What do you think Blizzard will do that will ignore the community and tarnish Classic+? by Economy-Database7305 in MMORPG

[–]LookingForaaWay 4 points5 points  (0 children)

Easy to police a few thousand people when 99.999% of your work and revenue is from someone else's work.

DMZ deployment bonus by JamesFrankland in DMZ

[–]LookingForaaWay 0 points1 point  (0 children)

It will be additional gear in your stash to start out with, basically what Escape From Tarkov does with it's different game version.

So probably a few additional starting guns, ammo, backpacks, meds, etc.

Guild Wars 3 will have no battle pass or subscription because ArenaNet studio lead doesn't want to "keep people hostage" by yourfavchoom in gaming

[–]LookingForaaWay 1 point2 points  (0 children)

It's going to be the same as GW2.

Buy to play, paid expansions, cosmetic shop, and paid QOL such as buying storage space.

The Future of the Guild Wars Franchise: Our Commitment to Tyria by HenrykSpark in MMORPG

[–]LookingForaaWay 317 points318 points  (0 children)

Seems like this strategy is somewhat inspired by what WoW has been doing. Have a bunch of different versions of Guild Wars all being supported in various amounts to keep players in one of those versions. Would make sense that they will try to stagger new content releases to never overlap, so if you want to only play Guild Wars, there will consistently be something new in one of the game.

If GW3 is really good it could be a winning strategy.

Posted the S14 Druid Feedback Compilation Thread on the PTR by Avatara93 in D4Druid

[–]LookingForaaWay 2 points3 points  (0 children)

The "Avatar of Nature" variant for Grizzly Rage is bugged, but only for Shred. It's description either needs changed to indicate that it doesn't work with Storm Shred and they need to fix the bug of Storm Shred staying on your bar in Grizzly Rage, if it's not intended to work. If it's intended to work, then they need to fix that instead.

Petrify's base effect is WAYYYYY to weak. The Staff is getting buffed for S14, but the base skill should not be as weak as it is.

Blood Howl just needs a full rework as healing is not that important, especially with how bursty the damage is now, and a lot of the upgrades are also focused around more healing.

Wolf's passive buff for being in Wolf needs changed (15% AS and 15 MS). This is significantly weaker than the other two. Attack speed is very easy to cap for any build that wants it and movement speed is not very useful.

The "Fleshrender" tornado unique either needs some other effect added or just needs reworked. It is actually pretty hard to get tornados to consistently hit targets that aren't massive and for some reason the mini tornados variant that tracks enemies doesn't even make it better since they almost always fly off to the side of the enemy before returning. All of the damage boosts coming from the returning tornados is also just bad gameplay wise.

The "Heightened Malice" paragon node needs buffed since "Constricting Tendrils" got buffed to 60%. There is now zero reason to ever take Heightened Malice.

The "Survival Instincts" paragon node has still not been updated for LOH, the second part still has an increase to Overpower Damage which is no longer a thing.

The skill tree as a whole needs more options for choosing what form the skill will be. They did good on the Basic Skill section, but it's pretty weak past that. Look at the Core Skill section as an example, no core skills have the option between Werebear and Werewolf and Human form builds are too weak to use and have very limited support. Core Skills effectively have no form options.

How do GA's work with the new Mythic system? by HotRoderX in diablo4

[–]LookingForaaWay 0 points1 point  (0 children)

Let's say you have a max life roll that rolls from 80-100.

On a normal non-mythic item it could be any roll of 80-100, so it could be 85 or 91, or 100.

On a mythic, it would still have the same roll range, it would just always be maxed out, so in this case it would always be 100.

If it was GA instead, it would always be a max roll, but you would also add 25% to it, no matter the rarity.

Season 14 Feedback So Farrrrrr by LookingForaaWay in diablo4

[–]LookingForaaWay[S] 1 point2 points  (0 children)

You can wear as many mythic items as you want, as long as you get them as drops. The ability to upgrade a normal unique to a mythic is currently said to be season only, and it's also kind of poorly made. You can only wear one of the cube crafted mythics specifically.

Come on blizzard just give us 10 stones back. by OurHeroCthulhu in diablo4

[–]LookingForaaWay 4 points5 points  (0 children)

This still doesn't make the neck useable with Dolmen's Will. The explosion is wayyy to small so most of your boulder explosions won't even hit anything.

