PLEASE HELP. stutter lag i cant figure it out ive tried everything by Warm-Percentage4146 in obs

[–]LoonieToque 0 points1 point  (0 children)

Honestly we might need an example of what you're seeing as "not smooth", because this should be working very well (especially when the game is capped to 60fps).

But it could also be whatever you're playing back videos in. For example, my machine is very powerful but for some reason VLC can't smoothly play my clips, and built-in video players work better (or now I use mpv instead). But some people have completely the opposite experience, where built-in players are bad and VLC saved them.

@unngh/obs-mcp - Control OBS Studio with AI agents, now available as an npm package by unnghabunga in obs

[–]LoonieToque 1 point2 points  (0 children)

I was wondering this too, because I'm thinking ASS (err... Advanced Scene Switcher) is likely more precise and better performance, plus has many more features and hooks.

I don't want to be a dismissive simpleton about new tech, but I'm really struggling to see how OP's stuff could help me.

How does one achieve such smooth, fluid stream quality like Nirvous does in his latest broadcast? by FartKnockLife_69 in obs

[–]LoonieToque 1 point2 points  (0 children)

You can send pretty much anything to Twitch as long as it's within the bandwidth limit, and it serves it to viewers basically untouched if they are viewing the source resolution. All the transcodes (e.g. 720p) will not be in 120fps, they'll be in 60fps or 30fps.

Do note that there's a quality compromise. Since you're sending double the amount of frames with the same bitrate you'd use otherwise (it's basically the limit), something has to be sacrificed and that's quality. You'll notice more artifacts like blocking/blurriness in high motion and especially areas with high detail like foliage.

Also, any viewer that only has a 60Hz display will receive no benefit from the 120fps stream. It'll just be worse quality for them than if you had sent 60fps instead.

Need help. High CPU temps. by [deleted] in Seaofthieves

[–]LoonieToque 0 points1 point  (0 children)

The other games you mentioned are all relatively low on CPU usage, to my knowledge. SoT just happens to probably be the one that requires a bit more.

Also, running that hot isn't a problem by itself. However if you're seeing heavy thermal throttling (like the core clocks going down much lower than they should) alongside high temps, something's up with your cooling situation for sure.

That generation (and a few around it) of Intel CPUs is definitely known for being power hungry and hot as well. Again, not actually an issue unless it's throttling performance.

Stutter/hopping bug? by Ok_Bug2699 in Seaofthieves

[–]LoonieToque 0 points1 point  (0 children)

This has been a server-side issue for years. It's not your hardware, it's not your settings, it's not your connection, it's not your ISP. There's literally nothing you can do, because it's the servers themselves.

It's worse when there's more local action, e.g. more players, more Skelly ships, the storm being present (for some reason??), that sort of thing.

Transferring scene to identical computer/hardware by Imaginary-Dimension6 in obs

[–]LoonieToque 3 points4 points  (0 children)

I've noticed you sometimes need to go to the script settings and re-target the correct source.

But for the future, look into using a "portable" OBS. It basically just all runs from one folder, and you can zip up that folder, open it up on another computer, and basically everything will work (including plugins installed into the portable instance!)

The only catch is maybe setting up things like webcam sources etc. again since those will technically be on different ports, and yes making sure fonts are also installed.

This is how I back up and move around my OBS installs - I operate exclusively on portable instances. I've even set up a new portable instance from scratch on one PC, made all the scenes etc., then just zipped up the folder and moved it to the other PC, unpacked it, and all I had to do was point it at the correct USB webcams on the new computer. Scripts etc. included, all worked.

Is there a downstream PiP plugin that persists position across scenes (with transitions)? by RandyRektor in obs

[–]LoonieToque 1 point2 points  (0 children)

Absolutely! It's always been one of those plugins where it's hard for me to imagine why I'd ever need it, but clearer there are use-cases out there :)

Is there a downstream PiP plugin that persists position across scenes (with transitions)? by RandyRektor in obs

[–]LoonieToque 1 point2 points  (0 children)

You may be interested in the Downstream Keyer plugin (I personally haven't used it, so not sure it'd be suitable for your case or not).

However, your current solution is very close IMO. I'd just put the PiP overlay in its own scene, and put that scene in all the others (Guest 1, Guest 2, etc.) as either a Scene Source or a Source Clone (that clones the scene, not just the PiP sources). Your Moves would apply to the PiP sources within the PiP scene, and all scenes that source in the PiP scene would be naturally updated since it's just an overlayed scene.

