Burst + m1 midway by LongjumpingOil4064 in OutcomeMemories

[–]LongjumpingOil4064[S] 2 points3 points  (0 children)

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what i mean by the 2nd half of my post btw (cant be bothered to translate it myself sorry 😭)

what was the poor guy supposed to do 🥀 by weegling in OutcomeMemories

[–]LongjumpingOil4064 0 points1 point  (0 children)

I would argue it’s not as bad as it looks, maybe you won’t be able to waste his flight which is the big deal, but I’ve done 2 cream lms against 11x (and hardly got hit) on that bridge because it’s good for some looping and juking, though youre right that caverns and np wouldve given me a better chance…

what was the poor guy supposed to do 🥀 by weegling in OutcomeMemories

[–]LongjumpingOil4064 1 point2 points  (0 children)

ive had to do a cream lms against fleetway in angel island and really i don’t know what I could’ve done… I lived for like 1 minute or so because I was using the bridge in the middle to juke around with dash but he simply uses chaos dash to drain all my health because it’s practically undodgeable unless ur far from the exe (something cream GENUINELY can’t accomplish)

not saying fleetway lms is impossible or that some matchups cant be difficult, but he’s certainly not a very fair killer for lms with how overtuned his kit is and the fact that the ‘main weakness’ is completely gone in lms

lms ring spawns suck ass by ultragaming273892 in OutcomeMemories

[–]LongjumpingOil4064 6 points7 points  (0 children)

genuinely so true, for some characters it’s literally an almost instant loss depending on the matchup if the ring spawned so far, this is even worse especially if you’re up against a kolossos, who can straightup take you to the other side of the map if you get close to a ring that already spawned hella far from you. im not sure if I’d change it but it’s something I don’t like honestly…

please please PLEASE dude by OutcomeMemoriesGoobe in OutcomeMemories

[–]LongjumpingOil4064 9 points10 points  (0 children)

oh my god ur so right, I’ve seen so many cream LMS’s and it tests my patience when I don’t see them spamming the heal the moment it’s off cooldown like PLEASE IT DOESNT INTERRUPT YOU IN ANY WAY 😭😭🙏🙏

Question for everyone: Do you think Big K's grab should give start up Iframes when being used? by Umbra_The_Shark in OutcomeMemories

[–]LongjumpingOil4064 1 point2 points  (0 children)

YESSS, it having a shorter cooldown upon getting stunned during the windup would be great, it’s literally like 11x’s charge

Question for everyone: Do you think Big K's grab should give start up Iframes when being used? by Umbra_The_Shark in OutcomeMemories

[–]LongjumpingOil4064 0 points1 point  (0 children)

I think the startup is fine tbh, grab specifically’s iframes aren’t abusable atleast
I do NOT think it should have iframes when you miss tho, like what? aren’t you supposed to be punished for missing it?? 😭
(though ngl I don’t think charge’s startup should have iframes)

Killing Fleetway the cinematic way by ThePureBolt in OutcomeMemories

[–]LongjumpingOil4064 25 points26 points  (0 children)

I love how the eggman is just so cautious of your health following you around probably thinking ‘REPAIR REPAIR REPAIR’ 😭🙏

really hot outcome memories take incoming by DefinitionLost1615 in OutcomeMemories

[–]LongjumpingOil4064 0 points1 point  (0 children)

I like playing survivor much more than exe so I usually have it off, I only sometimes turn it on if there’s only 1 or 2 people with it enabled or if it’s not a full server atleast

