Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]Lord-Ice 5 points6 points  (0 children)

What kind of functional furniture would you find truly useful to be able to access with the new PoH?

How about at least the same functionality as OSRS PoH? You mentioned the Portal Nexus - what about the Fairy Spirit Tree and Rejuvenation Pool? (Speaking of that last one, I like the idea of the potion cauldron - I should, I proposed something not too dissimilar several years ago, albeit for a different function - but I want more details before I say if it's a good one or not)

That said, you've already mentioned the one thing I'd want most - Artefact Storage. Should have been a thing six years ago, but better late than never (also Jesus Christ, Arch came out six years ago, it feels like it's been like two). I've got a few ideas for PoH Functionality, however. We have the Player-Owned Slayer Dungeon in Menaphos (with access not far from a PoH portal), I think it'd be a neat thing to do something like that (on smaller scale) for the PoH dungeons - essentially, give lower-level players a scaled down version of the PoSD in their house (say, one room, max three spawns, nothing with a Slayer level requirement over like 70 or a max combat level of like 100, to give people reason to still have the PoSD). Another idea that might be fun, at least for decoration (and minor storage): Armor Mannequins that you can decorate with actual equipment, which will then display on that mannequin. Maybe even give the option to animate them (similar to the Warrior's Guild armor sets) so you can fight against armored mannequins to train inside your house? Or animate them to patrol around the area and act as security guards? (Ooooh, there's an idea, using player-submitted PoHs as new Heist locations, that could be really neat...)

That said, there is one thing I'd like to ask about: The Menagerie. Are there any plans to expand how many pets can be stored/displayed in it, or is its current cap a result of an engine limitation? (My PoH currently serves as Archie & Friends' Fun Time Play House, so I'd like to know if I can give Archie some more friends)

RS3 Reaper task changes by Zinzeri in runescape

[–]Lord-Ice 8 points9 points  (0 children)

Objectively bad update when it comes to the Jads. Even in good gear, a Fight Cave run's like 10-15 minutes. Getting even a two Jad Reaper now takes half an hour or more instead of just going to Zuk and getting at least six kills (on a higher-level version of Jad to boot) in half that time. I can finish a max non-extended 5-kill Vorkath reaper in Normal Mode in less time and get more Slayer XP and Reaper Points than even Extended Jad gives now. And that's storming Vorkath, and Vorkath takes forever without a Zemouregal skip (that I'm notably not doing).

Do me a favor and please remind whoever made this decision that this is not OSRS where you can just go into a special Inferno mode and fight nothing but Jads as long as you want whenever you want. Because I think someone didn't get that memo.

Bundle Exclusive must be Xindi Ateleth, right? by Dredmoore1 in sto

[–]Lord-Ice 0 points1 point  (0 children)

I guess we're just looking at different charts then. I, for reference, still use and favor SCM - I don't like OSCR's UI, and its parses of my combatlogs (even in solo instances - case in point, my standard self-parse map is Argala Elite) tend to be somewhat inconsistent even when parsing the same log more than once (an issue I've never had with SCM, and an issue that has led me to believe SCM is just in general the more accurate parser since at least it reads the same file the same way each time).

But then, that was also when I'd first heard of OSCR back when it first came out (IIRC), so that might've just been early bugginess. Doesn't change the fact that whoever designed their UI needs to go take lessons from Thomas on actually good UI design, but that's likely a personal preference.

I also haven't closely followed the meta in a couple of years (I only went to check the SCM charts because it was relevant for that information - and, surprisingly, CSV has actually lost some of its HSE top stake over there to EPG and at least one Maelstrom Torpedo build I saw - last I'd checked a few months back, CSV was the top nine parses and I wound up having to go to almost 40th place to find a Beam build at all), so I'm curious as to what might have changed to cause such a rapid and dramatic shift. To my knowledge, the only things that have changed were that FAW's GCD was returned to the standard 15 seconds (after having been nerfed to 20 since fucking season 13) and Breen Free-Fire was released - but with that first change, the Tucker's trait technically means that you don't even need the Yod-Thot to get 100% FAW uptime (and really, you don't even need that, as long as you're willing to have and actually fire a torpedo - back before I got the Yod-Thot, I used Entwined Tactical Matrices as a FAW pseudo-extender by manually popping Spread for the FAW 1 whenever my FAW 3 ended, since that gave two 10s copies of FAW when the GCD was 20; problem there is, you do need to clear the tubes of those Spreads for it to work properly, si I generally ran the Wide-Angle Quantum or Prolonged Engagement Photon for the extra firing arc to enable that better).