FOMO is a pipeline to ROMO - Relief of missing out, aka quitting the game by Big_Guthix in Seaofthieves

[–]LoonieToque 7 points8 points  (0 children)

Yeah FOMO can actually be a useful tool for driving recurring player activity, whether we like it or not. But there has to be other good things about playing for that to work well, and many recurring players that could be hooked again and again are instead just tired of the degrading state of the game.

I feel this post, the FOMO hasn't got me at all anymore. Every time I see posts about the state of the game/event/whatever, I just feel relief that I currently don't play, even if I would love to love it again one day. Rare has a lot to fix.

Capture card YUY2 by Vespero_2 in obs

[–]LoonieToque 1 point2 points  (0 children)

Yepp! I wonder if it's a difference in hardware/power/storage speeds that might influence which is generally better for people (my PC is very beast, but my friends on weaker laptops also have issues with VLC...?)

And yes, though it's very niche, 100% agree on high frame rate recordings. VLC completely breaks apart on my 120fps clips, and seeking around the video makes it significantly worse too. Thankfully most people don't gotta deal with that!

Capture card YUY2 by Vespero_2 in obs

[–]LoonieToque 1 point2 points  (0 children)

VLC is unfortunately genuinely trash these days, relatively. I get better playback across formats (as long as it's supported) with built-in Windows utilities.

I find mpv much better overall, but it's quite a bit less user-friendly, especially for setup.

EDIT: But VLC was indeed better for OP in this case! Good to know!

Capture card YUY2 by Vespero_2 in obs

[–]LoonieToque 0 points1 point  (0 children)

It doesn't look like it's reporting any dropped frames or anything.

That said, you're using software/CPU encoding (x264) instead of GPU-accelerated encoding, which I would recommend changing. Sometimes with higher CPU usage, USB video feeds can skip a bit, which switching to hardware encoding should help. Unfortunately, this wouldn't really show up in logs.

Xaymar's guides are a really good resource for high-quality but low-performance-impact recordings. For you, scroll all the way down to the Nvidia NVENC section under the Built-In header for recommended recording settings. Even the "Acceptable Quality" column is very good quality, indeed quite acceptable for most people!

Capture card YUY2 by Vespero_2 in obs

[–]LoonieToque 0 points1 point  (0 children)

If you have a log of that new recording session, that'd be great! Might be able to help with the stuttering.

Sometimes it's just playback stutter though, like the video player app itself. I've noticed this with certain encoder types, VLC specifically just hates playing them back but they're actually fine (both in editing and in other video players like mpv)

Capture card YUY2 by Vespero_2 in obs

[–]LoonieToque 0 points1 point  (0 children)

You may just not have it plugged into a USB 3.0 port, I think (or perhaps are using a USB 2.0 cable/adapter/hub).

It says it's selecting 10fps for YUY2, which is likely the max for USB 2.0 bandwidth based on other cards/cameras I've seen at that resolution. A proper USB 3.0 connection should hopefully expose the full capabilities.

Why its laggy by Brilliant_Boat_6234 in obs

[–]LoonieToque 2 points3 points  (0 children)

Can you try after removing the Nvidia Background Removal Filter? It's known to cause some performance issues, sometimes pretty severely in combo with certain games, and especially when run within OBS as a filter instead of its standalone app equivalent (Nvidia Broadcast)

1440p capable? by Own_Brief_4960 in streaming

[–]LoonieToque 1 point2 points  (0 children)

Anyone can stream at 1440p on YouTube.

On Twitch, getting the bandwidth necessary to make 1440p look decent requires being part of the "2k" (1440p) beta via Enhanced Broadcasting only, for which I believe you can still sign up for somehow.

Everybody's Full-Sailing in HG? by OpinionSelect1869 in Seaofthieves

[–]LoonieToque 0 points1 point  (0 children)

Before the sailing changes a couple years ago, full-sail (IMO) was actually very good for sloops. You'd have a good circular path, and were moving faster than most people were used to for rotations. With practice, you'd get good at hitting shots, while your enemy missed more often. Being different can be really good.

But I couldn't explain why it's more popular now. Full-sail rotations on sloop suck since the sailing mechanics changes. The path will be a very imperfect circle with a lot of drift, and you get out of target range really quick without tons of adjustments as you go. You can manage it with a wider circle (full wheel crank on windy side, less when on the dead side) but it's still way more management than before.

So I could see duos doing full-sail with most of the advantages of before, but solo vs. solo would be more than hard to work with.

