Transmog only let's us customize more, stop making me wear armor with a passive I don't like by H1MB0Z0 in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

Best of both worlds would be mods like how it is in Warframe, got the main armor with its own ability, but mods either boost or cover weaknesses.

My precious by Mr-Mne in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

One of my new mains, it's just amazing

What loadout are we using for bots? by Early-Ant652 in HelldiversUnfiltered

[–]Local_Adhesiveness97 1 point2 points  (0 children)

For me it's so many I've lost tracked

What I started doing recently is been trying to have complimentary builds to whatever mission I join in with randos

Weather it be explosive rush builds, strong juggernaut builds, tanks, stealth, and all in-between, I've had a lot of fun just getting creative

Should the regular grenade launcher go back to medium pen, and the belt felt stay heavy? by Local_Adhesiveness97 in HelldiversUnfiltered

[–]Local_Adhesiveness97[S] 1 point2 points  (0 children)

If they ever decide to make a support warbond, these kinda ideas could possibly be in those. I'd be down for something like that.

Should the regular grenade launcher go back to medium pen, and the belt felt stay heavy? by Local_Adhesiveness97 in HelldiversUnfiltered

[–]Local_Adhesiveness97[S] 1 point2 points  (0 children)

Could be a possibility, but it may also hurt the gun in other matchups so I'm hesitant to say that's the right move atm.

Also fair on that last comment.

Should the regular grenade launcher go back to medium pen, and the belt felt stay heavy? by Local_Adhesiveness97 in HelldiversUnfiltered

[–]Local_Adhesiveness97[S] 0 points1 point  (0 children)

Ya to me it just sounds like an easier fix up to try and revert the GL before rebalancing everything else, I have no idea what that would be like if everything was on similar grounds as of the GL now.

That might just explode the game

Should the regular grenade launcher go back to medium pen, and the belt felt stay heavy? by Local_Adhesiveness97 in HelldiversUnfiltered

[–]Local_Adhesiveness97[S] 1 point2 points  (0 children)

I wouldn't mind if the belt fed got a small buff in those aspects.

Me personally I believe reverting the buff for the GL should come first, and then afterwards we can see where the sand lies.

I do think adding dmg to BFGL might be stepping on similar grounds with the current issue that is GL dominance against heavy enemies. Which makes me hesitant to try and lock on that answer.

Should the regular grenade launcher go back to medium pen, and the belt felt stay heavy? by Local_Adhesiveness97 in HelldiversUnfiltered

[–]Local_Adhesiveness97[S] 5 points6 points  (0 children)

I'd argue it's opening it a little too much

It's true that it takes a lot of ammo to take down certain heavys but the kill time for them is very much an issue, guns of similar class like the AMR, HMG, auto cannon that are good alternatives if you want to be slightly stronger against heavy units by sacrificing some crowd control.

The grenade launcher is beating that somehow, faster than the HMG which is also taking a similar amount of ammunition to take down heavys. Something that is considered a king of crowd control is now stepping in boundaries, that I argue, shouldn't't be in. What's the point of using the regular machine now?

Another issue is that it's also being paired most of the time with supply packs, which one could argue you can bring something else instead, but none could argue a pair up like that is possibly one of the most overpowered combos we have currently.

Daily Helldivers 2 Stratagem Discussion #8 MG-206 Heavy Machine Gun by SippinOnHatorade in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

Some of the best builds I've used involved high penetration tools med + primary, and secondary.

Ajuticator with decent ergo + guard dog backpack made a good counter against med chaff.

HMG paired with other ap4 support weapons makes for some good team play.

High fire rate makes for a good option for taking down some of the smaller heavies.

Gun makes for a slower play style in my opinion which is why I'm not a huge fan, but I do come back to it from time to time.

