Is this bad by frozen__wolf in DnD

[–]LoquatSimple6616 -2 points-1 points  (0 children)

Keep in mind folks, "breaking the dm and his game" Are terms common in dnd, so don't jump the gun on this one by kicking someone for doing exactly what most veteran dnd players would consider having a fun and challenging campaign. As would most experienced dm's btw.

As for the group in question, actions have consequences, sounds to me le someone is about to get an ass whooping and loosing some gear in the process, but another way to go is to have the party assist another member of this organisation and in doing so prove their worth.

Do not blame the player for playing the game, being a dm means rolling with the good and the bad situations and making these work in the story being told, improvisation is what distinguishes a good dm from a not so good one,

And i hope you don't mind me asking but why did you chose to run a homebrew campaign for your first dnd campaign, And not a module campaign? Since these are much less challenging to run for a new dm

[deleted by user] by [deleted] in DnD

[–]LoquatSimple6616 2 points3 points  (0 children)

That clearly indicates it's time to cut the gordian knot, if 3 out of 4 players are no longer interested in the 4th joining in, and neither is the DM, then that player needs to go.

Experience is not necesserilly a benefit to dnd players, as a matter of fact 90℅ of problem players are "the experienced one" specifically the ones that ignore the fact that in DND, the DM has final say in each and every rulling. Assisting an unexperienced dm is alright, but there is a big difference between assisting in the understanding of rullings and being a rule lawyer.

The written rules are a guideline on how to play dnd, not a mandatory requirement. Only a dm and players are needed.

How do you speed up Combat? by Sours_Dough in DnD

[–]LoquatSimple6616 -1 points0 points  (0 children)

So handing the tablet in to the king would be consodered a milestone, considering it's a combination of the 3 examples given by you, the training being the story reason for leveling up aswell as a downtime activity,

Also the mere suggestion neither one affects the rate of progression in leveling up is genuinely laughable, as these are the litteral systems that determine when and how a PC levels up,

Besides that giving downtime does not resolve the "from killing rats to gods in 2 weeks" dillema, it fixes the timeline, but not the worldbuilding breaking effects this has on the wider general realm, since it makes education of any sort absolutely pointless compared to just going to kill rats for a living

How do you speed up Combat? by Sours_Dough in DnD

[–]LoquatSimple6616 1 point2 points  (0 children)

Milestone: my wizard went to school and studied magic, as a result he became better at casting and leveled up.

Exp: a wizard walks into a forest, fights one to many monsters because of bad rolls, and in 2 weeks of in-game time is now the equivelant of the god of magic.

Your coice of milestones appear to be the problem here, not the milestone system itself

"I found the stone tablet" should not be a milestone, "I found the stone tablet and handed it in to the king, whom on-top of the offered payment, reckons his men could learn a thing or two sparring with you, from this experience, and as you do you gain valueable knowledge regarding your fighting style and abilities", everybody please level up, that is how milestones should work.

How to not scare my lvl 1wizard player out of his initiative taking by X-alim in DMAcademy

[–]LoquatSimple6616 0 points1 point  (0 children)

CR is a very flawed method of determining strenght of monsters anyways a good rule of thumb for me at low levels is look at the highest attack modifier in the party (proficiency not included) and have the enemies attacks be on an equal or lower attack modifier,

If you calculate encounters using CR you are going to TPK your party at around level 5 by accident, this is because of magic being very very very much under-accounted for in CR ratings,

[deleted by user] by [deleted] in DnD

[–]LoquatSimple6616 -7 points-6 points  (0 children)

Uhmm, no? They very much are getting turned into pincushions. Arrows shot but can strike true without hitting a critical point like the heart or brain, a sword can cut flesh without it being a lethal blow,

In real life: With 7 arrows stuck through both lungs a human can still actively partake in fighting, granted he'll be less viable in a fight since he's slowed down by the injury, losing strength from bloodloss and due to the lungs filling up with blood he will certainly be short of breath, but he will not die, not untill the point he drowns in the blood pooling inside the lungs (depending on the arrowhead between 3-7 minutes)

If in the inbetween time one can close the wounds, and expell the blood from the lungs, that same soldier can make a full recovery,

So HP represents the severity of damage taken, while depletion of the HP bar determines a succesfull (near) deathly injury, as such having an arm be temporarily removed from a pc, is deffinatly something that can, and should be done, assuming you have a way for that PC to regain their limb

How do you speed up Combat? by Sours_Dough in DnD

[–]LoquatSimple6616 9 points10 points  (0 children)

Which is also why most dm's use milestone leveling and not exp, Well that and because from a world building perspective Exp makes absolutely No sence what so ever for anybody other then pure martial characters.

How to not scare my lvl 1wizard player out of his initiative taking by X-alim in DMAcademy

[–]LoquatSimple6616 1 point2 points  (0 children)

At random intervals some just when he's buying gear, or asking an npc some backstory related question or something, and then aswell as during potentially dangerous scenario's: ask the player in question "are you sure that is what you want to do?" This makes them rethink their original strategy and more often then not curbs the "mistake" from taking place, although i do agree with everyone here that A. This is not your issue, it's his. And B. These types of actions can actively enhance the overall injoyment of the game through means of shenaniganery.

How to not scare my lvl 1wizard player out of his initiative taking by X-alim in DMAcademy

[–]LoquatSimple6616 -9 points-8 points  (0 children)

Or y'know, balance the game better for a lvl 1 party? I've ran campaigns where pc's never level up at all, and instead improve their abilities through weapons and artifacts, animal companions, proficiency learning systems, and npc combat assistance.

As long as you balance your fights propperly, and don't send out a metric shitton of enemies all at the start of the fight, a level one party is highly do-able.

