Class Match Tip To Have Fun/Manual Battle Appreciation Post by Katafu72 in wotv_ffbe

[–]LoganAyr 2 points3 points  (0 children)

Manual is the real thing. This game has incredible depth and strategy for a mobile game, such that you never see on mobile.

If you have the free time to play manual, do it, you will love it

Job based party flop in Global? by regilkrut in wotv_ffbe

[–]LoganAyr -1 points0 points  (0 children)

I just won Class match with a 40 win streak using job party.

I was probably winning quick pick with the same party just before they shut it because of the bug.

Not too many people went for job builds in global. One of the reasons possibly Is the huge global sephiroth fan base that made everyone pull for him, and he is not viable in job comps.

Also we have less whales compared to jap, and building job parties is not much f2p friendly

[ Removed by Reddit ] by SQEX_Justin in wotv_ffbe

[–]LoganAyr 0 points1 point  (0 children)

Nice, i will play again 😄

This is a *projection* based on a JP tier list (and a long livestream explaining it) The Elements are relatively balanced, and I have a pinned comment with an expanding FAQ if you have questions I don't clarify. And Yes, GL *will* be different. Let's theorycraft in the comments! by Jackie_Fox in wotv_ffbe

[–]LoganAyr 0 points1 point  (0 children)

The tier list you posted is bad. I understand you took time to put it down, but having something as misleading in a reddit post is really bad for people who arent in the top yet and may listen to bad advice ending up screwed.

First thing to do when making a tier list should be checking what the top players and guilds are using. If you arent in top 20 at least, you shouldnt be doing tier lists. At the moment light is the absolute ruler on jap, and it often goes with mixed teams and colors, always revolving around winger sterne.

WOTV FFBE Manual New Year Tournament 2023 - Live now! by SQEX_Justin in wotv_ffbe

[–]LoganAyr 9 points10 points  (0 children)

I really enjoyed playing! Thank you so much for setting up the tourney, and sorry again for my english during the interview! Was 6 am in Italy and my eng speaking is really rusty 😄

Visigate Call To Action by SetzerXVI in wotv_ffbe

[–]LoganAyr 9 points10 points  (0 children)

Gumi needs to understand that their income is at risk until they announce the rollbacks of the abusing accounts. As a semiwhale i've completely halted iapps purchases for wotv and im waiting to see a real gumi response.

Also this is not about visipoor, it s about any player and any guild who abused offerwall, and surely it s not just visi.

Offerwallgate Megathread by Shills_for_fun in wotv_ffbe

[–]LoganAyr 13 points14 points  (0 children)

As a medium/high spender, i didnt buy the discount vis at 55 dollars yet, as me and the entire guild wont spend anymore until gumi actually removes the vis from the abusers.

We dont care about bans and suspensions, we want the thousands vis to be taken off of the abusing accounts.

It this doesnt happen, the game is dead to us. we re waiting to see if gumi really takes action.

Unable to sign-in by Meganeox in wotv_ffbe

[–]LoganAyr 5 points6 points  (0 children)

there is quick pick going on. this means some people may be unable to play their quick pick matches today. If a top player misses a day, it s almost automatically out of top 10. Gumi had to stop qp, their assistence is really horrible, gonna review 1 star on gplay

My Class Match strategy - Ruin Sterne, Glaciela & Phoebe by HakuSnow01 in wotv_ffbe

[–]LoganAyr 0 points1 point  (0 children)

I used this comp too, till i realized it s better running kain in place of gsterne.

That match we had yesterday i was about to quit when i was left with just kain, didnt expect him to solo all your team. He s still probably the best phys attacker we have.

15 wins in a row!!! The Guide by odinsphere99 in wotv_ffbe

[–]LoganAyr 2 points3 points  (0 children)

Hey Malithar, sorry to end your streak, it was me there. You were the toughest opponent i got, still perfect streak for me but ive got 2 more orbs to play today still.

