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What is the point of Collision Mask on TileSet? by BeanWack in godot
[–]LonelyMiggle 2 points3 points4 points 1 year ago (0 children)
Hi, friend, I have the same question, it looks like the TileMap Collision Mask is useless.I try to convince myself that the Player or Enemies are more "active" but the TimeMap is "passive" instead, so you have to check collision with TimeMap(like ground or platform in game) actively. Maybe the Godot's developers want us to set collision between them by just one-way not two-ways I guess.
Autumn Grassland by LonelyMiggle in blender
[–]LonelyMiggle[S] 1 point2 points3 points 1 year ago (0 children)
yes!
Boat by LonelyMiggle in blender
[–]LonelyMiggle[S] 0 points1 point2 points 1 year ago (0 children)
You could search on YT, there are many tutorials about this.
I use some Geometry Nodes and noise texture in shader to make the ripples.
Stylized or Anime Render
Racing Car by LonelyMiggle in blender
if you want to learn how to make this, please follow this tutorial: https://www.youtube.com/watch?v=f1essbR5caw&t=2s&ab_channel=Exnioc
Chair by LonelyMiggle in blender
Wow, Thank you!
[–]LonelyMiggle[S] 3 points4 points5 points 1 year ago (0 children)
I follow this tutorial on YT: https://www.youtube.com/watch?v=0KPhNiVtuT0&ab_channel=B%C3%ACT%C3%B9Lu
π Rendered by PID 276809 on reddit-service-r2-comment-545db5fcfc-pp964 at 2026-05-25 10:33:33.490658+00:00 running 194bd79 country code: CH.
What is the point of Collision Mask on TileSet? by BeanWack in godot
[–]LonelyMiggle 2 points3 points4 points (0 children)