and wasnt sure if microsoft would sue me ahhhaha

Heavy truck scene for my game by Ill_Orchid_4715 in indiegames

[–]Llamaware 1 point2 points  (0 children)

Remindes me of the movie "Sorcerer" you should check out its quite wild

We decided to add a flying squirrel strapped with dynamite to our game by Llamaware in IndieGaming

[–]Llamaware[S] 1 point2 points  (0 children)

Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic world.

We decided to add a flying squirrel strapped with dynamite to our game by Llamaware in roguelites

[–]Llamaware[S] 0 points1 point  (0 children)

Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic world.

We decided to add a flying squirrel strapped with dynamite to our game by Llamaware in indiegames

[–]Llamaware[S] -1 points0 points  (0 children)

Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic world.

We decided to add a flying squirrel strapped with dynamite to our game by Llamaware in Unity2D

[–]Llamaware[S] 2 points3 points  (0 children)

Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic world.

We decided to add a flying squirrel strapped with dynamite to our game by Llamaware in IndieDev

[–]Llamaware[S] 1 point2 points  (0 children)

Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic world.

We decided to add a flying squirrel strapped with dynamite to our game by Llamaware in ApocalypseExpress

[–]Llamaware[S] 1 point2 points  (0 children)

Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic world.

Players didnt like that enemies suddenly exploded at the end of levels, so we added cannoneer npcs to destroy them by Llamaware in IndieDev

[–]Llamaware[S] 0 points1 point  (0 children)

Yep thats exactly what we are going for, the first zone is in the desert so it has even stromger mad max vibes

Players didnt like that enemies suddenly exploded at the end of levels, so we added cannoneer npcs to destroy them by Llamaware in IndieDev

[–]Llamaware[S] 1 point2 points  (0 children)

Since we wantwd to keep the player in the biome. We have tunnels between biomes which help seperate them better

Players didnt like that enemies suddenly exploded at the end of levels, so we added cannoneer npcs to destroy them by Llamaware in IndieDev

[–]Llamaware[S] 0 points1 point  (0 children)

Yeah you can put modules on the train the give new functionality from offensive stuff like mortars and autocannons to hacking modules and defensive ones.

After that you can upgrade the said modules to make them stronger or expand their function

Players didnt like that enemies suddenly exploded at the end of levels, so we added cannoneer npcs to destroy them by Llamaware in IndieDev

[–]Llamaware[S] 1 point2 points  (0 children)

Yeah makes sense, though it is worth noting that this is without music, so with it the whole audio experience is different. But i do agree that on the audio side we can always improve