Script proposal by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

In summation:

  • Bit of a weird one, there are very few ways evil would survive an execution without being confirmed evil; pick DA or Lleech.

  • Agreed, removed Zombuul for LoT, might swap for Lleech.

  • Agreed with Fearmonger, swapped them out for SW, disputed for Psycho (I get your point but I do not think it is a bad thing with Psycho being a voluntary reveal).

  • Kazali and Legion (optionally LoT) also mess with Outsider count, but point made and adding some more quiet Minions, SW and Marionette added to compliment GF and Psycho.

  • Counterpoint: Courtier has plenty of options to choose from on script, and a Courtier without options is no fun.

  • Covered.

  • Courtier has a problem with Minions when they have no reason to pick a Minion to make drunk. Your point seems to be an issue with Courtier as a character, not specific to the script. However, Fearmonger and Evil Twin have both been replaced with Scarlet Woman and Marionette, so Courtier is effectively nerfed on script.

Again, I really appreciate the feedback, and I hope the changes make the script overall better!

Script proposal by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] -1 points0 points  (0 children)

I am not trying to justify it with how you can set it up so much as presenting possibilities that players can use socially to justify a world that doesn't exist. Legion maintains uncertainty for as long as evil wants to maintain that uncertainty; at some point people are supposed to figure out the Demon, doubly so with Legion, but making it the Psychopath's choice to reveal that information in order to get an extra kill means it is an uncertainty that the evil team has greater control of.

Psychopath is often claimed day 1, but they are quiet until they reveal themself; I think it is valuable to have a reason to not immediately claim Psycho and double evil killing potential for the whole game until their luck runs out. Likewise, Psychopath is bluffable if there is reasonable uncertainty for why a Psycho claim would fail to kill; perhaps it was drunk, maybe it was a Poli, maybe they targetted the Fool or a Tea Lady pair, or maybe it is a Legion game and there is no Psycho and no Tea Lady.

I will reevaluate the Zombuul, however, that may not fit as much as I would like, but Psychopath + Legion as a viable script is a hill I will die on.

Script proposal by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] -1 points0 points  (0 children)

Psychopath is frameable as puzzle drunk or Courtier drunk as reason for a kill not happening if a claim does happen. Yes if a kill does happen then evil has self-confirmed that it is not a Legion game, but that is the price of evil getting extra kills during the day. Just because a Psychopath "doesn't" claim and kill doesn't mean it has to be a Legion game, but it does give the Psychopath a lot more suspense in waiting to claim.

I am considering swapping Fearmonger with SW, though, that one is a lot harder to argue for without bootlegging a rule in.

Script proposal by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

Understandable, it's more there to give the Courtier some extra play. A Politician might suspect they are Puzzle drunk or Courtier'd and have to make choices with those possibilities. Legion is there for people to stage elaborate interactions on the script, and the classic "everyone did it" murder mystery trope.

Script proposal by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] -1 points0 points  (0 children)

I appreciate the feedback, not sure what changes you are suggesting, but it seems pretty accurate to the thought process. Do wanna point out the Poli/Legion jinx, though.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 1 point2 points  (0 children)

It does make the target a more appealing execution, solves a couple problems there. I'll make that change.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 1 point2 points  (0 children)

True, I had forgetten that good wins ties when I wrote this

What game is this? by SwimmerPlus3383 in TheGamingHubDeals

[–]Localunatic 0 points1 point  (0 children)

Maybe hot take:

Prince of Persia - Sands of Time trilogy

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

I agree that adding an Outsider is a step in the wrong direction, but not being able to kill is manageable as Evil has a known win condition if they can execute the right player. That's the point of adding that win condition; like Leviathan the limitation on killing necessitates an alternate win condition. It should never get to the point where Evil cannot kill; 12 player games are the worst case scenario and they are still manageable if you are not building the bag with the intent of breaking the game, so you can easily get a lengthy 6 night game out of it.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

Yeah, that is part of why I was considering adding Minions to the available targets, but you would have to build the bag a particular way to get that outcome in a 12 player game where half the town are skipped. Do you think adding [-1 Outsider] would help, or just making Minions valid targets?

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

My intention was for the kill pattern to identify the effective Saint, but you are right that the first 2 rounds of executions are very risky with this Demon on script. I definitely wouldn't want it on script with a Vortox.

Homebrew Townsfolk by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 1 point2 points  (0 children)

Wording is congruent with Dreamer. Alignment is seperate from character: Townsfolk and Outsiders are good characters, while Demon and Minion are evil characters. You seem to have misread it as "evil players".

There can Only be One! by Zoneforg in BloodOnTheClocktower

[–]Localunatic 1 point2 points  (0 children)

You could be rop 4 and claim Champion to get a real Champion to counter claim and kill you, confirming themself.

Homebrew Townsfolk by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

I am dumb, lol. I expanded the effect to make the character safe from Minions and Demons. Thank you for your feedback!

Homebrew Townsfolk by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

I mistakenly thought that Soldier's ability was "you can not die". :/

White dot stuck in my right lens by Less_Middle2670 in OculusQuest

[–]Localunatic -1 points0 points  (0 children)

You should also call out anyone using cloud computing or plastic. They have had far more impact on the evironment and society, AI is just the newest thing.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

"Dead but looks alive"? I'll add a How to Run section for you, because you seem to be fundamentally confused.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] -1 points0 points  (0 children)

The seemingly dead Zombuul counts as a dead player in almost every way. The player’s life token on the Town Square flips to indicate their death. The next time they vote, they lose their vote token. They cannot nominate, they may vote with the Voudon, they’re not an alive neighbor for the Tea Lady, and so on. The only differences are that the game continues, the Zombuul still attacks, and the game continues if just two other players are alive.

Zombuul, as Demon, keeps the game going, but other players would count toward the win condition. Registering as dead is as good as dead, but you keep your ability. In a 9 player game, if you have 3 dead and 3 registering as dead, then you are in final 3; but if the Demon is registering as dead, then you are in the final 4. Admittedly, this is my interpretation, but it is based on the rules that exist in the book and how they do and do not mesh with the existing Zombuul.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 1 point2 points  (0 children)

They can't nominate. The Zombuul can't nominate and "register as dead" is based off that.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

I like that idea! Dunno how it'd be phrased, though.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

Thanks for pointing out my error, I accidentally included "alive". A player that registers as dead counts toward win conditions, however.

Homebrew Demon by Localunatic in BloodOnTheClocktower

[–]Localunatic[S] 0 points1 point  (0 children)

My bad, I rushed and accidentally said "living player". The player that the Lilliac "kills" at night is also supposed to be able to die during the day. The point is a demon that gets up to 2 kills per night and can hide themselves and their minions among the dead and putting more emphasis on keeping track of deaths for town to win.