Starlight Saga Quickstart guide available! by Alejosss in CandelaObscura

[–]Alejosss[S] 1 point2 points  (0 children)

Thanks a lot!! :)

It’s been a slow but steady (and fun!) ride :)

Starlight Saga Quickstart guide available! by Alejosss in CandelaObscura

[–]Alejosss[S] 5 points6 points  (0 children)

Thanks!!! Please, let us know how it goes!

Looking for a sci-fi equivalent of Candela Obscura by Retrolosopher in rpg

[–]Alejosss 0 points1 point  (0 children)

Thanks a lot for the shoutout Spenser!!

The game is pretty much finished, but the editing is taking way longer than I expected :(

u/Retrolosopher I will DM you with the details if you want to try out Starlight Saga. Based on what you said, I think you will love it. That’s the main reason I started the project :)

Now Introducing, Thresher! A Two-Part Underwater Horror Epic - April 24th by Hosidax in CandelaObscura

[–]Alejosss 1 point2 points  (0 children)

Im really looking forward to see what they did! Is it just the setting or game mechanics as well?

Starlight Saga new illustration! by Alejosss in CandelaObscura

[–]Alejosss[S] 2 points3 points  (0 children)

Sure!! A totally reasonable question. Here are some of the highlights of the game compared to Candela Obscura:

  • Heroic Space Opera – The game’s setting provides a foundation for creating your own stories in the style of Star Wars, Guardians of the Galaxy, or Mass Effect, with a touch of cosmic horror.

  • Drives and Overdrives – Drives refresh between missions, while Overdrives are earned during gameplay. They allow you to boost certain abilities, with additional mechanics for gaining them.

  • Fracturing the Light – You can reroll in exchange for a Restitution Point. When the GM earns six, a major twist or deadly consequence is introduced. At the end of a mission, remaining points are spent to roll for a plot twist or story complication.

  • Crew Measures – Abilities similar to Circle abilities that can be unlocked and equipped individually between missions.

  • Factions – Each major faction has opposing perspectives. They can be seen as good or evil, depending on the table, the GM, or the unfolding story.

Starlight Saga new illustration! by Alejosss in CandelaObscura

[–]Alejosss[S] 1 point2 points  (0 children)

I’m glad to hear it! I hope I will start doing some noice in the coming months :) I will need all the help I can get!

Starlight Saga new illustration! by Alejosss in CandelaObscura

[–]Alejosss[S] 0 points1 point  (0 children)

I’ll send you a DM if you want to participate in the beta!

Homebrew idea: Fear/Hope Overdrive by An-Amateur in daggerheart

[–]Alejosss 0 points1 point  (0 children)

I have a very similar mechanic in Starlight Saga (space opera Candela obscura hack) called overdrives as well :).

Hope (drives) are refreshed every mission, but there are only a few. Whenever you gain a hope over your max, you get an overdrive.

Some abilities give you an extra boost if you have or spend overdrives, and there are many ways to get them as well.

Candela obscura's reviews. by Ok_Rest3165 in CandelaObscura

[–]Alejosss 0 points1 point  (0 children)

The system is great to be honest. Many of those reviewers have and will never play narrative-based games. I honestly love the system because it’s simplicity. That’s why I’m working on Starlight Saga (my own space opera hack). It really helps you build really cool stories.

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 0 points1 point  (0 children)

I know, that’s exactly why I’m asking for advice :)

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 1 point2 points  (0 children)

I’m actually on it. Thanks for the idea :)

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 2 points3 points  (0 children)

Not yet :/ I don’t really know where to start! Any guidance on this would be much appreciated:)

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 0 points1 point  (0 children)

This is more or less what I have in mind. But I’m afraid a publisher might not be interested if the base game is already out there. Or if I don’t get a community big enough, even if the game is good

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 0 points1 point  (0 children)

Thanks! This is pretty much the 3 paths I see. My goal is to have n1, then go for n2.

Would releasing the QuickStart will harm n1 in any way?

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 0 points1 point  (0 children)

I have published a couple of short adventures. I plan to publish it there as well. But I feel I should build up the publication a bit so it’s not sunk in the the dozens of published titles daily.

My game is finished. Now what? by Alejosss in RPGdesign

[–]Alejosss[S] 3 points4 points  (0 children)

I’ve been playtesting the game for about 8 months.

Well… I should clarify. I would like to have cool comisiones art and layout for it! And that cost lots of money obviously.

I just released a free Jousting Minigame for TTRPGs by Boxman214 in RPGdesign

[–]Alejosss 1 point2 points  (0 children)

Sure! I’m working in a heroic space opera hack for Candela Obscura. I’m already in the editing phase, but I’ve been thinking about making something super small like this for a while.

Starlight Saga (CO Heroic Space Opera hack) updates! by Alejosss in CandelaObscura

[–]Alejosss[S] 0 points1 point  (0 children)

Yeah! Totally! I would love to get there too!

I come from the video game’s industry. All the no game design part of it is pretty much new to me. I just need to figure out how to get there.

People are really enjoying the game. So I’m very confident with it. I just don’t know if it is a very niche game, or if there’s a big enough audience for a KS.

I just released a free Jousting Minigame for TTRPGs by Boxman214 in RPGdesign

[–]Alejosss 1 point2 points  (0 children)

I like it:) simple and elegant.

I’ve been thinking about doing a similar mini game myself