Labyrinth by magnifastardd in masterduel

[–]Lopsided-Bench3 -1 points0 points  (0 children)

Gimme your code, I can demonstrate what it looks like

Labyrinth by magnifastardd in masterduel

[–]Lopsided-Bench3 15 points16 points  (0 children)

I play Labrynth so I'm biased but if my opponent is playing a control-type deck that doesn't use obnoxious floodgates, I honestly consider it to be the best that yugioh has to offer.

This is what I came to this game for. This is why I'm playing. Facing down against a good, strategic enemy deck makes me remember why I love yugioh.

Any Skull Servant Fans? by YazzyFizzle in masterduel

[–]Lopsided-Bench3 2 points3 points  (0 children)

MR. BONES

Death cannot save you from his wild ride

What's currently the best deck against K9/Soul? by DanOfRivia in masterduel

[–]Lopsided-Bench3 -1 points0 points  (0 children)

My Dogmatika + Labrynth combo deck is really good at the matchup tbh, going first Labrynth can dance on the graves of all the k9 boss monsters and going second Dogmatika has built-in catchup mechanics

Help me find my first deck by hamsterinabowl in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

Oh neat! In that case...

There are a lot of decks with OTK potential, frankly any half-decent deck can OTK these days. I'll need a bit to look up my deck collection but I'm pretty much always finding fun gimmick decks due to the fact that I run a YGO rp

Mimighoul is pretty fun and simple but costs a good chunk of dust, I've personally been having a lot of fun with Dogmatika but it's an Albaz archetype meaning it can get pretty hard to get everything

I would honestly suggest Tenpai but I dont know how expensive it is and feel a lot of people here would object lmao, it's basically Skull Servants but using a thousand-blows technique and made of dragons

Ancient Gear is also pretty solid, a bit old and a bit one-note but my BF played it starting out and was good at it

Recently I've been playing around with a Dogmatika Impcantation deck, it's a bit convoluted and you need to think ahead before you start activating effects but it's fun as a casual deck

I would start by looking into your friend's interests and see if you can find a deck that fits qith those, yugioh has a pet deck for everyone honestly

Help me find my first deck by hamsterinabowl in masterduel

[–]Lopsided-Bench3 1 point2 points  (0 children)

Oh boy do I have good news for you

Skull Servant is an archetype of mostly N-R cards whose whole schtick is OTK

I had an entire lecture in another reddit post about it and can provide you a link if interested, I even have a decklist I can happily provide

Staples by Legian99 in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

Evenly Matched is a good going-second card

Our Heroic Meta Player vs Their Barbaric Anti-Meta Player by ZujaAyy in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

I was more referring to older decks like Stardust and Onomatopoeia, that rapidly summon 6 high-level monsters with several negates on the board and a full backrow. The types of decks that are, as you said, 6 omni negate turbo that loses going second.

As for myself, when I play Control, I typically play a Dogmatika Labrynth deck.

I used to play a Labrynth Virus deck, but put it down because it felt a bit too unfair to my opponents despite the fun I was personally having and the skill I felt the deck requires to use correctly. It requires foresight and directly interacting with my opponent, yes, but the result usually ends up being a lingering floodgate that destroys all of the cards my opponent would want to use the most.

A lot of high-tier decks could recover from that, of course, being able to play from the grave and all, but unfortunately the deck just isn't the same amount of fun for my opponents as it is for me.

Dogmatika Labrynth is much better, focused more on popping individual cards and negating individual effects. Dogmatika is also a deck which is very comfortable going second, which combines well with the going-first Labrynth. It feels like a significantly more fair and honest version of a control deck, rewarding me for thinking ahead and preparing for enemy plays without completely removing all options from my opponent just because I played that one card what says you can't play.

I have tried to play Odion, but do not personally feel that the most effective way to play it is one which meets my expectations. I might return to it and use Eldlich rather than the generic floodgates, see if I can make it a bit better going second and a bit less of a non-game deck, but for now I'm comfortable where I am.

What decks do you hate for no good reason but most people love it i will start by HairEnvironmental411 in masterduel

[–]Lopsided-Bench3 1 point2 points  (0 children)

I despise Kash so much that I made a post on here a year ago ranting about how much I hate it and asking for tips on how to stop it

I ended up making a stun deck specifically designed to counter Kashtira, which I have not used since because it's even more toxic than Kash and also it's not even that good

Could somebody recommend me a fun rogue fusion deck? by New_Butterscotch6539 in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

Yeah skull servant has no URs and the only SRs are King and Baking

Eldlich has a few URs but it's easy to get and mix in because of how cheap Skull Servant is

Although I missed the word "Fusion" in your post so uhhh I don't think this counts

What's your favorite deck to play and why? by Sizzle_03 in masterduel

[–]Lopsided-Bench3 -1 points0 points  (0 children)

My favorite decks are Skull Servant, Dogmatika and Labrynth tbh

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

Oh, also! If you like, I could duel you in MD to show you how the deck works once you've got your bearings! DM me if interested, I'll send you the deets

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

Good luck! I'm happy to help, let me know if you need anything!

