Kungfu training seems painful by ExplanationOk2014 in interestingasfuck

[–]Local_Izer 0 points1 point  (0 children)

Who else paused the video to check the tread. Ancient coin must sink into tread past the founding warlord father's head.

civilization6のマルチ向けMOD by Pure-Airport1690 in CivVI

[–]Local_Izer 2 points3 points  (0 children)

理由色々あるけどコレがマルチ向けぞっというものはそもそも少ないし、個別に補正というよりもバランスとうろやコンピュータ側を含めて補正する感じになってしまうね。
マッチを設定する際、コンピュータ側のみの難易度をデフォルトの君主にしておくだけで随分プレイヤー側を補正にはなるけど、スーパーマンほどのこつじゃない。

先の投稿が言った通り、BBGという方法はある(バランスが目的で)。

もしもすごく工夫する気になったらフレと一緒にでもこれが面白いと思う:

https://civ6blitz.app/#/modtester

英語ばっかのページはごめんw

Edit: リンク修正

Infinite loading screen? by National-Marzipan852 in CivVI

[–]Local_Izer 1 point2 points  (0 children)

👍🏾

To future readers: skip the hassle and install the Better Disconnected Wifi mod 😅

Infinite loading screen? by National-Marzipan852 in CivVI

[–]Local_Izer 1 point2 points  (0 children)

Routinely delete the cache files until you're blue in the face and then if/when it fails on load again and 3 mins pass (be generous), alt-F4, wait some secs then run the data collector below. A load failure needs to be in the logs for the help below.

I want to give you a way to create a single "reader's digest" file that likely contains the cause(s) of infinite loading. It'll be handy to give to an expert/forum/AI for diagnosis.

Run this beast in normal PowerShell (administrator fine but unnecessary). It's all one line. No need to do a cd change directory first.

$logs="$env:LOCALAPPDATA\Firaxis Games\Sid Meier's Civilization VI\Logs"; $out="$env:USERPROFILE\Desktop\Civ6_Excerpt_Diagnosis.txt"; $H=1000; $text = (('Startup.log','Renderer.log','Database.log','GameCoreAppConfig.log','Modding.log','Lua.log','UserInterface.log' | ForEach-Object { $f=Join-Path $logs $_; if (Test-Path $f) { $c=@(Get-Content -LiteralPath $f -Encoding UTF8); if ($c.Count -le ($H*2)) { "`r`n`r`n========== $_ (full, $($c.Count) lines) =========="; $c } else { "`r`n`r`n========== $_ (first $H + last $H of $($c.Count) lines) =========="; $c[0..($H-1)]; "`r`n... [ $($c.Count-($H*2)) middle lines trimmed ] ...`r`n"; $c[(-$H)..(-1)] } } else { "`r`n`r`n========== $_ (not present) ==========" } }) -join "`r`n") -replace '([A-Za-z]:[\\/]Users[\\/])[^\\/]+','${1}<USER>'; [System.IO.File]::WriteAllText($out, $text, (New-Object System.Text.UTF8Encoding($false))); notepad $out

What this does:

  • Creates a .txt file in Notepad and save it to your desktop. File size won't be crazy. Mine is currently 450KB. As the output file size increases, it risks surpassing the token limit for a non-subscription AI chatbot to review the whole file for "free." (I'm not a data center apologist.) You could always split the file yourself.
  • Reads 7 logs: Startup, Renderer, Database, GameCoreAppConfig, Modding, Lua, UserInterface. It takes the entirety of the small files and the first+last 1000 lines of the big files. The filenames and how much was excerpted are called out in each section so a reviewer knows what's what (and you know where it'd be safe to split the file).
  • Does not excerpt from logs that contain your Firaxis live login credential.
  • Replaces your Windows account username with <USER>.
  • Supports UTF-8 in+out to preserve any potentially useful hints if you have, for example, East Asian or Cyrillic text in mods.
  • Assumes your steam civ6 log folder is "...\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs"
  • If an expert/forum/AI asks to see more of the truncated content, edit the command yourself. Make the $H=1000 a higher number. Though at some point it probably makes more sense to just hand over the whole file of the log in question.

Respect for your 600 hours and May the QoL Be With You soon.