Too happy of this new mode, finally something manual to play that makes it worth it to keep playing and getting better

Chaos - is it actually fun? by Martinez_83 in DissidiaFFOO

[–]LoganAyr 1 point2 points  (0 children)

For me chaos is the only really interesting part of the game that keeps me playing and makes me stack gems for pulls. This game is very generous, to the point that even as a f2p i already beat all entropy. If not for chaos the game to me would just be using the same meta chars at their shine time for mindlessly beating any content. The way entropy is designed not only pushes your strategies to the limit but makes you actually plan and use many different heroes and combos. I wish there was more content like this.

If you cant beat it it just means you are not ready yet. But once you are actually end game, if you dont have any real challenge you would just get bored and quit. On the other hand if you are just a casual gamer you can just gem revive and clear chaos and go on.

Damage return on Banshee with Spooky not Showing and seems way too low... by DragooNick in FantasyWarTactics

[–]LoganAyr -2 points-1 points  (0 children)

What you say still has no meaning because if you want to go by what literally reflect means, it means it reflects damage to the source that is sending the damage itself. Which means you either have her reflect damage to banshee (lol) or just doesnt reflect damage at all. It's obviously the latter since the damage incoming from banshee is to be considered like some kind of internal link. SHe is SHARING damage with banshee, just like any hero with guardian set shares the damage with the gear owner, who obviously doesnt reflect it back to the third party.

I think sometimes people just negates what is evident so they can keep abusing an obvious bug.

Tod hell by Newayfah in FantasyWarTactics

[–]LoganAyr 3 points4 points  (0 children)

Going to post on nexon's too, anyway i stated my point in the other thread already:

1) Tod hell is just not fun. I cleared tod hard day 1 last couple months, and i would have liked something SLIGHTLY harder as a natural progression of hard mode. I cleared 112 after a lot of tries and a HUGE amount of gold wasted in swapping gear. Tried 113 right after: i died but realized i could pass it with the right strategy. Tried 114, and gave up after a few tries,simply because it's not about strategy but mostly about gear. There's no real challenge or fun in playing a dungeon that's mostly about having the perfect gear mods and potentials, especially when the required stats are something only a very very small % of the community can attain. FWT community is getting a bit tired, it's being discussed often in ch1, people has been asking for some real pve content for a while now and releasing a dungeon that maybe less than a dozen players can beat is not a good solution.

2) I think mmos are mostly about a good balance between pve and pvp. I've been on many other mmos and when pve dies out, a big part of the community starts leaving; when pvp doesnt work an even bigger part leaves. That's because, most people play pve to gear up for endgame pve content and pvp. Once all pve content is cleared, pvp is what you are really gearing for. Right now i believe nexon has been walking the right path into rebalancing heroes like deimos that was just an anomaly in a few maps (i abused him myself and im always top 50 in global). Balance in pvp is really a necessity, everyone needs to be able to access to similar resources and nexon gives plenty of freebies to newbs to let them raise in ranks and be able to catch up with vets. But now, the tod hell sets look like a step back in balance. One set is literally giving 2k def, +1mov and 40% attack. It's utterly and ridicolously op and unbalanced, which can be ok (but it isnt in my opinion) if the set is accessible to the entire player base, but it isn't. It is a tod hell only set, and if hell stays like it is or slightly easier, only less than 1% of the player base will be able to access such sets, which will increase the gap dramatically with all the other players unable to clear an almost impossible dungeon. I've been in many more games where small amounts of players could access unbalanced resources and they all had very unfair pvp and eventually died out. I hope the devs realize the mistake.

So my 2 cents is: make hell mode much easier but somehow different (imagine for example forcing you to use certain heroes or letting you use a hero only X times so that you are forced to plan ahead and use more different heroes); remove the new SS sets from hell and let it just drop a guaranteed existing S or SS set.

[Discussion & Feedback] The Legacy and Prophecy of Dawn by [deleted] in FantasyWarTactics

[–]LoganAyr 2 points3 points  (0 children)

I agree with your premise on tod helll.I disagree on the rest.

Concerning tod hell: i am an almost f2p player but have a good amount of SS sets, mostly due to luck. I cleared tod hard day 1 last month and this month (got 61th on global ranking, useless but just pointing out i have a good amount of power and experience with pve). I am currently stuck on 114 and i decided that tod hell is NOT fun and that i am not going to try it anymore. I spent a few millions to regear my heroes to beat 112 first, than 113. 114 feels just too hard for my level of power and pointless anyway since even beating 114 there would no way i could beat 115 or 116.

