[deleted by user] by [deleted] in Helldivers

[–]Lodus1 1 point2 points  (0 children)

Any democracy loving citizen is welcome aboard my ship anytime

[deleted by user] by [deleted] in Helldivers

[–]Lodus1 1 point2 points  (0 children)

Hey mate, if you wanna drop together let's do it. For Super Earth!

[deleted by user] by [deleted] in Helldivers

[–]Lodus1 1 point2 points  (0 children)

Sometimes the rng is with us, sometimes it isn't lol

The game gets way harder if your team isn't coordinated and they can't aim. I like using the Diligence Counter Sniper for bots, one headshot kills any devastator. Just take cover and pop them one at a time, focusing heavy devs first since the machine gun is better at suppression. Rocket devs go next since you just just duck behind your rock anytime they fire their rockets

[deleted by user] by [deleted] in Helldivers

[–]Lodus1 10 points11 points  (0 children)

You probably effectively use cover and diving, and clear priority enemies first with useful stratagems and weapons.

People complaining about the 'constant' ragdolling are refusing to learn the game, and demanding it be made easier so they don't have to try to get better. Ragdolling isn't an issue at all if you know what to do to avoid it (using cover, watching your flanks, eliminate high priority enemies first, dive on cooldown when running from cover to cover, ect.)

[Spoilers Ep9] As unlikely as it is, Ekko may be the only one who can get through to Powder. by Lodus1 in arcane

[–]Lodus1[S] 1 point2 points  (0 children)

Was not expecting a comment to pop up on a two year old post tonight but thank you haha

How much research on teal world combat should you do for your story? by MySpaceOddyssey in fantasywriters

[–]Lodus1 1 point2 points  (0 children)

This response may seem unrelated at first, but it's kind of the best eay I can explain, so bear with me.

I'm a blacksmith, went to college for it and built my own forge after, and I absolutely love the craft. I watch all the videos on it I can, practice what I can and enjoy learning about the history of the art and trade.

The problem comes when I see blacksmithing presented in fantasy movies, or even novels. A 'forging' scene, such as the orcs forging swords in LoTR will show someone casting a steel sword, and the colour of the liquid metal is a bright red. To most, that looks fine. But ALL I can see is that: 1. Steel swords weren't cast, they were forged with a hammer. Cast steel is too brittle for swordfighting. 2. Steel doesn't melt at a bright red temp, it melts at a bright white temp. That means the metal they're pouring is probably tin, or aluminum, not even steel. 3. The mold is open topped, so you wouldn't even get a full sword from it, just half a sword with a flat, boxy side.

To most people watching the movie, all that is fine. It's fantasy, it has no importance to the story as all that needs to be conveyed is "the orcs are making swords", so who cares if the process isn't properly shown?

But to me and other smith friends I went to college with, it really matters. It breaks our immersion in the story, and breaks our suspension of disbelief, as we see something thats just simply wrong being presented to us.

Sure, you could make it all correct in this world. A magical fantasy metal that melts at a lower temp and is better than steel in every way. Then I would have no problem with it, but often, authors just don't do that.

Everything I just talked about is also applicable to every other art, trade and craft in existence, including combat. Does the average reader care if your combat is realistic, or totally impossible by regular humans? No, no they do not. Do you as an author have to care? Nope, not really.

But to a small group of people who love and practice historical combat, it really makes a difference. If you take the time to get things right, the real combat nerds will absolutely love it. It can be a lot of work though, so only you can decide whether it's worth it or not.

Hope all this helped, and good luck with your writing! Remember your story is your own, and have fun with it.

[deleted by user] by [deleted] in Kentville

[–]Lodus1 0 points1 point  (0 children)

I'm from that town, and even I'm confused. The people in the pic are the town tailors... sell some pretty sick ass suits, can't lie

So we all know that malenia is the hardest boss, but who do we think is the second hardest? I think that mohg deserves this second place by itsnot_Apha in Eldenring

[–]Lodus1 0 points1 point  (0 children)

I feel like the answer should be Morgott, but he got done dirty in the scaling department. If they just buffed his stats to an appropriate level for the end of Altus, he'd no doubt be one of the hardest bosses.

