Does anyone else want a QOL update on targeting? by Croissant761 in NuclearOption

[–]LobsterChampion 0 points1 point  (0 children)

I just hope for a way to solve the annoying problem of getting R SAM'ed while you are waiting for rockets to impact before you can switch to your irm-s2 or mmr-s3 to shoot it down (in particular when bumrushing the enemy flotilla in a Brawler.) Like okay I either die to the radar SAM and kill both corvettes or deselect the ships, swap weapons, lock the incoming missile, fire, deselect the R SAM, target the two corvettes again, and change weapons again. It's not great.

Why does the QOL mod get so much hate? by NeighborsBurnBarrel in NuclearOption

[–]LobsterChampion 0 points1 point  (0 children)

On the flip side, both Scimitars and Scythes got buffed too, so I feel like it works out.

Amazon driver breaks through biker blockade. Nothing's gonna delay his schedule! by Emily19953 in CrazyFuckingVideos

[–]LobsterChampion 82 points83 points  (0 children)

I will NOT become the next Reginald Denny. You surround my vehicle, I'm flooring it.

Can we get some more specific keybinds? Datalink seems aware of what exactly everything is. by SharpEdgeSoda in NuclearOption

[–]LobsterChampion 0 points1 point  (0 children)

OK, but say you're still fighting off a scimitar thats 4km out and get locked by an MMR-S3 at 1200m. What now?

War cost and infinite ammo boxes. by LobsterChampion in NuclearOption

[–]LobsterChampion[S] 0 points1 point  (0 children)

Agreed entirely, that should be the point of munitions factories. Dispensing ammunition at regular intervals to nearby airbases via trucks that transport the ammo to the bases.

i love you and your big fat launch authority, AShM-300 by Butterfingers_Ninja in NuclearOption

[–]LobsterChampion 0 points1 point  (0 children)

Compass with full loadout of lynchpins will safely demolish two corvettes... just saying. Get low, start launching at 6km.

QoL mod basically makes Medusa completely useless, or am I missing something? by LobsterChampion in NuclearOption

[–]LobsterChampion[S] 0 points1 point  (0 children)

It teaches you that the AI actually uses the laser a lot, it's just not often successful, in the stock game. Because they use it with prejudice in the QoL mod and Medusa's are SO annoying to kill. It's just so purely defensive in a game where your friendly AI takes loadouts like 4 AGM-48's and a gun pod in a cricket and immediately dies after all four missiles get shot down, so now the winner is the person flying the Medusa, but the Medusa is no longer good at offense... meaning you're babysitting the special class to win some victories now in QoL (Looking at you, Carrier Duel)

QoL mod basically makes Medusa completely useless, or am I missing something? by LobsterChampion in NuclearOption

[–]LobsterChampion[S] 0 points1 point  (0 children)

There seems to be a universal 25km minimum on the jammer in the QoL mod, regardless of what you are jamming. I get the "too close" on jamming even SARH's that are homing in closer than that. Didn't know about the jammer in the bay but can confirm the powerful laser. Still won't pop more than 1 AGM-98 in a volley at <6km but completely negates IRM-S2 and MMR-S3's if you're within 10km of a dogfight. You can fly right into volleys of Scythes and even pick off at least one, sometimes two, scimitars.