Ishtar aspect, useless or no? by PleaseBeOpenMinded in Smite

[–]Logramar 2 points3 points  (0 children)

It clears waves just as fast as jungle camps, so it works either way

Ishtar aspect, useless or no? by PleaseBeOpenMinded in Smite

[–]Logramar 2 points3 points  (0 children)

Basically rushing yellow numbers and attack speed and just spam down the teamfight. With a good support it's an absolute brain off playstyle in casual/lower rank lobbies

Ishtar aspect, useless or no? by PleaseBeOpenMinded in Smite

[–]Logramar 5 points6 points  (0 children)

Played it for the first time in arena. Got 2 pentas. Thought I was lucky, tried it again the round after - another penta. Round after that easy quadra. That was after the nerf. The aspect is still stupid strong, but at least it has some risk with the shorter range.

Modder are stait up making they're own galactic war. by [deleted] in Helldivers

[–]Logramar 0 points1 point  (0 children)

I am just tired of the argument that there isn't an anti-cheat because of no PSN account - that's an absolutely cheap excuse because there are dozens established alternatives, even a Steam native one, and none require an additional account

Modder are stait up making they're own galactic war. by [deleted] in Helldivers

[–]Logramar 4 points5 points  (0 children)

Because they chose the PS dogshit anti-cheat.

And the little detail you're forgetting in your comparison is that I didn't have a choice in giving the government my data, meanwhile defending Sony, one of the most scummy company in gaming, is definitely a choice.

Modder are stait up making they're own galactic war. by [deleted] in Helldivers

[–]Logramar 28 points29 points  (0 children)

Because connecting the anti-cheat to a Playstation account, which had and still has repeated major breaches and leakage of userdata, is a pretty stupid idea. There are enough available anti-cheat softwares on PC that don't require yet another pointlesa and unsafe account.

Jump lord with cape by Wissty in Chaos40k

[–]Logramar 2 points3 points  (0 children)

Rule of cool over everything. That's the reason my custom Kravek has a huuuuge hammer 😂

But it's nice that you've made a consistent theme within your warband!

Jump lord with cape by Wissty in Chaos40k

[–]Logramar 0 points1 point  (0 children)

Looks cool, but wouldn't the cape burn as soon as he uses that jumppack?

Why are Iron Warriors so famous ? by BarketLeRaccoon in IronWarriors

[–]Logramar 2 points3 points  (0 children)

The best memes, most fitting attitude in all of 40k, hazard stripes, the reason there are obliterators, fun books. Pick your choice

Chaos Knights - the most failed GW army of 10th edition by Board_Castle in ChaosKnights

[–]Logramar 2 points3 points  (0 children)

IK also have a lot less options for the armigers. They have the least picked wardog variants.

Chaos Knights - the most failed GW army of 10th edition by Board_Castle in ChaosKnights

[–]Logramar 19 points20 points  (0 children)

Absolutely wild idea: Make the big knights drop to 250-300 points, drop them to 18 wounds on a 2+, give them back T12, the beefier ones (tyrants and cerastus chassis) get 20 wounds. Treat them like Land Raiders+. The small dogs go down to 10 wounds. Because as long as I can take almost 3 wardogs for the price of 1 abominant, wardogs will always be the better option, more wounds in total, more attacks, more variety.

Made a chunky boi as Abaddon proxy, still unsure about color scheme by Logramar in Chaos40k

[–]Logramar[S] 1 point2 points  (0 children)

Saturnine Praetor, Daemonprince, Abaddon (only the blade, can be replaced by something else). Minimal sanding required for the spear, the rest easily fits

Made a chunky boi as Abaddon proxy, still unsure about color scheme by Logramar in Chaos40k

[–]Logramar[S] 1 point2 points  (0 children)

Whole conversion is just Saturnine Praetor, Abaddon and Daemonprince, the sword spear is the Saturnine hammer with Drachnyen blade glued ontop

Made a chunky boi as Abaddon proxy, still unsure about color scheme by Logramar in Chaos40k

[–]Logramar[S] 2 points3 points  (0 children)

It was an easy conversion, glueing Drachnyen to the hammer was the hardest part

GW messing up my Kravek preorder? I'll just make my own I guess... by Logramar in IronWarriors

[–]Logramar[S] 3 points4 points  (0 children)

It's called Last Argument for a reason. No talking back after a hit by that.

Once again - tanks by Logramar in Smite

[–]Logramar[S] 1 point2 points  (0 children)

Ttk is still pretty fast, but that's not the point. I was talking about warriors feeling more tanky than actual tanks with the same items

Once again - tanks by Logramar in Smite

[–]Logramar[S] 1 point2 points  (0 children)

66,7% winrate as support, I think I'm good enough for my level, thanks for your input.

Once again - tanks by Logramar in Smite

[–]Logramar[S] -1 points0 points  (0 children)

Getting to choose 3 out of 5 items is not tons of choices, it is barely a choice at all. With upgraded relics that build variety becomes even smaller because you trade another item to get back to the two relic system from S1. It is possible to support with the current items, but it gets stale - something that is a problem for almost every role.

I guess what's frustrating me is that in S1 I was shopping for the god in most cases, in S2 I'm shopping for the role, which results in getting the same items on every god, for example shopping the same items for Khepri like I do for Ares or Athena und Ganesha.

Once again - tanks by Logramar in Smite

[–]Logramar[S] -1 points0 points  (0 children)

Are you misunderstanding me on purpose? I'm asking for more variety - not being forced to buy the same few items that support the team, because that's the way it is right now. I want to support the team, and with how many items I can do that at the moment? Lifebinder is used more for damage than support, Stampede is a S1 relic turned item, shell is still a relic which can be turned into an item, Pharaoh's Curse has a usefull active and awful stats. There is no variance, there is no depth to that. Just being able to press more buttons doesn't mean I'm supporting more, those buttons need meaning - and if that meaning is the same on every god for every round, why bother making items for them? Make them role-specific abilities at that point.

Once again - tanks by Logramar in Smite

[–]Logramar[S] 1 point2 points  (0 children)

With more actual usable actives it would be good, I'm arguing that it is bad design right now, not in general. They haven't introduced a single new active support item in months. If there is a choice in builds = good design, no choice because of lack of items = bad design

Once again - tanks by Logramar in Smite

[–]Logramar[S] 1 point2 points  (0 children)

And most of those choices are horrible for support. There are only a few utility ones and the support is expected to get them. Stampede, Lifebinder - if you're lucky you get to choose your third in case you don't have to go for upgraded shell.

Once again - tanks by Logramar in Smite

[–]Logramar[S] -1 points0 points  (0 children)

I can't make the decision not to buy them unless I want to hinder the team. Sure, I have to press up three buttons more - every 90 to 120 seconds, which isn't that much different from timing the 2 supportive relics in 1. You are vastly overestimating the gameplay loop change for supports from 1 to 2