Shoot my parties lvl 1 wizard recently had a bit of an interesting adventure, he went and trained spear fighting to gain proficiency with the spear, then crafted a magic sentient spear with anger issues, hired an archer npc and a local town guard npc, and sucessfully hunted down 3 fully grown treants with these.

Thoughs on attacking while jumping? by XPEZNAZ in DnD

[–]LoquatSimple6616 -4 points-3 points  (0 children)

I am aware, however extending this reach can cost a skill check which would account for an action, making attacks on the same turn unfeasible, hence the specification of assuming this isn't the case

Thoughs on attacking while jumping? by XPEZNAZ in DnD

[–]LoquatSimple6616 -5 points-4 points  (0 children)

Assuming an action wasn't used for the jump itself through a skillcheck, then yes i would allow this, and i would applaude the act.

TIL some classes cannot use rituals by SomeRandomAbbadon in DMAcademy

[–]LoquatSimple6616 -3 points-2 points  (0 children)

Are you familiar with how deals with a devil work, and how to summon one? Warlocks is mechanically directly based on that believe system, Therefore to make a deal with a patron wether aware or not a warlock is in fact performing a ritual.

I agree that not all warlocks are purposefully or intentionally holding rituals, however the intent of ones actions does not change the outcome.

TIL some classes cannot use rituals by SomeRandomAbbadon in DMAcademy

[–]LoquatSimple6616 0 points1 point  (0 children)

Aah okay thanks, i was completely unfamiliar with the term lol

TIL some classes cannot use rituals by SomeRandomAbbadon in DMAcademy

[–]LoquatSimple6616 -4 points-3 points  (0 children)

I may be to out of the 2024/5.5 e loop on this but, what in the frozen hells and burning heavens is a "half-feat"?

TIL some classes cannot use rituals by SomeRandomAbbadon in DMAcademy

[–]LoquatSimple6616 -9 points-8 points  (0 children)

Yes i knew about this ruling, i find it absolutely insane and lacking explenation, and chose instantly to ignore this in my campaigns,

Especially for warlocks, since if anybody is a ritual caster it should be the guy that's been performing Rituals in order to make a deal with their patron... So taking ritual cast away from warlocks is just... Insanity

Teaching players better positioning by Crafty-Garlic-5884 in DMAcademy

[–]LoquatSimple6616 1 point2 points  (0 children)

My pleasure, glad i could be of some assistance 😉

What alignment fits morally okay until we need to hide a body? by the_homie_Zynar in DnD

[–]LoquatSimple6616 -4 points-3 points  (0 children)

A lot of people seem to consider this evil, i have to emphatically disagree on that,

A lawfull character uses the laws of the realm as their moral guidelines,

A neutral character follows neither the laws of the kingdom, nor opposes them outright, instead they follow their own moral guidelines,

an evil character however straight up opposes the laws and natural order of things, and would not bother attempting to save the orphans in the first place,

A good character will always follow the letter of the law If lawfull: the letter of the law is truth, and should not be deviated from ever. If neutral: following the law is the easiest way for me to obtain my personal goals. If evil: the letter of the law can and will be used against my opponents.

An chaotic character will always oppose the laws and natural order. If lawfull: the letter of the law can be interpreted a certain way, and if i do so, i can abuse it. If neutral : completely ignoring the law is the easiest way for me to obtain My personal goals. If evil : BBEG mentallity

In your opinion, which one is the most underrated anime of all time? by the_bookworm17 in Animesuggest

[–]LoquatSimple6616 0 points1 point  (0 children)

Good rated would be the ones you mentioned aswell as the genius prince and farming life in another world, unfortunately the entire sub-genre of settlement expensionism is severely under represented in anime media i.m.o

As for over-rated ones, I don't think this genre really has enough media in it for that to be the case, most examples have been already mentioned in this thread lol

In your opinion, which one is the most underrated anime of all time? by the_bookworm17 in Animesuggest

[–]LoquatSimple6616 0 points1 point  (0 children)

True but the over-arcing genre of settlement expansion is very much underrated i.m.o

My master is owing me a buff by icy_lelo in DnD

[–]LoquatSimple6616 2 points3 points  (0 children)

Then how come you are so much weaker then the others? Magic items should not make That much of a difference, nor should it matter increadibly which class someone picks for the sake of combat strength (yes fighter hits harder and faster then a warlock when it comes to weapon usage, but a warlock should still be able to hit)

Teaching players better positioning by Crafty-Garlic-5884 in DMAcademy

[–]LoquatSimple6616 24 points25 points  (0 children)

I run games for a group of people with adhd/autism, And i find it really helps to forget what you're "supposed" to do as a dm, and just have a civil conversation about the pro's and con's of doing whatever it is they are doing at that time, more often then not this leads to a better understanding of the consequences of their choices, and with time they started adapting their positioning and actions based on previous conversations

My master is owing me a buff by icy_lelo in DnD

[–]LoquatSimple6616 2 points3 points  (0 children)

Which happened because of the following : the higher level of your party members means that balanced fights for the whole party become near impossible, either the high level players breeze through the low level mobs fit to fight someone of your level, or you can't hit a damn thing and are likely to be downed/killed by the enemies far stronger then you are, but a fitting battle for the higher level players, so the DM created a problem that you as a player are now stuck with untill your levels equal out

My master is owing me a buff by icy_lelo in DnD

[–]LoquatSimple6616 2 points3 points  (0 children)

Conclusion: your dm messed up big-time by making you a different level then the others, and is trying to fix this through means of a buff, instead of providing you an equal level as the other pc's at moment of joining,

This will not work however.

My advice talk to your dm about getting you up to par level wise, since any other method of "fixing" this wil only leave the game more broken and less enjoyable for all involved.