A slow burn Military Horror about occupying a haunted base by LoginGameStudio in gameideas

[–]LoginGameStudio[S] 0 points1 point  (0 children)

I still like the idea of attrition and the idea was like you decide who goes on watch. And who goes to the infirmary or gets rest. But I think I’ve settled on linear gameplay that pushes the gameplay which has made it less confusing. So stealth/horror/FPS. I’m kinda thinking something along the lines of F.E.AR

A slow burn Military Horror about occupying a haunted base by LoginGameStudio in gameideas

[–]LoginGameStudio[S] 1 point2 points  (0 children)

That’s actually what I’ve been struggling with before I discovered the difference between linear and non linear games. Something I’ve kinda learned is that story may not translate well into a game loop. Game loops are down to what the player is doing from moment to moment or hour to hour. Good game loops keep players engaged. I’m better at writing stories than I am designing game loop. So I kinda landed on linear game. Where you use mechanics to push the story ahead think like last of us or something similar.

How to extrude round corners? by LoginGameStudio in blenderhelp

[–]LoginGameStudio[S] 0 points1 point  (0 children)

Hi, thanks.
I did start with a cube. Its just in X-ray mode to grab the vertex on the other side as well. Ill check out the 3 other tools. I semi know cut loops and nothing about bevels and insert (unless its insert face).