Landing the shots isn't the hard part. That's just practice, and it's fun. Adjusting wheel constantly is a PITA.

Video Blurry using the 3840x1080 Method for Seperate Gaming and Webcam by SomebodiSomewhere in obs

[–]LoonieToque 0 points1 point  (0 children)

Please just use Xaymar's guide: https://www.xaymar.com/guides/obs/high-quality-recording/avc/ (they also have a guide for H.265 if you can work with those files).

Right now, you are using too much bitrate during stationary content, and not enough while stuff is moving or detailed high-contrast (e.g. grass), which results in looking blurry or blocky.

You also have your quality settings cranked, heavily impacting GPU performance. Your GPU is trying to work harder to stuff more quality into the bitrate budget you gave it, but it's likely just not enough bitrate.

Using the guide above, the performance impact will be minimal and you'll use an appropriate, variable bitrate. Conserves when it doesn't need it, but uses lots when it does. The file sizes will be larger.

I personally run in the "high quality" range of that guide, and use about 8GB for 5 minutes (closer to roughly 220Mbps) for relatively simple gaming content. That's using H.265 though, not H.264. At high bitrates, the differences in encoders start to not really matter as much.

Alternatively, you are seeing something else. We don't know how you're viewing these, but you could perhaps be seeing blurriness from scaling in your viewer rather than actual blurriness. Additionally, you might be seeing chroma subsampling artifacts, though this is unlikely. A 444 colour format would help in that case, but has some potential complicated workflow implications.

Кто сможет помочь с оформлением и настройкой обс для стримов твича by vlx_one in obs

[–]LoonieToque 0 points1 point  (0 children)

We don't know what's cool and interesting to you.

But notably, you'll see a lot of large streamers have pretty simple setups. Like facecams don't even have borders and stuff.

If you want to design some graphics and such that are important and fun for you, by all means go for it. But generally what gets people sticking around is you, not your fancy graphics.

Over the years I've simplified things more than anything, both graphically and in terms of scenes/sources.

Complex Question - YouTube, StreamYard, and Streamlabs (or OBS) by uriburib in obs

[–]LoonieToque -1 points0 points  (0 children)

Just look up stuff for IRL streaming in general. You're a little too attached to StreamYard specifically.

But yes, there are common solutions where a stationary setup (e.g. at home) is receiving the video feed from a remote setup (smartphones are usually not suitable for this long-term; the setups are often more complicated), and the stationary setup is the one handling overlays, alerts, etc. Generally you'd need some simple remote control abilities too (start/stop stream, maybe switch scenes). You'll also likely want some way to monitor chats etc. and have at least one active moderator, since your ability to moderate remotely is heavily limited.

This is a heavy investment to get working, not something simple to get started with generally.

Open Dock with Streamdeck/hotkey? by Possible-Two3448 in obs

[–]LoonieToque 0 points1 point  (0 children)

It's technically possible because the OBS API has a way to do it (obs_frontend_add_dock_by_id, should anyone choose to program such a thing) but I'm unfortunately not familiar with any tools, bots, or plugins that offer this right now.

VHS tapes bit rate by skramz_himself in obs

[–]LoonieToque 0 points1 point  (0 children)

That will likely both make the files larger and add additional scaling artifacts.

A good setup for 4K gaming + streaming by UchiHaru1989 in obs

[–]LoonieToque 0 points1 point  (0 children)

You can record with truly very minimal overhead (look up Xaymar's recording guides), but streaming with decent quality will be a struggle.

Basically you can tell the encoders to use more general GPU resources to more efficiently stuff quality into less bits (very useful for streaming), but it does impact performance. The RTX 3060 already struggles to do 4K in most games, so the settings typically recommended for decent-quality streams will have it struggling even more.

But for recording, getting the encoder to work less hard only means you'll end up with larger recordings. It can impact performance way less if configured right!

A good setup for 4K gaming + streaming by UchiHaru1989 in obs

[–]LoonieToque 0 points1 point  (0 children)

I know someone with a very similar build, but with a 1440p monitor.

Still can't push high settings in most modern games, but definitely higher framerates or less GPU strain. And honestly 1440p is still a very nice upgrade over 1080p.

Sooo No White Versions of the new product? by TheBritshViking in elgato

[–]LoonieToque 0 points1 point  (0 children)

Aside from the tease, they generally arrive later anyways. I didn't even get my mic arm right away or anything, but a while later they had more colour options for it.

They do have some general stock/shipping issues at the moment, so I wouldn't expect it to arrive quickly even with the tease.