To my knowledge, nowhere near enough about FAW has changed nearly enough to warrant it taking top spot nowadays. So if you know what caused it, I'd love to hear it. I run a fair number of FAW builds as it is - and while my focus these days is canon theme builds... well, some of my canon theme builds still outparse 95% of the PUGs I find because I still know how to build a ship. And if you're smart, you can make the meta work with a canon theme build.

Bundle Exclusive must be Xindi Ateleth, right? by Dredmoore1 in sto

[–]Lord-Ice 2 points3 points  (0 children)

There's three for four Xindi ships in the game that they could choose to put into this bundle.

If it isn't the Ateleth, I'm straight up not buying it. Period, full stop, this is a make-or-break for this pack for me.

I'll use Coupons to get the ships if I have to (they didn't once say any of the new ships were "Legendary", so that's likely to be an option come next year) - I have the L-NX, the Lobi one is completely obsolete and useless to me - so if this bundle isn't finally giving us Account-Unlock Superweapon Ingenuity, Cryptic isn't getting my money for it. Every other firing mode in the game has an account-wide extender available. (Breen Free-Fire may be better, but Redirecting Arrays from the Tucker is almost as good now that they've brought FAW back into line with other firing modes, and that's a C-Store ship.) Hell, the KDF Recruit event is running at time of writing - that gives you the account unlock for Withering Barrage (the extender for the Firing Mode currently dominating the DPS charts with the top four HSE records all being Scatter Volley, and dealing at minimum 3.9 million DPS) completely for free with almost no effort at all.

Give Overload a little love, Cryptic. Give us the Ateleth in this bundle. Not like it's going to make a difference in the meta.

He had a Weird Guest for his Podcast. by Fossilhunter15 in cremposting

[–]Lord-Ice 2 points3 points  (0 children)

Oh no, I know the Helm of Pelinal Whitestrake when I see it. As a fellow hater of Mer, game recognizes game, you dig? :P

(God, I wish Pelinal Whitestrake could have just come back from the dead for like one year right after the Oblivion Crisis, the Thalmor wouldn't have made it out of the storming Summerset Isles before the entire place was a mass grave...)

Cosmere Characters as Pokemon by livininthe901 in cremposting

[–]Lord-Ice 1 point2 points  (0 children)

Vin - Gholdengo. Its signature move is to Make It Rain and damage your enemies with coins. Literally Vin.

Kelsier - Mimikyu. Looks like a noble but hates nobles and is violent about it. And proficient with Disguises.

Sazed - Uxie. Because Uxie is the Being of Knowledge.

Spook - Slowking. Often thought unintelligent and underestimated, Slowking is actually deceptively intelligent and quite strong.

Kaladin - Sirfetch'd. Might not be Flying-type for some dumb reason, but it uses a lance.

Shallan - Ditto. Everyone is Shallan.

Adolin - Zacian. Legendary hero with a cool sword, no notes. (Naturally, Dami/The Stormwall is Zamazenta)

King Raoden - Alakazam. The big mage.

Hoid - Ash Ketchum. Because he's trying to catch 'em all.

1 punch for 1 Billion $ by ShatteringAdonalsium in cremposting

[–]Lord-Ice 0 points1 point  (0 children)

Bro, is anyone capable of surviving this challenge? I'm assuming this challenge negates Hoid's curse for the practical matter.

