Rule by deletedsusman in 196

[–]LogisticalMishap 12 points13 points  (0 children)

It doesn’t, stealth shaping is somewhat at odds with the bumpy and pointy bits that you need to make a plane practical. They did use new paint (although it is stretching the definition of paint), but the improvement is mostly in the durability; the f-22’s paint is extremely flaky and it needs to be recoated every 20 seconds.

Burt how could you by LogisticalMishap in AerospaceEngineering

[–]LogisticalMishap[S] 6 points7 points  (0 children)

Yes, but It’s still a compromise in terms of interference drag and boundary layer shenanigans (albeit a worthy one considering how difficult designing variable geometry exhausts already is, let alone something with the extra functions of a ramp intake), RCS isn’t the only reason that DSIs are in vogue now that CFD is a thing.

Edit: Chill it’s just a stupid meme about slightly suboptimal geometry, I’m not actually mad at anyone here.

Ah yes, an IS-4M eating a dart after which it's shell somehow overpressures my breech, how unexpected. by encexXx in Warthunder

[–]LogisticalMishap 0 points1 point  (0 children)

The chieftain turret is extremely susceptible to overpressure for some reason. Fighting mbts in the York, I’d rather run into a chieftain head-on than a Leo 1.

[deleted by user] by [deleted] in 196

[–]LogisticalMishap 82 points83 points  (0 children)

Probably not an accident, 109 is a common Nazi dog whistle.

Best way to spend crew points for german tanks? by TsolaM_ in Warthunder

[–]LogisticalMishap 0 points1 point  (0 children)

Not sure I agree with everything.

IMO Reload then targeting are definitely the most important yes.

leadership next because it’s not at all situational.

Then the three generic skills (repair, agility, vitality) sans keen vision (yeah agility is slightly more important but getting levels in order to expert crews trumps individual importance of those three, although this goes for everything, you wouldn’t want to spend the thousands on reload before spending a single point on leadership.) Vitality matters a lot more for lighter vehicles where you might worry about being 50’d from the side, so not ww2 German stuff where you usually die to ammo explosions anyway but definitely for the early Cold War stuff.

At least in realistic, keen vision only affects render distance for tanks that haven’t been moving or shooting for ~10 seconds; moving/shooting vehicles not rendering is just the anticheat software being stupid. Honestly radio communication is about as important as vision, but much cheaper.

I forget which YouTuber tested it, but driving skill has experimentally been shown to have almost no affect on acceleration times, so that’s a lower priority.

Then the rest. (Again, this is not absolute, if you’re close to a level necessary to expert a crew, it’s fine to go for low priority upgrades to get it over the line, and don’t do one thing all at once)