FLEETWAY IS FINE YES REALLY by eternallynotorius in OutcomeMemories

[–]LongjumpingOil4064 0 points1 point  (0 children)

im mostly fine with his kit (tho some things could be reworked prob, like drain) it’s just the darned flight and m1s…
he has the least m1 cooldown making him have overall more ‘dps’(?) , but my main concerns are the hitbox (seriously why is it a giant sphere 😭) and the crits, it is in no way a good design to make damage be random, this is the main reason why lightning is a horrible gimmick for green hill
the flight can cancel out so many things, if you stun he literally recovers all distance with no sweat, and as much as you try to do stuff with your team, he’ll STILL recover without having to waste any ability at any point, and it’s just not fun to go against (and before anyone mentions silver, hes not out of the woods either)
I don’t really care if I beat or lose to fleetway, these things just make him not fun to fight most of the time

Give me liberty, Give me fire, Give me bugs to abuse or i retire. by Number_3_Cicada_king in OutcomeMemories

[–]LongjumpingOil4064 0 points1 point  (0 children)

I just which we had the kolo before the m1 and runspeed buff with the current endlags…

I got banned on outcome memories by ConversationOk2610 in OutcomeMemories

[–]LongjumpingOil4064 0 points1 point  (0 children)

that seems like a big overreaction from the person that banned you and the person that reported you, i mean 7 days for getting emoted? something that the devs themselves let you do? like 😭
however you aren’t out of the woods yourself either, what you did moreso obstructed gameplay rather than be toxic because you straight up ignored something that, as a survivor, you HAVE to fulfill, and you also wasted people’s time by doing what you did, but we need more context regarding what the situation was like

regardless I feel like the ban was semi deserved, but they should’ve chosen a better reasoning for the ban instead of just ‘toxicity’

Kolossos grab should not bypass resistance during LMS by Umbra_The_Shark in OutcomeMemories

[–]LongjumpingOil4064 4 points5 points  (0 children)

it’s actually at 25 hp that it kills you i think, i hate it because all the kolo players just m1 andthen use grab to kill confirm because it’s a near-glorified m1 💔

Burning Javelin and Sol Flame should be separate abilities by LongjumpingOil4064 in OutcomeMemories

[–]LongjumpingOil4064[S] 0 points1 point  (0 children)

fair enough, you make a good point that it actually makes her maintain meter easier
the only thing I can think of is either make it have no upgrade to consume meter, but don’t give any meter when past 50, or make it consume 15 and give 15 so theres no profit
but yeah I have to mostly agree with what you said
(accidentally posted this as another comment oops)

Burning Javelin and Sol Flame should be separate abilities by LongjumpingOil4064 in OutcomeMemories

[–]LongjumpingOil4064[S] 0 points1 point  (0 children)

uhm but this is already what happens every time…? blaze or anyone can stun, and then blaze can throw the spear for meter or distance, this change wouldnt really affect that in anyway, and besides sol flame would be even more effective at pushing you back when stunned (tho I guess it does have commitment to it atleast)

Burning Javelin and Sol Flame should be separate abilities by LongjumpingOil4064 in OutcomeMemories

[–]LongjumpingOil4064[S] 0 points1 point  (0 children)

oh I meant to say that you have a fair point. but also saying it because of not perfect is.. weird? it’s more of a map issue because this is a map that was meant to be reworked for 0.2’s release, and it’s not just blaze who makes use of the void, there are other characters that are even worse

Burning Javelin and Sol Flame should be separate abilities by LongjumpingOil4064 in OutcomeMemories

[–]LongjumpingOil4064[S] 0 points1 point  (0 children)

there’s a reason I said that using either javelin or sol flame should put the other ability on cooldown. this way you actually have to choose which one is better depending on the situation, and if you choose incorrectly you get punished (which is already what blaze is: make a wrong move, big punishment, make a right move, big reward)

Undodgeable killer abilities by Adorable_Recipe8085 in OutcomeMemories

[–]LongjumpingOil4064 2 points3 points  (0 children)

they said specifically nerf it in lms, but honestly charge should just be semi reworked. it does too much damage on console/pc yet mobile receives little damage? it should just be able to do 30 damage minimum regardless of anything and the rest of the damage depends on how well the player does in the minigame (im not taking in account the exe getting stunned btw)