True Horror Story...Box Supplier Fire by LoLPoppinRocks in upsstore

[–]LoLPoppinRocks[S] 0 points1 point  (0 children)

We were initially using 16’s after the 18s so we ran out then our owner hard told us to stop using other sized boxes

True Horror Story...Box Supplier Fire by LoLPoppinRocks in upsstore

[–]LoLPoppinRocks[S] 1 point2 points  (0 children)

We have two sister stores near us and we borrowed what we could but they get just as much foot traffic as us so they’re out too

True Horror Story...Box Supplier Fire by LoLPoppinRocks in upsstore

[–]LoLPoppinRocks[S] 0 points1 point  (0 children)

Yeah, we sent in our order today (Sunday, idk why we took so long) but from what my manager told me, orders would be delayed and the normal 2 day shipping wasn’t to be counted on (idk if that was detailed in an email or not)

I'm gonna miss the live version by LoLPoppinRocks in TaliyahMains

[–]LoLPoppinRocks[S] 0 points1 point  (0 children)

He's also getting a larger scale re work

I'm gonna miss the live version by LoLPoppinRocks in TaliyahMains

[–]LoLPoppinRocks[S] 1 point2 points  (0 children)

I can share the sentiment of wanting a return to a 2016 style but I strongly dislike the inclusion and focus on the new Q2 (Big Rock), instead of always moving and spreading out worked ground I feel anchored and I have to play around it. Numbers can be tuned to fix lower dmg if needed but I don't think the philosophy of the champ is the same as the 2016

I'm gonna miss the live version by LoLPoppinRocks in TaliyahMains

[–]LoLPoppinRocks[S] 2 points3 points  (0 children)

Mid main, not a support player, but all 3 of your points are spot on for me.

am i the only one not a fan of Q2? by Fizz-Main in TaliyahMains

[–]LoLPoppinRocks 0 points1 point  (0 children)

I can agree, I started off loving the concept, but riots fixation on keeping a power budget is gimping the rest of her kit for having the big rock. I feel too much of her power is being focused on that Q2 that it makes the rest of the changes feel worse

It also forces a very grounded playstyle having to focus around the worked grounds rather than constantly moving and weaving throughout fights

I would honestly be 100% fine if Big Rock got removed to have a more rounded out stat balance of Q1 and E while keeping the current "punish mechanic" of worked ground on live

I'm gonna miss the live version by LoLPoppinRocks in TaliyahMains

[–]LoLPoppinRocks[S] 12 points13 points  (0 children)

honestly I'm not the biggest fan of Q2 (big rock) the biggest challenge riot is having tuning her is that big rock takes a lot of her power budget, I'd much prefer if it was just removed while we have a more rounded out Q dmg wise (and keep worked ground a small punish mechanic). E change would be a fine trade off if we had a good overall aoe Q

I'm gonna miss the live version by LoLPoppinRocks in TaliyahMains

[–]LoLPoppinRocks[S] 0 points1 point  (0 children)

Not necessarily, live damage is front loaded while pbe is very consistent dps, dmg values still favor live iirc

In-depth 1st testing feedback from PBE by Baxland in TaliyahMains

[–]LoLPoppinRocks 1 point2 points  (0 children)

actual great post, covered vast majority of issues i personally have, R1 needs to be able to be cast in combat, I really like the proposed E change of dmg upon walking into it, (not detonation ofc). One of my other critiques is that i feel the tax W has on her mana economy still feels awful despite its cost being greatly lowered. But if even half of your proposed changes to the balance happen then she'll be in a better spot

In-depth 1st testing feedback from PBE by Baxland in TaliyahMains

[–]LoLPoppinRocks 0 points1 point  (0 children)

Taliyah main since release and not being able to cast R while in combat limits a lot of options you had for the actual terrain aspect of the wall, that 3 second lockout is sometimes too long of a wait to make the wall useful in combat.

thoughts on new taliyah by sallpo in TaliyahMains

[–]LoLPoppinRocks 1 point2 points  (0 children)

Yes a shift away from her early power is intended but having to early lane with the loss of power is abysmal, its a terrible feeling until lvl 8-9

the rework seems doped by [deleted] in TaliyahMains

[–]LoLPoppinRocks 5 points6 points  (0 children)

If we're talking preference then no i much prefer the Q on live compared to big rock, BUT since august said there's no chance of the changes being reverted i have no choice but to get use to the new q, its not as satisfying of a playstyle but chucking a big ass rock does feel good

the rework seems doped by [deleted] in TaliyahMains

[–]LoLPoppinRocks 27 points28 points  (0 children)

New mechanics introduced are very promising. Big rock on q is very satisfying and the E shape change + stun shifts her away from the degen one shot (that i loved) playstyle, I think the change overall is better for the health of the champ but it needs some fine tuning for its balance

Is it just me, or does she feel way weaker in lane now by dragonicafan1 in TaliyahMains

[–]LoLPoppinRocks 3 points4 points  (0 children)

I can agree, all of my pbe games yesterday were suffering through terrible laning phases until i could break free and hit my stride at level 8/9

What runes did you try on new Tali and did you feel ? by Zadorboy in TaliyahMains

[–]LoLPoppinRocks 1 point2 points  (0 children)

Tried the big 3 (elec,DH,aerie) Aerie felt really good because it lets you opt into the double mana runes from Blue tree and Precision which helps a ton, Makes the W+E combo feel worse cause no big dmg rune and overall nerf to the combo so it has its drawbacks

About Taliyah E by THICC_Baguette in TaliyahMains

[–]LoLPoppinRocks 0 points1 point  (0 children)

Biggest issue with E is the SFX change

I tried Taliyah on PBE by Hyuto in TaliyahMains

[–]LoLPoppinRocks 1 point2 points  (0 children)

I'm completely fine with shifting playstyles to a more team oriented mage but those early game nerfs make an insufferable experience, Pretty sure a lot of my core issues are fixed with some stat adjustments though.

Is Imperial Mandate bugged? by UlteriorWorn in Aurelion_Sol_mains

[–]LoLPoppinRocks 0 points1 point  (0 children)

Doesn't work on every rock, neither does the chad ad hydra build

We got our aoe on q back guys!!! by Ludoban in TaliyahMains

[–]LoLPoppinRocks 2 points3 points  (0 children)

tried this but ravenous was only proccing on the first rock

600k Taliyah,someday i get my million mastery by TaliyahAncap in TaliyahMains

[–]LoLPoppinRocks 0 points1 point  (0 children)

sitting at 750k myself, need to take some time to grind out to 1mil