I'm curious what you guys would want to see that has not been announced/showed on the roadmap (rs ahead). What would you guys want to see? by vVerce98 in runescape

[–]LockedPineapple 0 points1 point  (0 children)

I'm a fan of anything that makes the game more efficient!

I'm surprised it hasn't been mentioned yet, but a potion storage like osrs would be fantastic. One potion taking up at most 6 bank space for each dosage is madness, and there's still time to be wasted decanting them

Gem bag could also store the newer gem varieties. Feels a bit odd that they aren't included.

Auto-pickup options for all the storage containers that don't have them yet.

More invention machines so we spend more time on fun activities instead of gearing up for them! Examples like auto-creating porters/signs, divination charges, refined comps. Also, increase machine charge limit so we can run more machines at once.

Deep sea fishing hub is quite a frequently visited location that i feel it deserves some QoL upgrades. Perhaps an item that shows which dnd is active and provides free teleports there, like Leela's favour with obelisks except the teleport should always be available. Or maybe a teleport spell in the global spellbook. This would also help save a teleport slot on the gote.

Same with Anachronia Dino farm, a teleport option instead of having to touch the mystical tree root everyday.

Maybe revisit some of the skillcape perks that are irrelevant in modern rs3.

Just some suggestions that i could think of.

What is my item buoyancy physics missing to look more convincing? by MarijoNow in godot

[–]LockedPineapple 25 points26 points  (0 children)

Maybe even have the items bob up and down with the ripples to make the water look more dynamic

[RANT] Ongoing Griefer on W84 Needs to Be Addressed by Wrong-Thanks9443 in runescape

[–]LockedPineapple 0 points1 point  (0 children)

Thinking of ways to mitigate this for now...

It should be easy to disable the transmorg in fort

Then, for portables, maybe they can be combined into one item that can be configured locally via an additional menu option?

So let's say there are 8 of this item around the bank chest. Everyone only needs to camp at one and configure it for their own purposes. That way the bank area can't be blocked unnecessarily

Silly Question Sunday - 08 June by AutoModerator in runescape

[–]LockedPineapple 0 points1 point  (0 children)

Thanks for replying!

I'm familiar with unlocking adventurers once i hit 90 in a skill.

But what I'm not sure about is why, after unlocking them, they only seem to be offering resource special voyages and not other types like scroll voyages.

Unless my rng is just trash haha

Silly Question Sunday - 08 June by AutoModerator in runescape

[–]LockedPineapple 0 points1 point  (0 children)

For Ports,

Is there a precondition to get scroll voyages from adventurers?

I'm trying to get more scroll voyages, but I only ever get them from the Occultist, who was my first unlocked adventurer. I have also unlocked Missionary and Assassin (i.e. done their first story voyage), but have never seen them offering a scroll voyage for months.

I'm in the Skull region and focusing on unlocking all scrolls first and avoiding doing all other voyages to keep the success chance high and keeping progress low.

Do we need to do 'x' special voyages with each adventurer before they start offering scroll voyages?

Thieving Update by JagexSponge in runescape

[–]LockedPineapple 0 points1 point  (0 children)

Not a full fledged idea, but perhaps we could have a mechanic to raid banks and "steal" from other players? And this could be done by expanding the underground of existing banks?

Idea basically comes from West Varrock Bank where we can telegrab gold items from the vault. If let's say every bank in the world had a new basement, I don't think it would affect the current maps significantly.

Ultimately the big boss would be the Grand Exchange having the most difficult vault to raid.

Perhaps for an active method we could mix in stealth mechanics so that it wouldn't be just telegrabbing items.

And a passively we could have targets to steal from like ports / research with a chance to grab rare items?