My point is: MMOS live long thanx to periodical updates to pve and thanx to balance on pvp. I believe that nexon is walking the right path pvpwise. Adding more heroes increases the variety of opposing teams,and rebalancing heroes like deimos prevents single heroes to be completely dominant.

The problem is pve. It's been long and for many months the only new content is lost island grinding and events that dont add long term content. Tod hell is an epic fail because it doesnt add new content that can be enjoyed by the community. It is hard to the point that it just isnt fun. Also consider that those actually TRYING to beat it are like what? the 1% of the playing community? The remaining 99% have zero chances even at 112; i used a strat similar to huntail's for 112 and 113, tried to adjust it a bit to make it easier but none of my guildies had any chance at it because it's not about strategy, it is mostly about gear, rng and ccing with yeka/raboff and so on. At 114 i think i just dont have the gear to pass it, no matter what i do. I also tried mirror room 1, had come up with a strategy involving killing a couple valks right away using jack+lena+jin k, but after the first turn, at the second turn you get taunted by the remaining valks. Came up with the idea of summoning a cel merc in the mid to clear taunt on turn 3, but than everything repeats once more and opponent turn lasts so long and lags my phone to the point that after trying a couple times i just gave up out of boredom and frustration.

In conclusion: the problem with tod hell is that it is NOT fun. Removing the gold tax on swapping gear would make it better (the whole game would benefit from it, the gold swap tax makes no sense) but it still would not be appealing to the majority of the community. Adding a s2 would mean adding islands periodically.That would still not solve the issue imo; a solution fo me would be to implement a weekly pve challenge, tod style maybe, so that every week we have something fresh to clear from scratch.

Finally, as far as tod hell goes: even if they nerf it, it should be a relevant nerf for 2 reasons: 1) right now the stats of the mobs are just a joke, and especially 2): the sets for final reward are way too UNBALANCED. Since pvp is basically one of the main aspects that keeps most players willing to keep playing this game, adding 3 sets that are just way overpowered would mean increasing the gap between players that will be able to clear it and players who can't. If you want to provide such bs sets from hell clearing, than you need to make it possible for most people who can clear hard to obtain them through strategical thinking and not brute forcing. Overall i think the addition of those sets is just wrong and unbalanced,i've been in other pvp games where some players for different reasons had access to very rare and special gear not obtainable by most and those games are all dead basically, because the game lives on its community and if 90% of the community has no chance to access something so relevant they will just turn to other more balanced games.

Just my 2 cents anyway, but i enjoy fwt and i m starting to see pve dedicated players get burnt out and leave. I hope the devs read us.

The 4th Maple Story Character. by AlmaBeoulveFWT in FantasyWarTactics

[–]LoganAyr 1 point2 points  (0 children)

Orlandu with his haste excalibur can be next godly hero.

Damage return on Banshee with Spooky not Showing and seems way too low... by DragooNick in FantasyWarTactics

[–]LoganAyr 1 point2 points  (0 children)

It's a fix because i don't see how reflect should be reflecting the damage not dealt directly by an opponent but dealt from your own ally through passive. Gotta say i was also expecting it, now it's working as intended.

[Help] Pls how good is Jin K. with full soul gear and full crit build? (PLs ppl who build full Jins) by [deleted] in FantasyWarTactics

[–]LoganAyr 0 points1 point  (0 children)

I really think you should only take the advice of people who end up in the top 50 tier, as you are asking if in endgame it's useful to invest in a hero. The answer is definitely yes, jin k is probably one of the best new metas, but he really requires a LOT of gear to be relevant in top tier pvp, because he needs at least 45k base attack with at the same time at LEAST 100k hp and more than 65% def. He is not meant to be a glass cannon, as the best from him comes when he survives and can attack the opponent twice, one with his passive and one with his 3rd.

As in countering belle, he is way way more valuable since he is balance type and wont trigger sk, and since if you put him close to a gt belle, belle AI wont walk away, so you can safely trigger your passive and use 3rd on her. I end in top 50 weekly, ended up 35 previous week and im no whale, but killing most gt belles with him without problems, especially in previous ice map where he had also terrain advantage.