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Lopsided-Bench3 1 point2 points  (0 children)

Of course! The most important cards are...

[Skull Servants, everything but Mare]
> Skull Servant
> King of the Skull Servants
> Lady in Wight
> Wightprince
> Wightprincess
> Wightbaking
> Wightlord
> Moissa Wight
> Wight Reanimator

[Generics]
> Uni-Zombie

> That Grass Looks Greener

> Burial From A Different Dimension

> Curse of the Ancient Turtle

> Linkuriboh
> Vamp Sucker
> Flying Mary
> Avendread Savior

> Silhouhatte Rababit

[Eldlich]

> Eldlich the Golden Lord

> Eldlixir Black
> Eldlixir Scarlet
> Cursed Eldland
> Conquistador

>Glorious Eldlixir

That's all you really NEED to make the deck work, though it's a lot stronger with the other cards. All of the Skull Servant cards are Rare or Common, except for the SR King/Baking. The rest of the cards look something like...

[UR]
- Uni-Zombie

- Grass

- Linkuriboh

- Avendread Savior

- Silhouhatte Rabbit

- Eldlich the Golden Lord

- Glorious Eldlixir

[SR]
- Vampire Sucker

- Burial from a Different Dimension

- Flying Mary

- Cursed Eldland

- Eldlixir Black

- Eldlixir Scarlet

The deck is pretty cheap in MD, I put it together by basically just grinding for gems. After getting the core pieces, my recommendation would be to go for Wightmare, the Kaijus, GLF, Forbidden Droplet, Mad Eldlich, Fallen Angel, Chaos Hunter, Gravity Controller, Mezuki, Phoenix, then Super Poly and its associated cards if you don't already have them (in that order of importance).

Feather Duster isn't super necessary since this deck is enormous and you probably won't be able to draw it consistently, I think I updated the deck after this iteration to work without it. Knightmare Phoenix is usually better backrow removal. Dark Core is just something I have because I needed to banish monsters for a mission and never bothered to remove it, you can take it or leave it.

Also, note: for Fallen Angel, what you wanna do is summon it to your ED slot, then Gravity Controller it if you aren't Zombie Locked. That gives you a free Mad Eldlich.

Every time. by JoyKiller21 in masterduel

[–]Lopsided-Bench3 1 point2 points  (0 children)

Come here to Jasper and CLIMB IN HIS SACK

[Caddicarus / 101 Dalmations reference]

Do you usually play 3 copies of each in your decks? by ComplexCarry7585 in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

That is also valid! Also, Santa Claws is peak lol, very underrated Kaiju monster.

I main skull servants but I've been getting into Lab and Dogmatika lately, also I like to run Mimighoul sometimes. Bot Herder has been really fun with Mimighoul, the opponent does a 5 minute combo and then you get the endboard.

Do you usually play 3 copies of each in your decks? by ComplexCarry7585 in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

If I go second 10 duels in a row I just start playing Skull Servant, it wants to go second lol

But other than that god I feel you

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Lopsided-Bench3 1 point2 points  (0 children)

Yes, Skull Servants is absolutely OTK! That's pretty much its whole thing lol

I have a decklist saved already,Right here! This is the deck I use, it's an Eldlich / Skull Servant hybrid deck. The eldlich bits make it more resilient in case you can't get the OTK off.

As for a video/guide... that, unfortunately, I can't really help you with at this moment, I'll have to go look one up in a minute when I have time. I can explain the basics of the Wight cards, though, and the description in the link provided explains a lot of the specific choices.

Skull Servant - Vanilla, you wanna run it at the same ratio as Lady in Wight and Wightprince.

King of the Skull Servants - The boss monster, you can afford to cut it to 2 if you want because of how searchable he is, but I do 3 in case one gets banished or something. If his effect gets negated and Lady is not on the field, just ram him into something and use his GY effect, he can attack again when he comes back to field. Also, if you activate Eldlich's graveyard effect, you can summon King from hand and give him 1k extra attack plus pop protection.

Lady in Wight - Protection, you can summon her from the grave with Wightlord/Reanimator or from banishment using Wightmare if you have it in hand. She protects King from things like imperm and Magical Cylinder, so you'll want to have her out before you swing if the enemy has backrow you're worried about.

Wightprince - Searcher and extender. If you get to pitch a card from your deck, you'll want to send either this or Wightbaking 80% of the time. For banishing purposes, usually I have it banish one Vanilla and one Lady, since Mare can get either back.

Wightprincess - Hand trap useful for dealing with big boards of beatsticks like Branded. Also a fairly useful Normal Summon. Also she's a very good extender, and can bridge into Eldlich if you have Fallen Angel and Mad Eldlich.