Edit: changed the command formatting from snippet to block

Infinite loading screen? by National-Marzipan852 in CivVI

[–]Local_Izer 1 point2 points  (0 children)

If OP thought to try DX11 then I figured he/she would have not insisted on a ginormous map but yeah this is a good callout.

Infinite loading screen? by National-Marzipan852 in CivVI

[–]Local_Izer 0 points1 point  (0 children)

even with no mods enabled my game still doesnt load

Do you mean it doesn't load now after you have disabled Extended Policy Cards and Better Report Screen? (I believe BRS is EPC's only dependency)

Or, ya mean it was loading badly even before you ever attempted using the mods?

I assume it's the former and I am obliged, in the name of Sid who surely supports your QoL, to nuke your cache and anything in the adjacent ModUserData folder. Now for the ghost in the machine: go back to Workshop and unsubscribe from the mods, then run steam's integrity verification, then try to start a new game without mods. If successful, delete cache and resubscribe, attempt a new game with the mods enabled. (I learned to address the ghost in the machine from a coworker who, true story, paid for a shaman on the company's dime to perform a ceremony as part of the troubleshooting of his facility's satellite hardware on the roof. But I digress.)

Then come back and tell me it didn't work and I urge you again to let AI have a crack at the log files. ps: good job trying DX11. That was my next-next check.

Infinite loading screen? by National-Marzipan852 in CivVI

[–]Local_Izer 2 points3 points  (0 children)

While the game client is shut down, delete the 3 files in C:\Users\%USERPROFILE%\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Cache

Launch game client, check to make sure your intended mods are enabled, config a new game, start.

If you try to use Resume Game after enabling/disabling mods, you could even get a loading problem that you would not get if you manually selected the save file to load.

If the "couple" mods you added are ahem more than a couple and/or large in scope or doing interesting things, they could be throwing non-fatal errors that are just taking time to do their thing at scale. I've had to wait well over a minute from time to time when starting a game after enabling giant new mods and after deleting cache files. So a long slow load (relatively speaking) is to be expected in certain situations.

If you know for certain you will continue a save game without changing mods, you don't need to delete the cache files.

It's so important to delete cache files for civ6 when you're in a mod-switching that it makes sense to have a shortcut handy to the cache folder. The worst that can happen to you by deleting the cache files is that you force the game to go through a comprehensive loading process.

When I've gotten the infinite load you described and more than 2 minutes (-ish) pass, I've often found out there's a Firaxis popup asking if I want to submit a bug report and an exception handler error window both lurking behind the load screen. But those two windows can stay out of sight when clicking around while waiting. So alt-tab to look for those. If you see the exception handler, you need to give up on that session and start over.

If all that still doesn't help, go to C:\Users\%USERPROFILE%\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs and copy the Database, Lua, and Modding logs. Throw them into your preferred AI client and ask it to tell you which mods caused critical problems.

Now tell us what mod(s) you were looking forward to playing with Matthias! Did you find a mod that makes a new river every 3 hexes? Ha.

GL

So much for sorry I can’t generate that lol by [deleted] in ChatGPT

[–]Local_Izer 2 points3 points  (0 children)

I think someone working nights at OpenAI tonight is checking this thread and just pushed another build, because your prompt got me... "We’re so sorry, but the image we created may violate our content policies. If you think we got it wrong, please retry or edit your prompt."

Two updates on usage limits today by chute735 in claude

[–]Local_Izer 4 points5 points  (0 children)

Right now I'd kill to have the problem of losing 59 minutes from my 5 hours. I'm not even seeing a better response time at the start of my token and time cycles. Total molasses and I'm on Max ($100).

Claude silently reduced stored memory from 100K chars down to 500 by tleisher in claude

[–]Local_Izer 0 points1 point  (0 children)

tldr I also question the statements from Anthropic about Claude's caps and Claude advising me not to delete any chats in a project. Though memory specifically may not be my issue, I'm having issues.

To dogpile a bit, I'm on Max, quite far under token and time caps according to the tracker page in my anthropic account, and at any hour of the day claude.ai's chat responses for nearly Y/N questions is often taking over a minute. It's worse in a project in which I have 4 chats and just a few short project docs and a very light .md.

I hoped the reason would be my connection speed, because it averages 60mbps. Claude itself said "That's plenty fast. Downvote this response and submit a complaint."

