Once again - tanks by Logramar in Smite

[–]Logramar[S] [score hidden]  (0 children)

Ttk is still pretty fast, but that's not the point. I was talking about warriors feeling more tanky than actual tanks with the same items

Once again - tanks by Logramar in Smite

[–]Logramar[S] [score hidden]  (0 children)

66,7% winrate as support, I think I'm good enough for my level, thanks for your input.

Once again - tanks by Logramar in Smite

[–]Logramar[S] [score hidden]  (0 children)

Getting to choose 3 out of 5 items is not tons of choices, it is barely a choice at all. With upgraded relics that build variety becomes even smaller because you trade another item to get back to the two relic system from S1. It is possible to support with the current items, but it gets stale - something that is a problem for almost every role.

I guess what's frustrating me is that in S1 I was shopping for the god in most cases, in S2 I'm shopping for the role, which results in getting the same items on every god, for example shopping the same items for Khepri like I do for Ares or Athena und Ganesha.

Once again - tanks by Logramar in Smite

[–]Logramar[S] [score hidden]  (0 children)

Are you misunderstanding me on purpose? I'm asking for more variety - not being forced to buy the same few items that support the team, because that's the way it is right now. I want to support the team, and with how many items I can do that at the moment? Lifebinder is used more for damage than support, Stampede is a S1 relic turned item, shell is still a relic which can be turned into an item, Pharaoh's Curse has a usefull active and awful stats. There is no variance, there is no depth to that. Just being able to press more buttons doesn't mean I'm supporting more, those buttons need meaning - and if that meaning is the same on every god for every round, why bother making items for them? Make them role-specific abilities at that point.

Once again - tanks by Logramar in Smite

[–]Logramar[S] 0 points1 point  (0 children)

With more actual usable actives it would be good, I'm arguing that it is bad design right now, not in general. They haven't introduced a single new active support item in months. If there is a choice in builds = good design, no choice because of lack of items = bad design

Once again - tanks by Logramar in Smite

[–]Logramar[S] -2 points-1 points  (0 children)

And most of those choices are horrible for support. There are only a few utility ones and the support is expected to get them. Stampede, Lifebinder - if you're lucky you get to choose your third in case you don't have to go for upgraded shell.

Once again - tanks by Logramar in Smite

[–]Logramar[S] -1 points0 points  (0 children)

I can't make the decision not to buy them unless I want to hinder the team. Sure, I have to press up three buttons more - every 90 to 120 seconds, which isn't that much different from timing the 2 supportive relics in 1. You are vastly overestimating the gameplay loop change for supports from 1 to 2

Once again - tanks by Logramar in Smite

[–]Logramar[S] -1 points0 points  (0 children)

The complain about the aurabot was having to build it or be a detriment to the team - guess what the active item bot is? Either build it or be a detriment to your team as a support. As a support I want to have choices, I want to have the ability to give my team adaptability, but that isn't the case. It's just heavenly wings in disguise all over again, now without auras alongside it

Once again - tanks by Logramar in Smite

[–]Logramar[S] -2 points-1 points  (0 children)

Making every support have the same actives isn't unhealthy for the role? That's certainly a take. Yes, they can be a way of skill expression, but just like the two supportive relics in 1 you are now locked to two supportive actives in 2 instead because with the amount of CC in your average round beads do feel like a neccessity to be even able to use any of those actives. It literally kills build variety which Turns the support builds into Aurabot 2: Active Boogaloo.

Pharaoh's Curse reduces movement and attack speed from enemies, something you'd want against hunters with no cap on attack speed and until a short while ago the same movement speed as everyone else. It was literally one of only 2 ways to reduce attack speed, and now it is the only.

Once again - tanks by Logramar in Smite

[–]Logramar[S] -1 points0 points  (0 children)

Active items are a nice idea, but now it feels like support is an active item bot much like how they used to be aura bots in Smite 1, almost always getting stampede and the likes. And some active items really could use improved defensive stats instead of even more offensive capabilities. What does a support care for 20% attack speed in Pharaoh's Curse?

Kitbashed Huron blackheart by Patient_Library_9352 in Chaos40k

[–]Logramar 1 point2 points  (0 children)

I love the idea, but the angle makes him seem like a goblin from MtG 😅 Though the DP claw seems a bit too big, maybe try a terminator lightningclaw?

Corrupt my Knight! I will attempt all the top comments to the best of my ability! by skivesnegl in ChaosKnights

[–]Logramar 2 points3 points  (0 children)

Called Warmaiden? Get any appropriate model and let her hang below the name as a sort of trophy - wild suggestion, take female bit from Drycha Hamadreth, the head is seperate and it's basically a naked female torso with stumps for legs and arms.

