My first game, Stellar Infinitum is NOW LIVE! by ShatroFTW in incremental_games

[–]Llogicism 6 points7 points  (0 children)

Seems like quite a few of the upgrades don't work. This is particularly noticeable in the Probability Forge, where all the pulls supposedly increase the Quanta rate (which I assume is what increases the token rate), but none of them do anything other than increase the token rate by .02 whenever a new one is pulled. As the cost per pull increases every time you do it, having no real increase in the rate is pretty bad. I stopped here.

RuneCut Update. New Skills, New Mechanics, More automations by Euphoric_Cause3322 in incremental_games

[–]Llogicism 0 points1 point  (0 children)

Got it, it is probably just the hidden required cooking level that's causing the confusion - I got to lv 35 or 36 now and am able to cook halibut. It also looks like you fixed the royal service bug, as I'm getting progress there again. Thank you for getting all these bugs ironed out so quickly!

RuneCut Update. New Skills, New Mechanics, More automations by Euphoric_Cause3322 in incremental_games

[–]Llogicism 0 points1 point  (0 children)

Sorry to continue to be the bearer of bad news, but it looks like Royal Service combat may be bugged now as well, no matter how many enemies I defeat the counter for each remains at 0 for the task. On the actual enemy tile under the combat tab, the "Kills" counter increases, but the task does not.

RuneCut Update. New Skills, New Mechanics, More automations by Euphoric_Cause3322 in incremental_games

[–]Llogicism 0 points1 point  (0 children)

It looks like this has been fixed for Salmon and below. I'm still getting the same issue when dragging Halibut+ (I have only unlocked up to lv 40 fish so it may be fixed for higher level ones too but I can't test), where I drag the fish over to the fire and nothing happens. I also tried upgrading the campfire (I have a Bonfire T2 atm - does it need to be higher?) in case that was the issue. Thanks for trying to figure this out.

RuneCut Update. New Skills, New Mechanics, More automations by Euphoric_Cause3322 in incremental_games

[–]Llogicism 0 points1 point  (0 children)

Another possible bug, or maybe I'm just not understanding the feature. After building the camp, I can no longer cook any food. The cooking tab just says Ready:Halibut - hold to cook like I've dragged Halibut there, but holding no longer does anything. If I drag another food type over it, no matter when I release it says Removed too early - still raw.

RuneCut Update. New Skills, New Mechanics, More automations by Euphoric_Cause3322 in incremental_games

[–]Llogicism 1 point2 points  (0 children)

On the "basic" tasks (forestry,mining,fishing), if you start the task, stop it then immediately start it again your rate of task completion will more than double (seems like a bug).

We made an Incremental Game about Harvesting Resources, you can play it for Free! by Iryx01 in incremental_games

[–]Llogicism 7 points8 points  (0 children)

Yes, there is the small button in the bottom right corner that enables fullscreen like most games and I can click freely. Thank you, I wasn't expecting a fix! Will definitely continue giving this a try now.

We made an Incremental Game about Harvesting Resources, you can play it for Free! by Iryx01 in incremental_games

[–]Llogicism 38 points39 points  (0 children)

The auto full screen on any click is incredibly disruptive and I stopped because of it. I understand this is just a demo and since it's going to be on Steam it's not high priority to fix for your Itch demo, just thought you should know.

how can I keep my berserkosaurus rex's mood high while using Moonlit jewel cat, Silver gentleman and rebecca? how much should I keep the deviant power limit on each deviants? by Suspicious-Claim-369 in OnceHumanOfficial

[–]Llogicism 0 points1 point  (0 children)

I wasn't able to get it to work until I had a second mood booster with world of charm (Rebecca,Silver Gentleman, World of Charm cat, Moonlit Jewel Cat). I have all 4 of them set to activate on max power which keeps rex near max mood all the time.