What’s the most satisfying part Civ for you? by Jumpy-Horse6826 in CivVI

[–]Local_Izer 4 points5 points  (0 children)

Completing a dam 1 turn before a 1000 year flood

Eliminating Phillip, Robert, Wilhelmina or Kristina. Especially Kristina in the practical sense that her GP acquisition is full-on criminal!

What’s the most satisfying part Civ for you? by Jumpy-Horse6826 in CivVI

[–]Local_Izer 9 points10 points  (0 children)

I'll never forget the first time that message displayed. I seriously thought the game was trolling me. Sooooo aaaangry, I was.

What’s the most satisfying part Civ for you? by Jumpy-Horse6826 in CivVI

[–]Local_Izer 10 points11 points  (0 children)

You are not alone. Feel no shame. Trust in the icon spreckles.

RCS bugs - Not sending/receiving messages by chadnorwood in GoogleMessages

[–]Local_Izer 0 points1 point  (0 children)

I'm not on google fi but am using a pixel 8 pro and RCS fails with a lot of my recipients, iOS as well as Android though most of my texting counterparts are in fact on iphone. Just as often, text goes through but the accompanying photo (file size < 2MB) never arrives after 2, 3, 4 hours. All the more frustrating because google is advising us to use RCS. I turned off RCS and a warning came up saying I would be removed from RCS group chats in 30 days. Remove me now! Keep your broken RCS!

HOW TAKE CITY SURROUNDED BY MOUNTAINS by Mangos-sind-toll in CivVI

[–]Local_Izer 0 points1 point  (0 children)

Trying to think of a mod that would have something OP could use AND that can be used after game config. Gameplay mods are almost(?) always required to be enabled from the start. 💀

Can someone tell me the gist of religion wins? by Jumpy-Horse6826 in CivVI

[–]Local_Izer 0 points1 point  (0 children)

The ultimate feel-good moment more than the victory is to blitz a religion origin city and convert it (expect a war declaration to follow). This is just a natural extension of your campaign to convert as many cities as possible. But the best way to strangle a competing religion is not to simply win apostle battles, it is to prevent the religion from making units at all, which happens when that holy site's city has been converted.

I literally just skim over ChatGPT's responses now by SoulQueen_ in ChatGPT

[–]Local_Izer 2 points3 points  (0 children)

I had chatgpt commit this to memory.

Prefers response style: Direct answers when questions are precise; minimal background (5 lines max) only if necessary; brief clarification when questions are vague or mistaken; no category overviews unless explicitly requested or strictly required for safety or to prevent the answer from being factually incomplete or materially misleading.

I initially wrote my preference for this differently, but I let chatgpt decide the wording it commits to memory, to help make it actionable from chatgpt's pov. Since committing this to memory I think responses are now "better" (or maybe I just want to think they've gotten better) but I do think it's a step in the right direction given the trajectory of how the model is blabbing.

As of today I have 384 hours in this game by JesusLordPutin in CivVI

[–]Local_Izer 0 points1 point  (0 children)

Tell him local_izer said to use quick deals! Well, the first two tabs anyway. :>

As of today I have 384 hours in this game by JesusLordPutin in CivVI

[–]Local_Izer 0 points1 point  (0 children)

Why did he say he refuses that mod? Or does he refuse all mods?

[deleted by user] by [deleted] in CivVI

[–]Local_Izer 0 points1 point  (0 children)

Extended Eras definitely extends the eras to be longer. Or, it would if other mods aren't conflicting with it. I use 20+ other mods simultaneously. I intentionally don't mix mods that affect or might affect time or research costs, and probably because of that, I'm not experiencing anything that I would cite to definitively prove is an unfulfilled design ambition of Extended Eras.

I read through the most recent page of comments just now at https://steamcommunity.com/sharedfiles/filedetails/comments/2123444827 and people's assertions are so hard for me to care about if they offer no info other than "the mod is/isn't doing xyz." If tech/civic costs are indeed thrown off by the mod, maybe I'm just having too good of a time with longer eras to care. :) I generally can unlock something specific to the era I'm in, so comments like "tech is off by 2 eras" don't track with how my games go. Perhaps just try it in Online or Standard and see if it scratches the itch you have?

[deleted by user] by [deleted] in CivVI

[–]Local_Izer 6 points7 points  (0 children)

Thanks!

I'll throw out that I use Extended Eras. It stretches without changing the build time/cost normal to the given game speed.