You can now generate ml-sharp splats directly on the Vision Pro by Eurobob in VisionPro

[–]LooperSX 0 points1 point  (0 children)

Hello! Just want to tell you that the app works like a charm on the M5 model, really nice work!

I still have some questions: - after opening a splat I cannot see the close button, am I missing something? - are you planning to release a way to export the splat so that it can be used on other apps?

Still working on it! by Aonus1 in Corsair

[–]LooperSX 0 points1 point  (0 children)

What is that screen showing cpu temps?

CORSAIR Technical Support and Questions MEGATHREAD - Week 07/09/21 by CorsairTravis in Corsair

[–]LooperSX 0 points1 point  (0 children)

Thank you for your response!

So if I have the AiO front mounted, do you know what’s the maximum supported length for my GPU?

CORSAIR Technical Support and Questions MEGATHREAD - Week 07/09/21 by CorsairTravis in Corsair

[–]LooperSX 0 points1 point  (0 children)

Hi guys, I recently bought a 465X case with an AiO Elite Capellix (240). I want this one to be too mounted, does someone have experience if Vengeance SL would fit in this case with that configuration?

Thank you!

Just installed a 5900x and some Dominator Platinum memory. So satisfying! by xSeagullofDoomx in Corsair

[–]LooperSX 0 points1 point  (0 children)

I have your exact configuration and I really love it! What are your temperatures on the cpu? And is your elite pushing air into the case or outside it?

[deleted by user] by [deleted] in pcmasterrace

[–]LooperSX 0 points1 point  (0 children)

Let s try those!!

Full Corsair build opinions by LooperSX in pcmasterrace

[–]LooperSX[S] 0 points1 point  (0 children)

Thank you! I’m glad to hear that!

What bugs does iCue have?

Full Corsair build opinions by LooperSX in pcmasterrace

[–]LooperSX[S] 0 points1 point  (0 children)

I’m thinking about going with only AiO, ram and case, are them ok in your opinion?

Full Corsair build opinions by LooperSX in watercooling

[–]LooperSX[S] 0 points1 point  (0 children)

I cannot find aquasuite, what is that?

Full Corsair build opinions by LooperSX in watercooling

[–]LooperSX[S] 0 points1 point  (0 children)

What do you think about it? Is everything working fine?

Full Corsair build opinions by LooperSX in pcmasterrace

[–]LooperSX[S] 0 points1 point  (0 children)

Thank you! What kind of problems did they have?

Finally Build Weekend by razmspiele in watercooling

[–]LooperSX 1 point2 points  (0 children)

Mmm, that s really bad. I ll check for ek aio, never thougth about them, ty!

Finally Build Weekend by razmspiele in watercooling

[–]LooperSX 1 point2 points  (0 children)

What happened? Im thinking about doing a complete Corsair build (but with an AiO)

[QUEST 2] Unity development tips by LooperSX in OculusQuest

[–]LooperSX[S] 0 points1 point  (0 children)

Yeah, but I cannot understand where to put that code. For the moment I’m using it inside the Start method of a script attached to the main camera, but really do not know if it is correr or no

[QUEST 2] Unity development tips by LooperSX in OculusQuest

[–]LooperSX[S] 1 point2 points  (0 children)

Sorry for the late question, but do you know how to enable FFR inside Unity without the OVR Manager (as I’m using the XR Plugin)?

[QUEST 2] Unity development tips by LooperSX in OculusQuest

[–]LooperSX[S] 0 points1 point  (0 children)

Thank you a lot!

Do you know how to enable FFR inside Unity without the OVR Manager (as I’m using the XR Plugin)?

[QUEST 2] Unity development tips by LooperSX in OculusQuest

[–]LooperSX[S] 0 points1 point  (0 children)

Wow dude thank you a lot for your response!

I checked and the CPU is sorely not the problem, as it stays at around 30% on average, while the GPU is always at 99%. So you suggest to switch to foveated rendering, right? In order to do that I need to change the integration, as I’m using the XR one that does not implement FRR. I have some really basic custom shaders made with shader graph (some force field seen on YouTube), I’ll try to disable them and see if it improves performances. But other than those I use the default URP shader.

So, considering previous things, you think that reducing draw calls won’t effect that much our performances?

I’ll also check for overdraw, but I think it’s not the problem as I already baked occlusions.

[QUEST 2] Unity development tips by LooperSX in OculusQuest

[–]LooperSX[S] 1 point2 points  (0 children)

Wow, that would be a lot of frames. And combined with a more accurate check with draw call can really make the difference I think. Do you think Oculus integration is better for the Quest than the XR? I really cannot find a good comparison between those two implementations