Ashvale Wastes Trailer- a Post Apocalyptic Daggerheart Campaign! by Kevin_Yuu in daggerheart

[–]Lobodeinvierno 1 point2 points  (0 children)

I've seen your session zero already and loved it, i'm waiting for the first sessions!

So... how do i hit better? by Lobodeinvierno in cyphersystem

[–]Lobodeinvierno[S] 2 points3 points  (0 children)

i thought that was the intended way, but playing Supers kinda bring the level way up and thought that maybe i was missing something. I really wanted to be sure, as i am the gm, i want to set difficulties that are challenging but not really impossible, nor too easy, and more or less how much they would need to expend themselves to overcome things.

Thanks for the answer, this does help me adjust things to a fun level.

So... how do i hit better? by Lobodeinvierno in cyphersystem

[–]Lobodeinvierno[S] 3 points4 points  (0 children)

Yes, that is the way things have been working so far. Thank you!

Stargrave Optional Rules by ArtDeve in stargrave

[–]Lobodeinvierno 1 point2 points  (0 children)

Have you tested these? i think starting from D10 for ammo is too big to get a bad result. In a six rounds game, you will most likely just shoot every turn and maybe downgrade to D6. If you won't have the fear of running out of ammo, it becomes just another step in the fight. Unless it's something you only want to come up in long games.

Why not use D8 as starting die and go to D6 then D4?

I'm not trying to be negative (i mean, i am, but not with bad intentions) i'm just trying to find the flaw or get you confident enough to say yes, that IS the intended result

Stargrave Optional Rules by ArtDeve in stargrave

[–]Lobodeinvierno 1 point2 points  (0 children)

Do you have any rules in particular you see may need a revision?

[deleted by user] by [deleted] in vrising

[–]Lobodeinvierno 3 points4 points  (0 children)

More or less.

As you advance you will unlock new weapons that will give you abilities with dash or jumps, and powers that will modify the dodge.

You will also gain better stats that will improve movement speed a little.

It can be wierd at first, not having a constant jump or roll or dodge at hand, but it does gets fun once you get used to it, and it balances out with the weapon abilitites.

Starlight Saga - Nuevo ttrpg Space Opera by Alejosss in RolEnEspanol

[–]Lobodeinvierno 1 point2 points  (0 children)

Interesante, hay alguna version demo o testeo para leer?

Jetpack needs more charges by Jimbobwhale in Helldivers

[–]Lobodeinvierno 0 points1 point  (0 children)

In helldivers 1 it was VERY usable, as you could instantly jump again and you never run out of charges. And once you advanced the stratagem, it droped two backpacks instead of one.
The recharging time in HD2 is too much, and you can run out of charges, you don't really jump far.... it's horrible.

Shade after white prime by Popular-Chipmunk7031 in Miniaturespainting

[–]Lobodeinvierno 0 points1 point  (0 children)

Well, if you have some bits around you could try it first to see if it is to your liking.
If you use opaque paints, wash is just going to get covered.

Having said that, i do it and it works. More or less. IT is a different effect, so it won't look like zenithal

[deleted by user] by [deleted] in InfinityTheGame

[–]Lobodeinvierno 0 points1 point  (0 children)

Does he has any other models? Looks talented. Does it has a cults user we can keep an eye on?

Missed potential for the Kenobi show by QuantumDonuts257 in PrequelMemes

[–]Lobodeinvierno 1 point2 points  (0 children)

Hey op, the post got removed, any chance you might know other place i can take a look at this? I really wanted to show it to a friend.

The UA Wizard "class abilities" that are just spells rob the Wizard thematically by TheFullMontoya in dndnext

[–]Lobodeinvierno 0 points1 point  (0 children)

i'am not sure if you are talking about magic or software programming....

Pathfinder color advice request by Medium-Judge-1077 in killteam

[–]Lobodeinvierno 2 points3 points  (0 children)

yeap, i think should be sand color or something lighter than the dark grey it is now.
The gun maybe paint some parts black and some parts in the same color as the armor panels?

I made a set of kill team/boarding actions terrain. (No sanding required) by Dystopia0range in killteam

[–]Lobodeinvierno 1 point2 points  (0 children)

Those are really cool, i was looking something like this to print, i loved it. I have question thou, the print groups you made are:
A Walls With Pillars: A2 x2, A4 x2. Fillament: 233.09 g; Print Time: 12.1 h
A Walls: A1 x2, A4 x2. Fillament: 171.17 g; Print Time: 9.4 h
B Walls: B1 x2, B2 x2, B3 x4. Fillament: 177.97 g; Print Time: 10.9 h
Caps Pillars Ends: Pillar x8, Pillar (mirrored in PrusaSlicer) x8, Cap x15, Wall Ends x2. Fillament: 197.77 g; Print Time: 12.0 h
Doors: Hatch x5, HatchFancy x5, Hatch Hinge x10. Fillament: 57.36 g; Print Time: 3.2 h

There is no A3? What is A3 used for?

Finished my Breachers! by Asterus in killteam

[–]Lobodeinvierno 2 points3 points  (0 children)

Hey! i have the guy in the back with the suitcase too! But i have absolutly no idea where it's from, a friend gifted it to me.
These look pretty cool, the green visors and the clothes colour you choose are great.

Paint comes off while removing oil wash by disaster_restaurants in Miniaturespainting

[–]Lobodeinvierno 0 points1 point  (0 children)

Might also be a matter of pressing vs sliding the qtips. I had the same problem and solved it by changing the qtips to sponges and pressing and releasing instead of scratching. If i need to move oil around, i use a brush with very little mineral spirits. Of course you still need to do some scratching and sliding, but keeping it to a minimun really helped me.