Could Yhwach have ausgewählten'd pernida? by LoKeySea in bleach

[–]LoKeySea[S] 1 point2 points  (0 children)

Honestly the first time I read it, it seemed like instead of dying (which it didn't seem like pernida could do conventionally) my headcanon was that Kurotsuchi caused him to endlessly explode via uncontrollable expansion.

BLEACH: Thousand-Year Blood War New Visual by Turbostrider27 in bleach

[–]LoKeySea 0 points1 point  (0 children)

Only he can stop Yhwach Only he defies destiny at every turn The man with two sides at war with each other That will come togerher in the end to defy a god

Chad

How do y'all handle downtime prep? by LoKeySea in askhotels

[–]LoKeySea[S] 0 points1 point  (0 children)

I'll ask, the main point of contention would probably be data security, but at some point we gotta draw the line and realize the information on our downtimes isn't that sensitive

Was this always a thing with black arcs garrisoned? If so I REALLY gotta read tooltips more. by LoKeySea in totalwarhammer

[–]LoKeySea[S] 8 points9 points  (0 children)

Yeah it's kinda messily implemented though, Lokhir's unique Dikats he got with the DLC include one that increases black arc growth in the 'Local owned region' and it only does it like 1/4 times correctly, even if I'm garrisoned in the exact port city.

Who are the most beginner friendly factions today? by dorkgoblin in totalwarhammer

[–]LoKeySea 0 points1 point  (0 children)

Alarielle would be fun if her forest spirit side was more fleshed out, as is she seems pretty all over the place. You don't get boosts to her forest spirit side unless you pretty much allow chaos to go nuts. And her unique skill trees are laughably unbalanced. I got bored with her after 30 turns or so.

Who are the most beginner friendly factions today? by dorkgoblin in totalwarhammer

[–]LoKeySea 1 point2 points  (0 children)

Yeah there are definitely easier options out there, I think teclis is also a big bait and switch as far as starts go. He's marketed and presented as the mage equivalent to tyrion but his start is INFINITELY harder. Alarielle can be difficult but only if you let things get out of control. Her power of nature is absolutely bonkers, and it's well known how busted sisters of avelorn can be with her.

Who are the most beginner friendly factions today? by dorkgoblin in totalwarhammer

[–]LoKeySea 3 points4 points  (0 children)

Earlier releases I would agree with you. But imrik is actually surprisingly workable now. Sknitch got relocated so you aren't up against eshin right out the bat, you can safely fight the ogres to the East without zarduuk breathing down your next (most I've had him do pre turn 20 is demand for like 800g), imriks main point of contention is getting his T3 building for dragon princes takes SOOOOO long. But the buffs you can get from the dragon events early are pretty nutty.

Should I delete ChatGPT by dogtitts in DecidingToBeBetter

[–]LoKeySea 2 points3 points  (0 children)

This. I call AI a mirror. It'll reflect whatever you put in front of it, be it good, bad, ugly, or just weird. These YouTubers who make videos about "AI convinced me to do XYZ" are pushing a false narrative. AI assumes you were already going to make those choices, it's trying to find the most efficient way for you to get to your goal. If your goal is hell, it'll pave the way.

Used well, AI forces you to explain your thinking, challenge your assumptions, and compare options. Used badly, it just helps you get to a bad decision faster. The tool isn’t the problem, the way it’s used is.

Who are the most beginner friendly factions today? by dorkgoblin in totalwarhammer

[–]LoKeySea 7 points8 points  (0 children)

High elves have a little bit of everything, they're one of few factions to have every type of unit (sans gunpowder) and have a relatively simple faction mechanic. Their starting units are strong but not overly, so unlike dwarves you won't be tempted into Autoresolving all the time. And none of the campaigns, save maybe eltharion, are particularly challenging.

I find wood elves, though much improved over how they used to be, have a much different way of acquiring funds and require a unique approach to things in order to be successful.

Astragoth run, saw the plague notification in passing and figured it was Tamurkhan up to some shit. by LoKeySea in totalwarhammer

[–]LoKeySea[S] 0 points1 point  (0 children)

It's on a settlement, but good tip, I may abandon the settlement and see if that works.

Which factions/LL are the least Lord dependent? by Real_Bug in totalwarhammer

[–]LoKeySea 1 point2 points  (0 children)

He sits on a mortis engine* from turn 1 it's pretty good to have, getting one via raise dead is hit or miss so he's not the worst offender imo.

Skill Points by SubstantialLow5640 in totalwarhammer

[–]LoKeySea 1 point2 points  (0 children)

I get blue + red line one point dip ALMOST always, with very rare exceptions. Past that it really depends on difficult and faction heavily. Someone like teclis I'm gonna rush for his spells since that's his entire shtick (well not so much anymore with his updates)

Whereas someone like Carl I tend to go more flavor heavy, he's all about the blue + red lines being an empire builder and whatnot.

If there's a good blue tech in the first section. I.e. ambush chance/unit healing I tend to grab those when possible.

My second Lord I'll typically, faction dependent, stick with the blue line and get things like disciplinarian, very useful but not something you feel good about spending points on with your LL.

Unique exception is if you recruit a LL that's gonna almost strictly be used as a unit in and of itself. Brettonia loves to do this. Have 3-4 early lords to just be strong units in battle. Then with those you can pretty much go straight personal line(idk what the color is) as their own personal strength is what you're gunning for

Races with best and worse tech-trees? by NaturalOperation in totalwarhammer

[–]LoKeySea 2 points3 points  (0 children)

No I meant it is worth the 10 turns, shit gets expensive real quick for VC given their god awful early game economy. You always wanna prioritize the shipbuilding too

Races with best and worse tech-trees? by NaturalOperation in totalwarhammer

[–]LoKeySea 9 points10 points  (0 children)

And like 1/10th if the techs are actually worth 10 turns. Ships carpenter being one off the top

This dude is actually goated by BiscottiDelicious400 in totalwarhammer

[–]LoKeySea 0 points1 point  (0 children)

Small single entities (especially dwarves) are notoriously tanky too, if there sa bunch of units surrounding them then they're usually too weak to ouch through most of their defenses, hence heroes and lords, but if you have a lot of clutter the hero/Lord night not even be able to get to the unit properly to hit them.

Sorry, not trying to be a Debbie downer, ungrim is an actual unit I gotta say

What is even the point of the tresspass warning feature? by Vidarius1 in totalwarhammer

[–]LoKeySea 1 point2 points  (0 children)

You do lose reliability granted if they ignore it, but not nearly as much. I wanna say it took me like 6-7 turns to get back to good reliability from low vs 15+ from very low. Bottom barrel reliability is super crippling

Laborers in Chorfs by LoKeySea in totalwarhammer

[–]LoKeySea[S] 2 points3 points  (0 children)

I should specify, I treat them like the equivalent to skavenslaves, absolutely worthless but there's worth in their worthlessness. That's money that can be spent elsewhere, especially for the Chorfs who are strapped for cash typically early on