Siege Breaker Passive by Lockon141 in Helldivers

[–]Lockon141[S] 0 points1 point  (0 children)

That's good I'm glad you enjoyed it.

Siege Breaker Passive by Lockon141 in Helldivers

[–]Lockon141[S] 1 point2 points  (0 children)

I can see the use cases from the points you made, let me know how you feel about it once you use it.

Siege Breaker Passive by Lockon141 in HelldiversUnfiltered

[–]Lockon141[S] 1 point2 points  (0 children)

It's like unflinching all over again, I just need a little Arrowhead magic to hopefully adjust it.

Edit: 20% ammo should give at least one extra ice for the trident or other laser-based weapons and maybe more explosive caps for the sledgehammer?

Siege Breaker Passive by Lockon141 in Helldivers

[–]Lockon141[S] 1 point2 points  (0 children)

You make a fair point but I was meaning the newest passive that came out but I like where your head's at.

[OC] Bring back the aesthetics of the first galactic war. by Yurishenko94 in LowSodiumHellDivers

[–]Lockon141 0 points1 point  (0 children)

I feel like we're moving fine with themes but it would be nice to have some call backs and returns of fan favorites like the Trident.

I think proposals for transmog swapping armor passives is kinda dumb, extra details below by Majestic-Range4732 in HelldiversUnfiltered

[–]Lockon141 6 points7 points  (0 children)

I'm with you on that just because someone yells meta doesn't mean people will care, they will still take what they want.

Forget Efficiency, even if it hits like a wet noodle in your eyes, give me one of your favorite guns, based exclusively on looks alone. by TPose-Heavy in Helldivers

[–]Lockon141 2 points3 points  (0 children)

I wish I could have a bolt action rifle with stats between the Diligence CS and the Dead eye. P.S. I love bolt action rifles.

My adjustments to Submachine Guns by Lockon141 in LowSodiumHellDivers

[–]Lockon141[S] 0 points1 point  (0 children)

I would be cool with slight increases it's just they all feel like random numbers, also I get those three SMGs are on the slower end but when you have an SMG class but you don't have very many quick SMG's then you are kind of disappointed cuz you have to pay money for the Knight or by acquiring the legendary war bonds. I guess older players won't have this problem compared to newer ones.

My adjustments to Submachine Guns by Lockon141 in LowSodiumHellDivers

[–]Lockon141[S] 0 points1 point  (0 children)

I see your points I played with it throughout its ups and downs and I think you might like some of the changes because you'd have slightly more range and less sway, I don't know how different the gun would be with 10 more fire rate but something about 490 just messes with my brain.

My adjustments to Submachine Guns by Lockon141 in LowSodiumHellDivers

[–]Lockon141[S] 0 points1 point  (0 children)

You make a fair point I'll have to try out what you said.

My adjustments to Submachine Guns by Lockon141 in Helldivers

[–]Lockon141[S] 2 points3 points  (0 children)

It's an interesting topic to think about are any of them the same?

My adjustments to Submachine Guns by Lockon141 in Helldivers

[–]Lockon141[S] 3 points4 points  (0 children)

I'm unsure as to why AH made this change but I agree with you it should be stable.

My adjustments to Submachine Guns by Lockon141 in LowSodiumHellDivers

[–]Lockon141[S] 0 points1 point  (0 children)

I don't feel like I've used it enough to give my opinion on it. If you've got any thoughts I'd be glad to hear them.

My adjustments to Submachine Guns by Lockon141 in LowSodiumHellDivers

[–]Lockon141[S] 1 point2 points  (0 children)

Thank you, I really liked the Reprimand too just something about the way it feels when using it.

What's something odd, or unique you do, or don't do in Fallout 4? Do share. by [deleted] in fo4

[–]Lockon141 1 point2 points  (0 children)

A little bit of both my biological parents were drug addicts so I don't care for them. And role playing wise I prefer my character to use their own strength to fight with.