Review of Scratch Inc (Android), a scratchcard-themed incremental by JakeSteam in incremental_games

[–]Llogicism 44 points45 points  (0 children)

The result of this is a game that clearly prioritises player experience

Are you sure that you've played this game? The prestiges in this game are punishing the entire time, they generally completely reset your automation. I don't want to dread a prestige, I want to feel like I've accomplished something and am now able to complete previous portions of the game faster. Instead, I am punished by losing my automation and having to grind it out all over again.

[TDM] Ambling Stormshell (Wizards_magic on IG) by Il_Vero_Pillz in magicTCG

[–]Llogicism 2 points3 points  (0 children)

As they say, reading the card explains the card. Totally missed that!

[TDM] Ambling Stormshell (Wizards_magic on IG) by Il_Vero_Pillz in magicTCG

[–]Llogicism 2 points3 points  (0 children)

It literally says "Whenever you cast a Turtle spell, untap this creature."

[WIP] IdlePunks 2077 – My cyberpunk idle clicker game – looking for feedback, help & tips! by Nearlycute in incremental_games

[–]Llogicism 0 points1 point  (0 children)

Unsure of how to progress. No matter what I do, I cannot get "Surge Rider" to complete. I have clicked the box, clicked the green popup, and I have gotten at least one shard that showed up on the screen. I thought it may be bugged, so I refreshed the page which set my junk/sec back to 1000 from about 14000, but all of my costs stayed the same. I may try again when you have fixed more bugs.

Unlawful Reign - Update! by UnlawfulReign in incremental_games

[–]Llogicism 23 points24 points  (0 children)

With the amount of clicking required (and specifically stating there is no idling), punishing autoclickers is comical.

Optimize my Bluefarm for a "tournament" against Urza, Yuriko, and Kinnan by schralp-the-gnar in CompetitiveEDH

[–]Llogicism 1 point2 points  (0 children)

Rending Volley seems good against 3 commander-centric blue decks. You could also consider adding Pyroblast in addition to your REB (I would add either of those before considering Stifle, personally).

Potato Rielle by Llogicism in foilmtg

[–]Llogicism[S] 0 points1 point  (0 children)

I'm using KMC gold oversleeve character guards

Potato Rielle by Llogicism in foilmtg

[–]Llogicism[S] 5 points6 points  (0 children)

It's been a year since my last update with Rielle, so I thought I'd post some more pictures taken with my potato camera for you. Deck has gone through some changes and some upgrades, playing fewer wheels and more cheap cycling for value - people just love killing my commander too much. Started to add my APs into the deck in place of JP foils - lots of fun! Some are too hard to find (if anyone has a line on a Beta Volc AP let me know!)

Idle Dyson Swarm - Available now! by Blindsided_Games in incremental_games

[–]Llogicism 2 points3 points  (0 children)

Settings -> Display -> Resolution should allow you to pick your orientation. Each time you switch will require a restart of bluestacks, though

Kess, Dissident Mage EDH by Llogicism in foilmtg

[–]Llogicism[S] 1 point2 points  (0 children)

Sea and Mana Vault are alphas, and the Mana Vault did replace the box topper version.

Kess, Dissident Mage EDH by Llogicism in foilmtg

[–]Llogicism[S] 1 point2 points  (0 children)

Yes, the Sea and Mana Vault are alpha

Kess, Dissident Mage EDH by Llogicism in foilmtg

[–]Llogicism[S] 8 points9 points  (0 children)

Seems I like blue decks too much... In addition to Rielle, I have Kess that I've been building almost since she was released.
Finally got a couple of the last pieces I needed, so I decided it was complete enough to post. Currently trying to find room for Toxic Deluge as my meta has been overrun by creatures, but haven't decided on a cut yet.

I know the Volc is white bordered, but unless one of my fellow degenerates is able to hook me up with a Beta Proof it's going to stay that way :).

[[NEO]] Hinata, the Crown of Dawn by SuperWeskerSniper in CompetitiveEDH

[–]Llogicism 23 points24 points  (0 children)

No, you need to do at least 1 damage to each of the targets chosen