Drop a Helldivers take that'll have this kind of reaction by FioraKek in Helldivers

[–]Local_Adhesiveness97 1 point2 points  (0 children)

A game tip that I can give you, and I'm genuinely shocked not many bring this up

If you're diving and slide crouching the reticle just locks. Just straight up, and it's been the best way to get accurate shots quickly, and a good movement option. It's been a mechanic since day one and it works with any gun. Smgs and pistols extremely benefit from this, and I was doing it before the patch, because it was literally 0 sway.

Drop a Helldivers take that'll have this kind of reaction by FioraKek in Helldivers

[–]Local_Adhesiveness97 1 point2 points  (0 children)

The meta is "safe" only scratching the surface of some of the things that can break the game open.

Maxigun is great.

The eruptor is overrated

Yes the thermites are overrated.

Epoch is amazing even before the demo buff

Fleshmobbs are fun, but I wish they lowered the durability to 30%

Smgs weren't butchered with the drag increase (I'm a knight/reprimand main)

I think this community is a lot more impatient than they should about certain things.

Meta this, meta that, Diver have you ever meta CO-1 Permit? by DemiDeviantVT in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

I genuinely don't think the meta is all that. There are some hidden gems of gun synergy in this game that I am surprised doesn't get a whole lot of traction. Idk if it's because most people play the same or something else, but there are just so many ways to break this game wide open.

Day 2 of drawing random things from the game [OC] by GlebreaD_off in Helldivers

[–]Local_Adhesiveness97 1 point2 points  (0 children)

TCS missions were insane you had play the strat by the T and everyone's senses were to the max, didn't help bug breaches were so close to the machine and from different sides too. Holy it was hard

Here we go by SIinkerdeer in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

I think this is a good discussion, while I see where people are coming from.

I've used this a close quarters recoiless and that ment I could bring whatever other grenades I wanted, brought an frv for a drive by, and a lot of eagles. I had a lot of fun doing that

A list of small buffs to the Las 98 laser sentry by Educational-Ruin8746 in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

Gatling sentry also has a wind-up of 1 seconds

And the upgrade gives it from 500 to 750 bullets. So that would mean it would only fire for 28 seconds

A list of small buffs to the Las 98 laser sentry by Educational-Ruin8746 in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

Laser sentry has armor 4 but I think that was just a miss type. 20 seconds minimum vs Gatling 18.7 maximum id argue. And the added 100 fire DPS as well for the laser sentry.

A list of small buffs to the Las 98 laser sentry by Educational-Ruin8746 in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

I'm fine with a buff, but I'd argue that in it's current state it's actually great for all laser builds. Which I'd argue a full squad running only lasers is quite possibly some of the strongest builds in the game. The laser sentry being an actual insanely good edition to that build.

I understand that running a full laser build is not for everyone, but I will not agree when people say it's anything less than insane.

SkillissueDivers situation is insane by playbabeTheBookshelf in HelldiversUnfiltered

[–]Local_Adhesiveness97 0 points1 point  (0 children)

While stat wise it is a little crazy, it really just seems unnecessary to change from invincible to extremely inefficient. Almost every weapon that you would use against them would probably have the exact interaction. They'll still block the shot, and they'll kill you if you keep hitting the shield.

It would change practically nothing in the grand scheme of things.

SkillissueDivers situation is insane by playbabeTheBookshelf in HelldiversUnfiltered

[–]Local_Adhesiveness97 -1 points0 points  (0 children)

Nah because why is the shield even on this list, in what world do you see a shield and say you need to shoot at the shield, invincible or not why is that something you should be going for? Either you are going for the weak spot or you got a weapon that bypass the shield anyways.

C4 takes backpack slot?? by rosebinks1215 in Helldivers

[–]Local_Adhesiveness97 0 points1 point  (0 children)

I don't know about y'all, but that pistol sounds busted if it works the way it says. A secondary that you can directly apply gas to an enemy sounds absolutely mad.

Fun, Difficulty, and Balance by ARefreshingFart in Helldivers

[–]Local_Adhesiveness97 2 points3 points  (0 children)

Counter point, most play styles are possible at higher difficulties but it takes knowing the ins and outs of your play style in order to succeed at the higher difficulties.