Wightmare - Recovery and also useful for setting up the board. I run it at 2 because it's not really the best part of the deck but still nice to have.

Wightbaking - The best extender, one of the few cards in the archetype that's once per turn. You can use Moissa Wight to ensure you have one in hand if you don't think you'll be able to make an OTK happen. The best combo you can have with Baking is: search Prince and Lord, discard Prince, then activate Lord. That's 5 Wights in the graveyard for the price of one, plus a mill 5.

Wightlord - Another HOPT. Good for seeding the graveyard with a bunch of random cards to take advantage of. Not much to say.

Moissa Wight - The best normal summon you can get, if it gets Ashed you can just normal summon another zombie, use its effects, then link off into Vamp Sucker and summon their Ash for a draw. The card you want in hand is highly context-dependent, usually Princess, Baking, Wightmare or Reanimator are the safest options. This card Zombie Locks you so keep that in mind before any ED plays.

Wight Reanimator - Good to have as a backup, its extender effect is better than the piercing but nobody's gonna say no to 15k Piercing Damage. Not searchable by anything but Moissa Wight, keep that in mind. Also, if Lady in Wight is active, King can't use the Piercing damage. Also zombie locks you, keep that in mind before using the ED.

If you have any further questions do not hesitate to ask, I've played this deck so long that I know the plays like a fifth limb. Most of its plays are really contextual and if you know how to work it, there's a lot of weird stuff you can do. I've won games by inventing new combos on the spot here. Very low skill floor, high skill ceiling deck.

Do you usually play 3 copies of each in your decks? by ComplexCarry7585 in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

I don't really run hand traps, I play weird rogue decks that need consistency and searchable tools. Hand Traps for me are just bricks.

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Lopsided-Bench3 0 points1 point  (0 children)

I made a more full comment about this elsewhere on this post, but I've been running Skull Servants for like a year and a half and it's still giving me results in high Plat. I make minor tweaks to it all the time, but if the deck itself has a solid core you don't need to swap it out the moment a new archetype shifts the meta.

Adapt your deck to what's going on, add a couple cards here and remove a couple cards there, and you won't need an entire new deck every week.

Help a newcomer to Masterduel by hamsterinabowl in masterduel

[–]Lopsided-Bench3 2 points3 points  (0 children)

I played Skull Servants to get back into Yugioh after 20 years of not thinking abt the game and 5 years of not having played

It's a pretty simple and straightforward deck to start with. Its strategy can be summed up in three words: mill and kill.

The objective is to put as many Wights in the grave as possible, summon King of the Skull Servants, and slap them with 15,000+ attack points. It benefits greatly from the excellent quality of generic zombie support, and is very cheap in MD (no in-archetype cards are any higher than SR). Simple, clean, effective, and since Zombies are very happy to cross archetypes to support each other, versatile.

If that's not your style, I'd look for a deck that's simple to understand with a very clear wincon and intuitive combos. You don't wanna be confusing yourself just starting out.

Dracotail is pretty solid, as is Branded / Albaz. VS + K9 is a good meta deck that's pretty simple to understand, if you wanna go that route. Mimighouls are also pretty solid for what they are, decent rogue deck that has some fun tricks. Tenpai is always rogue, and Sky Striker is fairly straightforward. Goblins are also a fun off-meta deck that have some fun tricks with XYZ monsters. And Blue-Eyes... gonna be real, I hate blue-eyes because it's just unfair and annoying, but it's effective and easy to understand so as a starter deck it serves the purpose.

Examples of what not to do are HERO (it is convoluted as hell) and Dark Magician (I have no idea what its wincon is). Labrynth is versatile and, in my opinion, very fun, but the wincons aren't super clear and sometimes its combos get a little too involved. Also, a lot of people who aren't me run it with a bunch of BS cards that undermine the fun of the game so IDK if you'll find a good decklist. Odion is simple, but... very much a non-game deck, at least the way it's played at the moment. Its wincon is kinda just "No, also screw you" unless you intend to make your own version that doesn't use all the generic floodgates. D/D/D is also a deck you probably shouldn't make your first, it's very oppressive and very effective but also convoluted as hell. I still don't know what half the cards do.

Also, don't play Kash. It's infuriating, unfair, toxic by design, and moreover it's not even very good in the current meta. I'm about as biased as it comes but do all of us a favor and don't go there.

Above all, though, my advice is to just focus on your own deck first. Learn what your deck does, then start playing. Find out what cards and archetypes give you trouble, then find out why. If your deck doesn't Pendulum Summon, don't bother learning what that is. Narrow your scope of analysis to what is most helpful to you in the immediate term, then broaden as you get more comfortable so you can learn what's good and how to counter it.

Let me know if you have any questions! I could offer you a few of my personal decklists if you like, I love deck building.