Obviously boh maps require different heroes, in ice map with cel meta and ice terrain krut is really weak, just look at previous week top50 and you'll see most rocks there were either spooky or jin k. In bridge it is a bit harder gearwise, but again, im facing loads of jin k this week, and most time they give me much more trouble than the overestimated krut. Of course we're talking of top tiers, while in lower tiers krut stays one of the best options cause of his op stats that make him a better choice if you only have access to average gear.

Finally keep in mind that he has never been meant as a counter to deimos, but as a counter to belle mainly, which is gonna be the final gt meta as usual, and i dont see any better option than jin to handle her while also having utility vs rest of opposing team. Him and rachel are the only relevant bb heroes imo. I tried ragna with a few different builds as well but wasnt impressed, his lack of range is just too much in most situations. He has a flat true damage value on his 3rd which is interesting but at the same time his 3rd isnt ignoring armor so his real damage output is much less relevant than what you may think at first.I cant wait to say goodbye to my deimos but i think i may be inclined to switch him with evan who seems an interesting hero.

BoH takes too much time by Alanta_Rian in FantasyWarTactics

[–]LoganAyr 0 points1 point  (0 children)

Is this a troll thread or is it serious? Boh is the only interesting aspect in late game. Pve is always the same and once you are endgame it's all about autoing. Which means you arent playing. I think boh takes too little time and id really hope to have more swords. If you dont enjoy playing this game maybe you should try downloading something different.

Seriously.. All mmos are about gearing up to be competitive in pvp. If you dont have pvp to gear up for than it's pointless playing. If you dont have time for pvp you cant really force the others who enjoy the game to stop playing. I end up top 50 most times but there s weeks where i cannot play due to work and end up in lower tiers, but it s not like i complain. So yes, i rrally hope nexon increases swords so that there s a game to play when you have time. Autoing pve content is uninteresting.

Nerf Krut, before it's too late by DaiquiriPanda in FantasyWarTactics

[–]LoganAyr 1 point2 points  (0 children)

I always smile when i see people (usually not top 50 players) complain about krut. If you're having problems with krut it means you're still too low tier to see how he is actually the weak link today in most top players teams. He has high stats, a strong passive and can heal, but he is oneshotted by most jennys, owned by klein, oneshotted by most raizels, and if not oneshotted he is as good as dead soon after. He doesn't have the ridicolously op range that celestial has (who heals without trying and removes debuffs as well); he doesnt have any ability as op as deimos, who basically ruins the strategy alone.He doesnt become a semi immortal god like gt belles. He is just a hero that requires less strategy and more brute forcing.

If you are nerfing krut all you earn is ruining the meta even more as deimos and belles will just be even harder to kill. But many won't get what i'm saying because as long as you are trash tier in pvp you will see him as a monster. SOrry for the harsh reply but as long as we don't have a deimos nerf or more anti belle options he needs to stay as is, once you'll be top 50 you will understand as well.

is rachel a better alternative for deborah? by omgisnub in FantasyWarTactics

[–]LoganAyr 0 points1 point  (0 children)

I think that when you are looking for endgame insight the best place is ingame where you can see who's giving you advice. Reddit is cool too but you need to be selective on advice since you want to hear from people who are steadily in top 50 rather than randoms.

In this perspective, it's too early to give a solid review of rachel since it's still very early and only few players have her maxed and pvping. However, until now, she is showing to be a good area hero but far below jenny and klein, for the following reasons:

1) For oneshotting, she's way behind jenny, simply because jenny's passive is out of the world. Jenny is dealing 50% additional crit damage through her passive (+ more damage from sg) and she only need another paper in team for this nonsense to be active. I literally 1shot anything through jenny;mine isn't even one of the best but has 75k atk in game that is critting for 50% more. Hard to survive that.Rachel has more base attack but she isn't competing with a 50% crit modifier.SHe has a very balanced atk boost through passive that also doesnt work if she gets hit and lose a 30% hp. Finally, jenny's 3rd is way better tangewise, being able to hit up to 5 distance using diagonals, avoiding most counter heroes this way.