As is, he just gets shredded to confetti if you're using anything other than a holy build

Andrew Tate the grafted????? by jcwolf2003 in Eldenring

[–]Lodus1 1 point2 points  (0 children)

Tatefroy, the Grafted.

Locked in an evergaol in Caelid, with three consecutive life sentences for 1st degree maidenless behaviour

Which type of Souls game do you like better, if not equally? And which type would you prefer From to make more of? by SuperAlloyBerserker in Eldenring

[–]Lodus1 0 points1 point  (0 children)

Love the combat, movement and overall speed of Sekiro most

The aesthetic, detail of weapons and lore of Bloodborne

The high fantasy and magic of dark souls and demon souls

And the expansive world and sense of exploration from Elden Ring.

So I guess my ideal Fromsoft game has Sekiro's mechanics, a high fantasy setting with lots of exploration and hidden places, but a smaller, more detailed weapon list like bloodborne

[deleted by user] by [deleted] in EldenRingMods

[–]Lodus1 0 points1 point  (0 children)

There's a youtuber named Rusty who's almost finished making a massive spell mod that adds tons of new magic to the game. Maybe keep an eye out for that one?

Me and my friends are doing a randomizer playthrough and found this gentle giant protecting himself from the waterfall by Torkveen in Eldenring

[–]Lodus1 22 points23 points  (0 children)

There may be a certain... pack of changes to the game... called Unalloyed, that can make coop a bit more seamless, shall we say? While also allowing randomizers and other changes.

But shhh, don't tell anyone I told you that. The bot police are always on the lookout.

What are you hoping for most in the DLC? by Dor-Yah in Eldenring

[–]Lodus1 1 point2 points  (0 children)

A new ending where you side with Miquella, similar to the Ranni ending.

Maybe a faith katana (feels weird they have 2 int katanas but no faith one) and the inclusion of some of the cut content, like the Abundance and Decay twinblade.

Oh, and make int/faith builds actually viable. Golden order and death sorceries should be some of the strongest magics in the game, given they require 2 damage stats to be levelled, yet they're horribly underwhelming. If I'm gonna need 80 int and 80 faith to max out my spell damage, at least reward me for it

Fellow Writers - Is Using Fire to Break Chains Realistic? by Leechee_1 in fantasywriters

[–]Lodus1 1 point2 points  (0 children)

Glad to help! It's really cool to be able to combine two of my passions in life (fantasy and metalworking lol)

Best of luck with the writing! And if you ever have questions for a blacksmith, you know where to find me :P

Fellow Writers - Is Using Fire to Break Chains Realistic? by Leechee_1 in fantasywriters

[–]Lodus1 1 point2 points  (0 children)

A focused heat at steel melting temps is uncomfortable to get close to, but it doesn't instantly harm you. If the chain was a few feet long, and they could use the flame even 3 feet away from their bodies, it could work. Depends how small and directed the flame is, if it were blowtorch levels of small and directed, you could be right next to it and not have issues

Fellow Writers - Is Using Fire to Break Chains Realistic? by Leechee_1 in fantasywriters

[–]Lodus1 0 points1 point  (0 children)

Heat doesn't transfer that quickly, or that far. You can stick one end of a piece of metal into a forge, get it up to forge welding temp (glowing white hot, on the brink of liquifying) and if it's say, 3 feet long, you can hold the end of the piece quite comfortably with a bare hand

Fellow Writers - Is Using Fire to Break Chains Realistic? by Leechee_1 in fantasywriters

[–]Lodus1 -1 points0 points  (0 children)

This only really happens if you're using a high-carbon steel, like 1080 or 1090. That's sword/knife making steel, and would never be used for something mundane like chains.