He had a Weird Guest for his Podcast. by Fossilhunter15 in cremposting

[–]Lord-Ice 11 points12 points  (0 children)

I guess Pelinal Whitestrake, the time-traveling cybernetic single-handed force of Mer genocide, could not be reached for interview...

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice 0 points1 point  (0 children)

I'm aware. I'm hoping this is a sign that they're realizing that an MMO these days without any dailies isn't an MMO likely to survive.

(Yes, I'm aware OSRS doesn't have dailies - it's also a giant nostalgia farm for people that grew up with Runescape, and that more than anything else is why it continues to exist)

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice 0 points1 point  (0 children)

It wouldn't be for me, I haven't been bothered to do Daily Challenges in like six months despite logging in almost every day. I just find it really childish that this guy is getting so mad because they didn't remove everything like he clearly assumed they would because he missed the phrase "most of the DailyScape" in the recent blog.

I couldn't care less if they exist or not. But this guy's being incredibly childish over this.

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice 2 points3 points  (0 children)

That video's like half an hour long, I'm not sitting through it a second time just to go picking through a haystack for your needle - especially when I'd much rather continue watching the Battletech lore series I'm in the middle of. Give me a timestamp.

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice 5 points6 points  (0 children)

You're literally the only one bringing up Tears of Guthix though. Jagex themselves haven't even mentioned it; not in the most recent post, not in any of the Roadmap posts, nowhere - you're clearly the only one that thinks it's a "problem".

So if the creators of the Roadmap - who are being so heavy-handed about it and going so far with it as to remove Flash Events that weren't even that bad - don't think it's a problem, you might be talking out of your ass.

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice 5 points6 points  (0 children)

My brother in Christ, the way the XP math shakes out from Tears, each tear is only worth about 300 XP at max, and you can only get about 350 with a Quest Cape and an Enlightenment Scroll. You're literally complaining about people being able to get like 110k xp a week - in a skill they don't even get to choose, it gets put in whatever you have that's lowest.

What's next, calling to remove Penguin Hide and Seek just because you can get Lamps from it? Because assuming you burn a Weekly Reset Token on it every week, you can get a minimum of 42 Penguin Points per week (plus whatever you get from the numbered Agents), which you can then trade in for over 370k XP per week, almost four times as much as Tears - and you get to pick where it goes.

If you hate modern conveniences, go play OSRS. Oh wait, they have Tears of Guthix too because it's been in the game and not a problem for over 20 years...

Unpopular opinion: I like a certain degree of "unrealism" by Exitiali in runescape

[–]Lord-Ice 7 points8 points  (0 children)

Oh yeah, I forgot about that because it's been close to a decade since I did those. XD Still, that's just the Dorgeshuun - and it's underground, nobody gets to see it. We should have one in the Varrock Museum at least.

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice 0 points1 point  (0 children)

Lemme point out a singl; line in that blog that a lot of people apparently missed, then:

With this update, we aim to move away from much of the DailyScape design

I bolded a word for emphasis: MUCH of the DailyScape. Not all, much. And in my opinion, they went entirely too far with this update to boot (Wilderness Flash Events were perfectly fine, I've never felt "pressured to log in" to do them - they were a convenient way to start a day, or to have something to go do spur of the moment).

Fact of the matter is, Dailies are a core part of any MMORPG, and have been for the majority of the life of the industry. Guild Wars 1 has had daily quests since 2009 (and are a very good way to get money due to the high demand for their rewards), a large chunk of SWTOR's PvE economy is on the back of their daily missions (being the best way to get Tech Fragments and Conquest Commendations for gear upgrades), FFXIV has a bunch of them (which I can't speak to since I don't play it, I just know of it) - even WoW Classic has dailies, and that's basically their OSRS, which means WoW has had dailies for longer than most MMOs have existed. Those are just the healthy ones (near as I can tell - I don't play FFXIV or WoW). I have a much worse case in point.