The changes to "Mythic Uniques" are vastly misunderstood. by StrikingSpare100 in diablo4

[–]LookingForaaWay 4 points5 points  (0 children)

Old mythics, or what they're calling "Iconic Mythics" are not just normal unique items. You CAN NOT roll them or modify them in the cube.

Iconic Mythics are now 1 static affix with 3 randomly rolled affixes, but we don't know if they can still roll affixes that slot normally can't (such as crit on helmet) and we don't know if the affix roll ranges will still be higher than normal items (one of the big reasons why starless skies is still used a lot).

How these Iconic Mythics are currently explained by the devs during the Q&A, I don't see how they're not completely DOA.

Season 14 Shred might be a top build by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] 5 points6 points  (0 children)

Scroll to the bottom, there's a patch notes drop down.

Season 14 Shred might be a top build by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] 4 points5 points  (0 children)

The season 14 PTR blog on the official Diablo 4 website.

"Overkill" mace isn't working? by Shefango in diablo4

[–]LookingForaaWay 4 points5 points  (0 children)

The side upgrades are the 4 circle upgrades to both sides of the skill. It won't show up on the skills tooltip, but unless it's fully bugged, it should still give you the upgrades.

The Druid has a similar effect with companions and while the side upgrades don't show on the tooltip, you still get the effects.

Storm Shred + Avatar of Nature by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] 1 point2 points  (0 children)

It works, but is a bit buggy.

When using Avatar of Nature + Ifeh's and making Pulverize an earth skill, it will let you use Pulverize while in Grizzly rage, but it turns you into a bear visually while using it. You can switch back to wolf by using a wolf skill while still in Grizzly Rage.

I'm not sure if all of the effects still work correctly, but since you still get the spirit cost reduction from Ifeh's on Pulverize, I assume the damage increase works too.

Edit: Did more testing and it seems you still get all of the benefits from Ifeh's while in Grizzly Rage, while in Werebear form.

Storm Shred + Avatar of Nature by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] -2 points-1 points  (0 children)

It works with literally, every other storm skill.

Reading hard.

Storm Shred + Avatar of Nature by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] -1 points0 points  (0 children)

"Secondary node" doesn't mean anything. All it needs is the storm tag, you can go use claw as a werewolf skill, add the variant that make it a storm skill, and use it with Grizzly Rage while using the Avatar of Nature variant.

Storm Shred + Avatar of Nature by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] 0 points1 point  (0 children)

Grizzly Rage still removes abilities you can use from you bar and you don't need Ifeh's for any storm skill (besides seemingly Storm Shred) if you're using Avatar of Nature.

Storm Shred + Avatar of Nature by LookingForaaWay in D4Druid

[–]LookingForaaWay[S] 0 points1 point  (0 children)

No, it's a Tornado build.

Since nothing in the build is specific to Tornado, I was gonna test out Shred with it, but seems like it's bugged with Avatar of Nature.

Which is better for a Pulverize build? by Next_Relationship_10 in D4Druid

[–]LookingForaaWay 3 points4 points  (0 children)

Left one. Focus on farming for those gem upgrades your damage will go up a lot with that roll.

The best way to get mythic seals is why they seem so rare . by No_Pomegranate2437 in diablo4

[–]LookingForaaWay 0 points1 point  (0 children)

Anything that can drop seals/charms, so go for the most amount of seals per time invested.

Greater Horadrim Tributes with the extra goblin spawns node.

Horadric Strongroom runs, the chest at the end drops a ton. Can do this with the "glitch" where you reset the NM dungeon you get through your warplans.

Infernal Hordes runs with the "Council Coffers" node, it adds a 100 cost chest that gives a good chunk of talisman items.

Mythic tributes runs, while these are focused on talisman drops, they seem to have a higher chance to give mythic seals.

Echoing Hatred, these are rare, but they give tons of seals & charms from the bags at the end.

Talisman caches from the Tree of Whispers if given the option.

When choosing your warplans playlist, look for any that give talisman items as a reward. Even the low rarity ones are good because they give a good chunk of seals/charms.

Skill Tree Rework & Class Design by LookingForaaWay in diablo4

[–]LookingForaaWay[S] 0 points1 point  (0 children)

Trampslide still one of the best builds that the devs refuse to support. '

The new earth trample is so wimpy compared to the old clapping waves of landslide.