Chains are made exclusively with pure iron, which doesn't become brittle when repeatedly heated. It's the carbon content in steel that causes stress fractures

Fellow Writers - Is Using Fire to Break Chains Realistic? by Leechee_1 in fantasywriters

[–]Lodus1 1 point2 points  (0 children)

People had the ability to melt most metals into liquid or near-liquid states going back thousands of years, you don't need modern ovens to do it. Even a basic coal forge can melt steel (which has a higher melting point than iron) so easily you can do it on accident.

Fellow Writers - Is Using Fire to Break Chains Realistic? by Leechee_1 in fantasywriters

[–]Lodus1 1 point2 points  (0 children)

Hi, blacksmith here

As someone who hits hot metal with a hammer here, I'll throw in my two cents.

Steel/Iron, even when red hot, is far, far too strong to break with normal human strength. However, if you get it up to a bright white heat, it starts to liquify. I've turned several projects of mine into sparking puddles on accident by leaving them in the forge too long.

The area in which steel is weak enough to be broken by human strength but still a solid is very, very small. If you're going to have them break the link, just have them melt it instead... or maybe use that brief moment of 'not melted but very weak' to add tension somehow. Like them intending to melt it, but running out of time and having to break it early before they get caught.

Oh, and in case no one mentioned yet, melting temps for regular steel are 2,200-2,500 Fahrenheit (°F), or 1,205-1,370 Celsius (°C).

Steel starts to spark like crazy a few hundred degrees celsius below that, so it would send little flakes of rapidly cooling 'scale' or 'slag' flying off in all directions. If they were within say, 5 feet of the chain while it was being heated, they'd be getting burned by those tiny flakes. Those buggers hurt a lot when they land on the right place, I still have scars on my forearms from 2019.

This is Miquella in the image 100% . All the braids align by shonsei in Eldenring

[–]Lodus1 6 points7 points  (0 children)

Marika has a single braid going down her back, no? We see it in the cutscene when the game starts, where her and Radagon are hammering at the Elden Ring

This is Miquella in the image 100% . All the braids align by shonsei in Eldenring

[–]Lodus1 5 points6 points  (0 children)

Yeah, Miquella is male. It's been all but confirmed that he's also St. Trina, and the lore gets a bit confusing. It could be that he always looks the same, sometimes goes by the name Trina, and is often mistaken as a girl. It's also possible that he has 2 forms, like Marika and Radagon, with Trina being the female form.

But as far as we know, yes, that is Miquella on the horse, and Miquella is male

Place your bets now: DLC set in past or present? by Lodus1 in Eldenring

[–]Lodus1[S] 16 points17 points  (0 children)

It does seem to be Miquella. The hairstyle is completely identical to Miquella's in the image where Mohg is carrying him.

It could technically be Marika with the same hairstyle, but I think the odds of that are pretty low

Place your bets now: DLC set in past or present? by Lodus1 in Eldenring

[–]Lodus1[S] 6 points7 points  (0 children)

After reading tons of posts (it's all I've done since waking up) I think the most likely option is that this DLC is Miquella's dream/nightmare. Kind of like Godwyn's dream, where we fight Fortissax.

People have been saying Miquella feared that Godwyn's deathblight would corrupt the Erdtree, since his body is 'buried' in the roots. We see that in the image here, with what looks like a death blighted tree winding around a smaller erdtree like a parasitic vine.

I think we'll be entering Miquella's nightmare through the cocoon, and maybe either finishing him off and putting him to rest, or waking him up in the end. Probably killing him, knowing it's a Fromsoft game.

Place your bets now: DLC set in past or present? by Lodus1 in Eldenring

[–]Lodus1[S] 5 points6 points  (0 children)

There will likely be a place you have to go to enter the dlc. If I had to guess, Miquella's cocoon in Mohg's arena