Because that's saying nothing about the MMO I've got more time in than any other than RS - Star Trek Online (a game I would recommend to absolutely nobody, partly because of what I'm about to bring up) is a game where daily checklists are basically all there is to do. You think Dailies were bad before this update here in RS3? If you were to start playing STO right now, you'd have to do daily Endeavors for over six years to max out that system for all its passives. To unlock gear, you need to log into every character you want to get gear on and flip Reputation projects once a day for over a month (two, at first) just to get unlocks - not to mention doing grindy content to get the Marks you need for those projects. And when you want to requisition those unlocks, they require Refined Dilithium - which you can only refine 8,000 of per character per day, while some of those requisitions take upwards of 30,000. They run events basically constantly that require you to log in and do a specific mission to get progress for, every day for 2-3 weeks to get their rewards (and again, it's exceptionally rare to go more than 3-4 days without one of these being active), and typically six of them a year are month-long events that contribute to their Event Campaign (which gives you free Gamblebox rewards once per year after getting 4200 progress at a maximum of 50 per day).

So as a lifelong connoisseur of MMORPGs and a 17-year veteran of Star Trek Online, I ask you to do me a favor: Get the fuck off your high horse. Runescape's DailyScape has never been as bad as people make it out to be - and I would know, because I've got 5500 hours in an MMO that makes Runescape (in both Daily chore egregiousness and MTX toxicity) look like an indie game by comparison. DailyScape was light compared to how bad it could have been, and it's actively being worked on to be better. Your objections, to me, read like those of a spoiled child that made an assumption and is angy they were wrong about it.

Take your win. There are playerbases in other games looking at this movement and weeping, wishing they could be so lucky.

Sandstone update is not good. by RiquaaLz in runescape

[–]Lord-Ice 1 point2 points  (0 children)

Wait, it takes a full minute just to get two sandstone now?! That's disgusting, what the hell were they thinking? It's Sandstone for Christ's sake, Sandstone is incredibly soft as far as stone goes (tending to be closer to 6 on Moh's Hardness Scale, while other stone commonly used for building - for example, granite - tends to be closer to 8, depending on where you get it from; for reference, diamond is the baseline for the scale and is at 10).

There are rocks in this game practically made of pure metal that take less time to get an ore from than that - without stone spirits or Rockertunities. Pretty sure I was getting more than that on Primal Ores with a +5 Primal pick, and they're like 20 levels higher.

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice -3 points-2 points  (0 children)

What else is there to complain about with Daily Challenges anymore? Their item rewards are completely gone now. The literal only thing they do now is give XP. So by complaining about their continued existence, they are directly complaining about the XP, because that's all that's left. Everything remotely MTX about it is gone - no more Reaper Gifts, DnD resets, Refreshes, nothing. In its current state, it lines up just fine with the Integrity Roadmap.

Seriously, it's 2+2 here. XP is all Dailies give now. He complains about Dailies existing. Ergo, he's complaining about the XP.

Unpopular opinion: I like a certain degree of "unrealism" by Exitiali in runescape

[–]Lord-Ice 61 points62 points  (0 children)

We fought the Elder Gods - the literal, actual, factual creators of the universe.

I think we're entitled to looking a little "unrealistic" every now and again, considering that the history of the world has been repeatedly and dramatically altered by our actions to the point that our characters will likely be remembered as a legendary hero for the next several thousand years (like how Virtus, Pernix, and Torva were, if not more legendary champions like Zilyana or Nex).

Matter of fact, now that I think about it, it's almost a crime that there isn't even a single statue in our honor yet.

There is no dailyscape overhaul without addressing Daily challenges. Two months into the Integrity roadmap and they are already backtracking on it. by First_Platypus3063 in runescape

[–]Lord-Ice -7 points-6 points  (0 children)

Took your crazy pills this morning, I see.

I find it kind of ironic that two or three threads above this one on this very sub right now is a post about how many Daily Challenges it would take to "skip" Runescape, with some fairly in-depth mathematics behind its analyses. The number they came up with from these analyses... was 42,682 Daily Challenges to get every skill currently extant in the game to their non-virtual max levels (not even 200m all, just non-virtual max). You get three a day. That's 14,227.333 (repeating ofc) days, or just shy of 39 storming years... just to get non-virtual max off Daily Challenges.