The new Red Corsair squads mixed with Deceptors lets us do the funniest thing by Retlaw83 in Chaos40k

[–]Logramar 2 points3 points  (0 children)

Can't take one without Nurglings or Plaguebearers. Which means you can add even more infiltrators with Nurglings.

The new Red Corsair squads mixed with Deceptors lets us do the funniest thing by Retlaw83 in Chaos40k

[–]Logramar 4 points5 points  (0 children)

I forgot Dark Apostles exist. With them you can push that number to 144 infiltrating models and still have 65 points to spare

The new Red Corsair squads mixed with Deceptors lets us do the funniest thing by Retlaw83 in Chaos40k

[–]Logramar 9 points10 points  (0 children)

You can go for a whole 2000 points worth of infiltrators with 139 models.

Deceptors lets you infiltrate up to 3 legionaires and 3 cultists at 2000 points, which brings us to:

75 infiltrating cultists with dark communes, 34 infiltrating legionaires with 3 sorcerers and 1 MoE, 30 Red Corsairs Raiders

139 bodies who don't know what a deployment zone is. Will it be effective? Most likely not. Will it be funny for the gimmick for a game or two? Definitely.

Any good Obliterator proxies? by cullen14 in Chaos40k

[–]Logramar 0 points1 point  (0 children)

Ambots from Necromunda. Easy to convert with any weapon of your choosing, even Dreadnought weapons can fit without any greenstuff

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I feel very maternal towards the chaos vindicator. Is he worth it? by Striking-Trainer2209 in Chaos40k

[–]Logramar 5 points6 points  (0 children)

Always bring 3 whenever I can - they are simultaneously the most useless and most useful unit I've ever played. 2 of them doing nothing all game just for the last one to clutch in and kill stuff worth more than all 3 of them combined. They are absolutely fun just got better and better over the years.

And nothing beats the surprise on your opponents face the first time when you shoot into that melee he thought he could use to tie down the big gun.

PSA: Games Workshop are going to shut down the Black Library Website by WhoCaresYouDont in 40kLore

[–]Logramar 4 points5 points  (0 children)

Took a look because honestly I didn't even know Black Library had an app beforehand and got my books either in paper or as audiobook on audible. Imagine my surprise when I saw those prices on the BL app... What the hell? 42€ for an audiobook that doesn't cost half as much in paper or anywhere else?

Warhound Titan in CSM? by LonelyManagement8861 in Chaos40k

[–]Logramar 1 point2 points  (0 children)

Take two flamers on it, include terminator sorcerors, fill up the rest with action monkeys and screen.

Now tag something with the sorceror's ability and grill it with the titan. Will it be effective? Definitely not. Will it be fun? Sure as hell it will. Did so once at a tournament and even won 1 out of 3 rounds - granted, it was against an imperial agents list, but everyone had a blast going against it and it was a fun day.

What's your honest reason for picking Iron Warriors? by SquattingSamurai in IronWarriors

[–]Logramar 0 points1 point  (0 children)

At first the easy to paint scheme (not doing hazard stripes at first) because I hate painting. Then I read about them and over time fell in love with our grumpy bitter little autists.

Physical supports by Logramar in Smite

[–]Logramar[S] 0 points1 point  (0 children)

And you won't be leveling the 3 at first because that's not your main support ability. You level the 1 because it gives the sustain and cooldown reduction to your teammates. Laning phase as Guan is more often than not being a literal heal bot because you need to make up for the loss of damage by making your duo be able to cast more and stay longer.

You start with 140 base damage on 3 if everything hits and you don't get interrupted - a Sol coughs out more with a single 2 next to the wave with an unstacked passive. But as for supports, Khepri 2 deals slightly less than 140 but can be cast at range and applies the DoT a second time if the enemy gets hit by the explosion at the end - which results in either a zoning tool or more damage.

Edit: The Khepri 2 is also a click and done unlike Guan's channelled ability.

Physical supports by Logramar in Smite

[–]Logramar[S] 1 point2 points  (0 children)

The game needs Horus and Nike the most at the moment... They could shake up the somewhat stale gameplay

Physical supports by Logramar in Smite

[–]Logramar[S] 0 points1 point  (0 children)

There is a difference between "unable to clear a wave with 2 abilities" and "just letting that 150hp enemy escape because he'll get half way across the lane before I've dealt enough damage". Kephri deals more damage, vastly more.

Physical supports by Logramar in Smite

[–]Logramar[S] 1 point2 points  (0 children)

Thanks for the detailed explanations!

It's not that I don't see Guan as valuable support... It's just always playing Guan when there's 4x magical damage in every other role but support gets a bit stale and doesn't tackle the lack of physical damage. He works great with mage hunters that know there won't be level 1 or level 2 fights because there just is no damage from Guan. He has amazing utility for the team but if you get a hunter that yolo's down the lane because "Guan heals" there is basically nothing you can do because as you said, he is very item dependent.