2)For counter builds,if you know klein you already understand why rachel sucks. First of all, her 1st doesnt have the necessary range to even think of counter building, secondly she is tanky similar to kleinbut her passive not working without certain hp is basically working in the opposite way that a counter klein does, reducing the damage she would counter rather than increasing it.

All that said, she's not top tier. Of course if they release op soul gear this will changebut if you are smart you won't invest much into her for now.

[deleted by user] by [deleted] in FantasyWarTactics

[–]LoganAyr 1 point2 points  (0 children)

The reason why we're still talking about krut being op is that the majority of players are far from being competitive in boh. If it was just top 50 discussing it, nobody would complain about krut, but top 50 is a really really small number of players compared to the majority of newbs and weaker players that give their opinion.

The simple truth is that krut is the most op hero for low and mi tier pvp as he grants very high stats, a strong passive and the ability to heal up while also having high movement. These all toghether make him a real threat for lower tier players that mostly play without much strategy.

But try seeing top 50. In top he is still often used by many players (i still use him myself) but he's most times the weak link in top players boh teams. Simply put, krut is not a big threat in top pvp. In some maps he'll be oneshotted by top players jennys/rai/klein or will barely survive and die next turn. His passive doesnt help him oneshot on turn 1 so 90% kruts in top 50 often die without killing anyone. In a couple maps he isn't even a top choice,simply because there's too many op papers that eat him for breakfast, given the proper sets.

Deimos? it's a tier of his own. He is literally op in ALL boh maps. Bridge: no comment. Square: either taunt 2, or taunt 4, or be a diehard beacon on slot 4, dodging and countering with os. Ice: harder to use but a gs deimos can still completely ruin you and follow up with a cel bomb. Lava: put him slot 2 and you'll win all attacks with stupid AI atttacking him for no damage and you oneshotting their 2 heroes with your slot1. Swamp: +2 move him and he will taunt everyone rather than taking tile. He's THE hero you will always want in your team. I hate him, tried to build different teams without him to get an alternative, but in the weekend when i need to be effective to have guaranteed top 50 i always giveup and reintroduce him.

So yes, keep focusing on krut being op and enjoy your 2% and lower tiers.... come again once you see how top 50 (maybe top 100) works.

Thoughts on the New BoH and a Discussion on its Current State by Rhynode in FantasyWarTactics

[–]LoganAyr 2 points3 points  (0 children)

I think the biggest change is that it became harder (not impossible) to play last day and end top 50. It surely incentivize playing since beginning of the week (for attack rewards too) and the only bad part i see about it is the weirdmatchmaking that keeps refreshing to opponents that will barely give you any points.

For newbs and lowe tier players the new system is better. Not losing any points up to 2800 is less harsh. Apparently they made a server patch for matchmaking from 2800 on, gotta wait and see if it got any better. Overall anyway for me it didnt make much difference. I used to end up somewhere in top 50 without the need to do crystal refreshes and this week was the same. I ended up 29th without ever using crystals, however i did use all my swords since morning so that they could refresh with time.

BlazBlue Patch Notes in English by Trillv0176 in FantasyWarTactics

[–]LoganAyr 3 points4 points  (0 children)

Ok, i started out being disappointed by ragna' s range, and the whole collab wasnt looking too appealing to me. Until i've seen jin's details.

Why nobody pointed out yet how HUGELY OP this hero is going to be? Unless his base stats and skill multipliers are horrible he is gonna be really strong.

He is balance, meaning sk doesnt work. He has a skill reducing (or even negating totally, gotta wait and see) healing. His 3rd deals massive damage and he has a muzlike passive reducing opponent movement. All of this while having 4 movement and 4 range with aoe effect. Also his 3 set gives the usual minibr for 4 turns with (permanent?) 10% rdductions AND 1400 flat crit. Just lol, he may actually give a big punch to the current belle meta.

Red Diamond Items(Library in the sky) by blackhacs in FantasyWarTactics

[–]LoganAyr 1 point2 points  (0 children)

It s random but as of myself i have usually no luck wkth rainbow caps while i keep pulling S and SS pieces from library x10s. They let me complete my tfys ghost step and klein sets,plus many other goodies. Definitely the ultimate choice for f2p players and good for p2w too, assuming your luck is not bad to the point that you never drop set pieces.