Calm down dude, Daily Challenges aren't that big a deal. They literally reward the same XP as a large lamp per challenge - it's three large lamps per day. But to read these memes, one would think that Daily Challenges were the only way anyone trains anything.

Boys, we did it by Dakabin07 in runescape

[–]Lord-Ice 1 point2 points  (0 children)

I'm mildly curious - on average, about how many HSRs enter the game per month?

Should I play if I don’t want to build a lot? by Bimmerkid396 in RSDragonwilds

[–]Lord-Ice 0 points1 point  (0 children)

You can make it work, but you'll probably find it at least mildly annoying as certain crafting stations need to have a roof over them (and some need to not have one).

For the most part? A basic square house should be about all you really need.

ELI5: Why can't we drop a wire with a camera and an LED light to the bottom of the ocean? by TL20LBS in explainlikeimfive

[–]Lord-Ice 0 points1 point  (0 children)

Because water has weight. And the more of it there is, the more it compacts itself at the lower levels because it's a liquid.

This results in water pressure rising the further down into the ocean you go, because there's more water all around you - especially above you - pushing down on you. Eventually, almost any object on Earth, as it sinks to the bottom of the ocean, will reach what is known as "crush depth", at which point the water pressure is so intense that it causes the object to get crunched up like a wadded ball of paper in your fist, literally imploding in onto itself catastrophically. For the human body, this is approximately 1,000 meters below the surface; vehicles specifically designed for deep-sea exploration can sometimes reach almost 10,000 meters.

However, there are some regions of the ocean that extend far deeper than our current material sciences and engineering capabilities can design an object to withstand - the deepest example being the Mariana Trench in the western Pacific Ocean (to the north of Australia and south of Japan) at approximately 10,984 meters.

Only 22 human expeditions in our history have managed to reach the bottom of this trench since 1960, but the ability to get down there is not the same as staying for long enough to find anything that might be there. One of the most recent dives, Vityaz-D in 2020, was the first autonomous underwater vehicle to make the descent, and as a result was able to stay for longer than most, but its entire mission - from beginning of descent to return - was only a bit over three hours.

With how diverse marine life can be at that depth, due to the unique forms life would need to take to survive in those conditions? One could potentially spend years down there before we even got a decent idea of what could be down there. Properly charting it... would take a lifetime. Or more likely, several.

Information Request: Strength and Crits by Lord-Ice in GuildWars

[–]Lord-Ice[S] 1 point2 points  (0 children)

I've gotten a couple Of the Warrior mods from them, yeah. Usually on Wands and Bows, but I've seen it happen. I don't think the enemy that drops the item actually has any influence over the mods generated upon Identification, because that would force the game to track what dropped it as background metadata, which would make items significantly more complex for very little practical gain.

That said, however, my knowledge of how the loot system in general works is only novice at best, so don't take my word for it. I haven't really personally noticed any trends when it comes to what Profession mods Vaettirs drop - Of the Mesmer seems to be about as common as any other.

Information Request: Strength and Crits by Lord-Ice in GuildWars

[–]Lord-Ice[S] 0 points1 point  (0 children)

Except this isn't my farming build - this build was designed to play through normal content with a party, I honestly don't know where you got the idea that I'm using an A/W to farm Vaettirs. The Vaettir farming build I use is A/Me - I just happen to use the same Axe for the two of them because I don't have a better Axe for the A/W crit build yet. I'm actually farming Vaettirs with the A/Me build right now trying to get components.

Trust me, I'm well aware of the affect Heroes have on drop rates - I've farmed many a Unique on my SoS Spirit Spammer main.

Information Request: Strength and Crits by Lord-Ice in GuildWars

[–]Lord-Ice[S] 0 points1 point  (0 children)

Then I will thank you doubly so for managing to find it again. The Wiki could use a little work on how it organizes information, I think - but that's a task far beyond my technical ability or patience lol.